RunFaps
Kazecat

Kazecat

patreon

Kazecat posts

Posts: 1416 Files: 2299
Kazecat post Jumba Alt Fierce

Jumba Alt Fierce

This is gonna be an alternate Hard Punch that's comboed into. Don't really have a good idea on what to do about the main fierce punch I wanna give her.

Kazecat post Jumba Standing Lights

Jumba Standing Lights

2 of her light attacks down. Tomorrow I'm gonna work on medium Punch and maybe medium Kick, I doubt I'll be able to get both done in the same day.

Kazecat post Jumba Gethit Back/Down

Jumba Gethit Back/Down

She needs a get hit for when she's on the ground still but these sprites mean I could start on attacks soon. Woo.

Kazecat post Rapid Stance alternate

Rapid Stance alternate

I didn't like the first one. I like this one more but I'm not sold on it entirely.

Kazecat post Jumba hit low edit

Jumba hit low edit

I made her lower body slightly bigger since I didn't like that she felt like she shrank on hit.

Kazecat post Jumba get hit low

Jumba get hit low

Another necessary animation down. Getting her done.

Kazecat post Jiggly decks Jumba

Jiggly decks Jumba

and the frames work. I just love how Jumba sells a face hit even from someone so much smaller than her.

Kazecat post Jumba get hit face

Jumba get hit face

Ah yeah, more progress! Another animation that you can't do much with but makes her more playable.

Kazecat post Andy and Panacea

Andy and Panacea

I thought about making these two a couple. Just so I could have a Tank and a healer combo. In fights Andy would be able to use meter to ask Panacea for healing.

Kazecat post Andy Armadillo Stance

Andy Armadillo Stance

I did this as practice for power armor, limited asset animation and just since I wanted to. He's not in development but to relax myself I would like to create sprites for future ideas in between works. Andy would play similar to Guile and be a very defensive character.

Kazecat post Jumba Block

Jumba Block

Basic action, I chose the simpliest one after getting the jump done.

Kazecat post Jumba Jump

Jumba Jump

After this one I'm probably gonna do more mundane stuff to rest.The Jump is kinda strobe-y as a .gif. I'm really hoping it works in game.

Kazecat post Jumba Jump WIP

Jumba Jump WIP

Just like Strider except several tons heavier.

Kazecat post Jumba Walk

Jumba Walk

Getting those basic actions done. These are tedious for me but the pay off is rewarding.By doing the basic animations first the character becomes playable earlier on, even if they don't have many attacks. Since they have all the basic actions you can make due with whatever they do have. So looking forward to getting her basic motions done.I realized last time with Pastilla I didn't get any...

Kazecat post Jumba Walk WIP

Jumba Walk WIP

On her way to make a seat out of someones face/chest/body.

Kazecat post Size Contrast: Jumba

Size Contrast: Jumba

Just showing how she fits on screen. I think its funny I'm gonna try to animate her with bad reach, since on her that would still be good. Plus I better make her use that speed if she has it. Her brother has the reach since he can't move well.

Kazecat post Jumba Stance

Jumba Stance

I think I'll balance her by giving her terrible recovery. But she'll be fast, strong and durable. But not as much as the other characters that excel in those categories.Bertha will be tougher than JumbaJiggly will be faster than Jumbaand her brother is definately still stronger.She'll just be a good combination of stats.

Kazecat post Jumba New Stance WIP

Jumba New Stance WIP

The older post of her stance was done while Pastilla was still in development. I was in a hurry to wanna work on this one. Where is the current work in progress of Jumba. Hopefully her design makes you think she may be a ninja, via the cheat of fishnets doing that. Also I hope this idle stance makes it seem like she's light on her feet but she'll be heavy on you.

Kazecat post Jumba Stance Concept

Jumba Stance Concept

Development for Jumba is starting soon. I did this the other day and added a bit more polish to it. I was hoping y'all would tell me what you think of this concept before I clean it up for sprites.

Mugen 1.0 incompatibility no more

I checked to see if Pastilla would work in 1.0 and I realized there was very little reason for her to not be. So she is now, re-download the files if that pertains to you.

Minor, but updated

There were a lot of things discovered once Pastilla got out to the public. So I'll list em here and let you know that all throughout yesterday I kept updating the files to prevent that.1. An exploit was found that allowed her to do the booty hammer repeatedly, so I remedied that by making it the first time you do the move she gases, and the 2nd time she flattens. That way you could still do it...

Kazecat post Pastilla Skunk Release!!!

Pastilla Skunk Release!!!

Pastilla Skunk is finally complete and I would like y'all to have fun trying her out. She is a quadrupedal zoning character with poison mechanics.Youtube:https://youtu.be/Bb_0Hwlnq4gDownload Bundle:http://www.mediafire.com/file/jbqwg818z42fu46/OC_Mugen_4-18-2019.zipDownload Characters only: (for Mugen 1.1)https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes_characters.zipThanks to Slobstash fo...

Kazecat post Patch 4-17-2019 Screens

Patch 4-17-2019 Screens

I've provided a link for the latest build. Gonna polish it then release that. So try it out and tell me what you think. It should be my previous post.

Batch 4-17-2019

This is build that has everything I think ready for release. I wanna make a few more pallets but that should be it. The characters have been rebalanced and I think the challenge is moderate (hoping you'll actually lose a few matches and Jumbo should be a threat.) If anything is too hard or easy let me know and I hope you have fun with her. I've had a blast working on Pastilla but I'm l...

Kazecat post Pastilla Dizzy

Pastilla Dizzy

To be out of energy with half a hippo body would be like moving a mech without power steering. Has to suck in all that air for both bodies.Thank you for your patience guys! Now I'm gonna try to make more tweaks to all the characters since right now it feels Pastilla is over preforming and I need to buff everyone else a bit or tone her down. I'm gonna make a new build soon for y'all to ...

Kazecat post Zafta Dizzy

Zafta Dizzy

Poor tall girl not even enough energy to stand for the free hit she's about to take.

Kazecat post Makuyama Dizzy

Makuyama Dizzy

Poor Panda man looks exhausted. When you play as him don't let this happen to him.

Kazecat post Lardo Dizzy

Lardo Dizzy

Drum solo on his ass. (no not literally, this is just his dizzy animation)This one really goes off the feeling of free hit by having Lardo put his ass in the air.

Kazecat post Enorma Dizzy

Enorma Dizzy

She has a somewhat smile even when exhausted.

Kazecat post Aroma Dizzy

Aroma Dizzy

She's gotta shake it off quick or more damage is coming.

More Models