Kazecat posts
Jumba Alt Fierce
This is gonna be an alternate Hard Punch that's comboed into. Don't really have a good idea on what to do about the main fierce punch I wanna give her.
Jumba Standing Lights
2 of her light attacks down. Tomorrow I'm gonna work on medium Punch and maybe medium Kick, I doubt I'll be able to get both done in the same day.
Jumba Gethit Back/Down
She needs a get hit for when she's on the ground still but these sprites mean I could start on attacks soon. Woo.
Rapid Stance alternate
I didn't like the first one. I like this one more but I'm not sold on it entirely.
Jumba hit low edit
I made her lower body slightly bigger since I didn't like that she felt like she shrank on hit.
Jumba get hit low
Another necessary animation down. Getting her done.
Jiggly decks Jumba
and the frames work. I just love how Jumba sells a face hit even from someone so much smaller than her.
Jumba get hit face
Ah yeah, more progress! Another animation that you can't do much with but makes her more playable.
Andy and Panacea
I thought about making these two a couple. Just so I could have a Tank and a healer combo. In fights Andy would be able to use meter to ask Panacea for healing.
Andy Armadillo Stance
I did this as practice for power armor, limited asset animation and just since I wanted to. He's not in development but to relax myself I would like to create sprites for future ideas in between works. Andy would play similar to Guile and be a very defensive character.
Jumba Block
Basic action, I chose the simpliest one after getting the jump done.
Jumba Jump
After this one I'm probably gonna do more mundane stuff to rest.The Jump is kinda strobe-y as a .gif. I'm really hoping it works in game.
Jumba Jump WIP
Just like Strider except several tons heavier.
Jumba Walk
Getting those basic actions done. These are tedious for me but the pay off is rewarding.By doing the basic animations first the character becomes playable earlier on, even if they don't have many attacks. Since they have all the basic actions you can make due with whatever they do have. So looking forward to getting her basic motions done.I realized last time with Pastilla I didn't get any...
Jumba Walk WIP
On her way to make a seat out of someones face/chest/body.
Size Contrast: Jumba
Just showing how she fits on screen. I think its funny I'm gonna try to animate her with bad reach, since on her that would still be good. Plus I better make her use that speed if she has it. Her brother has the reach since he can't move well.
Jumba Stance
I think I'll balance her by giving her terrible recovery. But she'll be fast, strong and durable. But not as much as the other characters that excel in those categories.Bertha will be tougher than JumbaJiggly will be faster than Jumbaand her brother is definately still stronger.She'll just be a good combination of stats.
Jumba New Stance WIP
The older post of her stance was done while Pastilla was still in development. I was in a hurry to wanna work on this one. Where is the current work in progress of Jumba. Hopefully her design makes you think she may be a ninja, via the cheat of fishnets doing that. Also I hope this idle stance makes it seem like she's light on her feet but she'll be heavy on you.
Jumba Stance Concept
Development for Jumba is starting soon. I did this the other day and added a bit more polish to it. I was hoping y'all would tell me what you think of this concept before I clean it up for sprites.
Mugen 1.0 incompatibility no more
I checked to see if Pastilla would work in 1.0 and I realized there was very little reason for her to not be. So she is now, re-download the files if that pertains to you.
Minor, but updated
There were a lot of things discovered once Pastilla got out to the public. So I'll list em here and let you know that all throughout yesterday I kept updating the files to prevent that.1. An exploit was found that allowed her to do the booty hammer repeatedly, so I remedied that by making it the first time you do the move she gases, and the 2nd time she flattens. That way you could still do it...
Pastilla Skunk Release!!!
Pastilla Skunk is finally complete and I would like y'all to have fun trying her out. She is a quadrupedal zoning character with poison mechanics.Youtube:https://youtu.be/Bb_0Hwlnq4gDownload Bundle:http://www.mediafire.com/file/jbqwg818z42fu46/OC_Mugen_4-18-2019.zipDownload Characters only: (for Mugen 1.1)https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes_characters.zipThanks to Slobstash fo...
Patch 4-17-2019 Screens
I've provided a link for the latest build. Gonna polish it then release that. So try it out and tell me what you think. It should be my previous post.
Batch 4-17-2019
This is build that has everything I think ready for release. I wanna make a few more pallets but that should be it. The characters have been rebalanced and I think the challenge is moderate (hoping you'll actually lose a few matches and Jumbo should be a threat.) If anything is too hard or easy let me know and I hope you have fun with her. I've had a blast working on Pastilla but I'm l...
Pastilla Dizzy
To be out of energy with half a hippo body would be like moving a mech without power steering. Has to suck in all that air for both bodies.Thank you for your patience guys! Now I'm gonna try to make more tweaks to all the characters since right now it feels Pastilla is over preforming and I need to buff everyone else a bit or tone her down. I'm gonna make a new build soon for y'all to ...
Zafta Dizzy
Poor tall girl not even enough energy to stand for the free hit she's about to take.
Makuyama Dizzy
Poor Panda man looks exhausted. When you play as him don't let this happen to him.
Lardo Dizzy
Drum solo on his ass. (no not literally, this is just his dizzy animation)This one really goes off the feeling of free hit by having Lardo put his ass in the air.
Enorma Dizzy
She has a somewhat smile even when exhausted.
Aroma Dizzy
She's gotta shake it off quick or more damage is coming.


























