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Kazecat

Kazecat

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Kazecat posts

Posts: 1416 Files: 2299
Kazecat post Pastilla Sweep

Pastilla Sweep

That is all of her normals!!!!Next is just specials and supers. I'm so happy that

Kazecat post Pastilla Jumping Roundhouse

Pastilla Jumping Roundhouse

This new animation will replace her current Jumping Roundhouse. The old one will be converted to a push block.

Kazecat post Pastilla New Jumping Roundhouse early

Pastilla New Jumping Roundhouse early

I didn't like the butt bump animation in the role as Jumping hard Kick. I'll repurpose it for something else. In the mean time look at this early hard kick.

Kazecat post Pastilla early Demonstration

Pastilla early Demonstration

You've all seen the gifs but I think seeing her in action will do her better justice. Trying to get her done for the end of the month. She has all her normals except Crouching Roundhouse ( Crouching Hard Kick), and I do wanna redo Jumping Roundhouse ( Jumping Hard kick). Two Special moves so far with one being programmed at the moment.

Kazecat post Jumping Fierce: Butt Spike

Jumping Fierce: Butt Spike

She will smack her foes into the ground...with her butt. Now if you noticed a lot of my previous characters have a air combo format like this that will usually lead into a squashing attack. This is an intentional design, even though I have no idea what that attack will be.

Kazecat post Jumping Fierce

Jumping Fierce

Pastilla will spin rapidly and smack downward with her ass.

Kazecat post Pastilla Crouch Fierce version 2

Pastilla Crouch Fierce version 2

I didn't like old uppercut even though it was boring and practical. So now she has this butt buck to pop her enemies into the air. The old Fierce will be re-purposed.

Kazecat post Pastilla Crouching Hard Punch alt

Pastilla Crouching Hard Punch alt

I didn't like the uppercut I animated earlier since its...boring. So I feel like this fits better because its something more distinct that she could do.

Kazecat post Jumba Elephant - concept

Jumba Elephant - concept

I did a sprite for Jumba just because I wanted to. But this should give you an idea of her size. Bertha has the fatter ass but Jumba is overall just bigger. (I'll probably buff Jumba's ass a bit.)She's not in production, I'm still on Pastilla but drawing something I want instead of waiting felt good. Just had to get it out.

Kazecat post Grab: Facesit (really just overall crush)

Grab: Facesit (really just overall crush)

Finally got all of it animated. Gotta program this now.

Kazecat post Grab: Facesit (really entire body crush)

Grab: Facesit (really entire body crush)

After the opponent is shrunk, she then happily sits on them crushing them. Later on there will be frames where she also farts them away from her. If I tried to add anything more to this grab it would merit being a command grab instead. Thank you for giving me your feed back on the poll. I hope this grab will satisfy all of y'all.

Kazecat post Grab: Shrink spell

Grab: Shrink spell

I'm not really used to magic so I just have her gesturing a condensing motion. This portion shrinks her opponent to action figure size.

Kazecat post Grab Initiate and Miss

Grab Initiate and Miss

These are the frames for when she tries to grab. Grabs take effect in 4 ticks so animating it isn't necessary since its so fast. But this will lead to the next portion.

Poll: What should Pastilla do for her grab?

Since she's a zoning character something that knocks back would be preferred. But I wanna make sure her fan-service is covered so I need to gauge what y'all want. So please vote for what you would want out of this character. I mean either way it will be up to my decision what I do but knowing what is desired helps me go in the right direction.Rent has been paid so I will probably start thi...

Kazecat post Crouching Fierce

Crouching Fierce

Pastilla now has a launcher, I'll have to animate more normals for her once airborne to make this turn into a pretty sequence. This may get replaced but for now its her C. Fierce.

Kazecat post Butt Hammer

Butt Hammer

Pastilla's first squashing technique, I'm not sure what properties I'll give it and yes I do intend on animating the landing frames but for now this is all I can do. I gotta focus on Rent for a few days.

Kazecat post Butt Hammer Early

Butt Hammer Early

I want this to be another special move. So this should one of the ways to crush your enemy.

Kazecat post The Geyser itself

The Geyser itself

I had fun figuring out how to animate this.

Kazecat post Geyser Summon

Geyser Summon

Her first projectile added. This is a spire of magic that goes vertical and can be set a distance away from her. Its not designed to be spam-able and characters can dodge it by predicting it and reacting.

Kazecat post Gas Spire early

Gas Spire early

She'll summon gas from the ground to hit her enemies. I hope this animation is good.

Pastilla Move Ideas

Alright guys! I am need of some support not in terms of fight design for Pastilla but more so to just cover my blind spots on kinks that I may not have. Since I want Pastilla to be fun for all I wanna make sure certain interest are covered so I'm gonna list move ideas for her that are planned below. Feel free to give your suggestions and maybe game play ideas with them for any kink, move that ...

Kazecat post Jumping Asshouse Version 2

Jumping Asshouse Version 2

This is her jumping Hard kick. I wanted to animate this first since I figured it would be fun. Hope y'all like it.

Kazecat post Jumping Asshouse attempt 2 early

Jumping Asshouse attempt 2 early

This one is more readable than the first attempt. So I'll go with this.

Kazecat post Pastilla Jumpin asshouse

Pastilla Jumpin asshouse

Jumping hard kick will be a butt bump that spikes downward.

Kazecat post Pastilla Standing Fierce - Exploding shove

Pastilla Standing Fierce - Exploding shove

Just gotta do the magic fireball effect now. But I'll put this in to check the timing.After I get the effects for it done that will be all her standing normals unless I add command normals and I may have to do that.

Kazecat post Standing Fierce early

Standing Fierce early

Her standing Fierce will be a short range Magic Gas fireball/explosion.The Player will have the option to tap and just make it a one hit projectile. Or the ability to charge it for 3 hits to break armor and do more damage. This isn't her projectile move, I haven't gotten to that yet but she should be able to stop Enorma's bullets and Aroma's Gas with this.

Kazecat post Standing Asshouse

Standing Asshouse

This is her Hard Kick. So that's 3 normals down so far.

Kazecat post Standing Asshouse Early

Standing Asshouse Early

I love the concept of this and I hope you guys do too. It will need more frames for the landing. If I'm lucky I can use some frames for the turn sprite too.

Kazecat post Pastilla Standing Jab & Short

Pastilla Standing Jab & Short

Now these are finished. Light attacks don't need that many frames.

Kazecat post Pastilla Standing light Punch & Kick early

Pastilla Standing light Punch & Kick early

Both attacks animated. These are just the basic lights.

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