Kazecat posts
Rapid Stun and more progress on Bertha's win pose.
Rapid now has a game over screen animation and more progress on Bertha.
Bertha v Rapid - Victory Pose Bertha WIP
There will be more to this but its all i could get done today.
Rapid Get up Animation
Something for him to get up with. Also all my character have different get up times for different okizeme. Since I don't want a universal timing to work on every character. He gets up in 20 Ticks and Jiggly gets up in 24 and Jumbo gets up in 48. Minor differences.
Whirlwind Kick
I wanted to give him another special and here we have a Hurricane kick for Rapid. This should give you more options on how you combo with him and approach problems the other characters will give him. I've incorporated this into the build I released yesterday. So the same download link will have this move. Please let me know if something doesn't work and have fun.
Batch 2-23-2021 (Nearly Complete Rapid)
Sorry for not posing as many Gif's to show the work in progress but some of the more recent sprites weren't animations. This build has Rapid's:• Level 3,• Intro with Bertha,• Intro Against Bertha• 12 Pallets, 1 for each button and hold start for more.and a bunch of gameplay tweaks to make him viable. I don't have a moveset for him yet since I haven't even commissioned a...
Running Attacks: Slide and Back Kick
These move have been implemented but the Back kick needs some tweaks to make it more useful.
Running Attacks: Slide and Back Kick WIP
More options for his running stance to help mix up opponents. I have an issue with the slide and the slide attack looking similar so I'm hoping to add more frames to make it stand more. The cross up kick will go past the opponent kicking them in the ass. No I frames but it will pass through regardless.
Bertha and Rapid intro assets
This is for when they are against each other. Rapid dashes in and slaps her ass. I wanted to test intros for each character with these two first.
The last normals
Rapid now has his jumping hard punch and his crouching hard kick. This completes his set of normals and makes it so every button has a function now. Which is such a great feeling milestone. He needs a few more special moves then the cosmetic stuff and he should be good to go.
Batch 02-06-2021
Quick notes: This build has all characters I've done to date excluding Ra and characters I'm only helping code. Its mainly to show Rapid's progression but I also did changes to Sarjiri to make her a harder boss. I didn't have enough time to test before uploading this so I'm gonna do so after I provide the link. If you run into any problems let me know.
Rapid Bunny Demonstration
A video to check him out. As well as a download link coming later today for y'all to try him. Thank you all so much for the support to allow me to even do these.
Jumping Roundhouse and Crouching Fierce
More essential normals for Rapid.The Jumping Roundhouse spikes into the ground with a bounce and the Crouching Fierce Launches and allows for a follow up. I think he's a blast to play, but I'm not sure about balance yet. I'll upload him for you guys pretty soon I just want him to have more tools.
Rapid Portrait and Cut in
I have still been working on him, but its just been petty animations and a throw that doesn't work as a gif. I'll need to get his air normals done then move on to crouching.
Batch 01-22-2021 Rapid and Sarjiri Playable
They are playable, doesn't mean done. But see if Rapid is fun to control and play as and tell me if Sarjiri is an intimidating boss. Or you could play as Sarjiri but that will rob you of any challenge and only should be done if you just want the power fantasy.I won't say movelist yet since I have no promotional art to make a move sheet with. Rapid only has 3 moves so far and Sarjiri has 4.
Rapid Standing Fierce
Now he has all of his standing normals. So after this post, I'm gonna give y'all a playable demo of him to see if he's enjoyable. Remember not to distribute since he isn't done.
Rapid Dashing Elbow
Finally a move to let this bunny get some damage. This is his dps move and that's all its for. The later portion looks like an anti air but it has no air invulnerability.
Running Start sprites
These are the sprites for Rapid's 1st move added.Running start is a command dash that lets him move faster than his normal dash. The move has additional follow ups. Which will be covered below:Hip Check Elbow: a 2-hit attack that will function as a combo opener. You can combo into and out of it. But it will knock down if used twice in a combo. This move will be safe on block and a mid.Hurdle: ...
Rapid Jumping Lights
Both his Jumping Jab and Light Kick are done. I'm gonna try to make him have a demo soon, but I gotta give him a special move first.
Rapid Standing Forward
One more normal to go!!
Rapid Standing Forward (Medium Kick) 2nd attempt
Chun Li inspired clearly. But I don't want him to do this continuously. He'll need a rapid fire mashing move but by doing this as a medium kick I get rid of the temptation to do it as a special. I'll have to come up with something different for that.This move is planned to hit 3 times and and move forward a bit with the final thrusting forward kick.His torso is really jittery so I'...
Rapid Standing Roundhouse (Fixed)
I'm very satisfied with this animation so next one will be his medium kick.
Rapid Standing Roundhouse (gonna edit)
I was aiming for medium kick but it has too many frames to be that. I over-animated this attack. Since I always want rapid to be fast this move comes out far too slow for what I wanted. Also, I'm gonna try to smear the entire spin instead of what I have now. the foot on the kick appears small in game so he'll probably get a bigger paw too. I appreciate the learning experience doing a speed...
Rapid S Strong (med Punch)
He is gonna have 6 normals on his standing and probably air states.This is just to make him combo friendly. However I plan on curbing his damage with scaling so you may wanna hit and run and do simple combos.
Rapid Standing Strong (Medium Punch) WIP
This move will hit 4 times in rapid(ha) succession. It will have end lag though to make it Neutral on block.
Rapid Light attacks
Animating Rapid is fun since I need to learn some tricks to convey speed and its exciting to see him in motion once I get them done.
Rapid Knock Down
Puny bunny doesn't react to getting hit that well. With the tool kit planned he shouldn't be getting hit often anyway.
Rapid Run
If it needs more let me know. Currently he's planned to be the fastest character I've done. I'm gonna do dust effects so when he runs it will have a nice visual cue.Edit: 12:43 1/6/2021I've added a second take on the smears and action lines.
Rapid's Forward Jump
Now he can hop.
Rapid Idle Stance
The stance for my speed boy. He'll be next in development.
Winter 2020 Update (public this time)
I posted a batch yesterday and I did some test also that night and this afternoon fixing a few things that I've noticed. So even more updated update.- Downloads -Bundle:https://www.mediafire.com/file/s53l4xv995l2vl0/OC_Mugen.zip/fileCharacters:https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes_characters.zip/file




























