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Kazecat

Kazecat

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Kazecat posts

Posts: 1416 Files: 2299
Kazecat post Scoop Slam

Scoop Slam

A traditional body slam for my wrestler Katrina. This is her normal grab animation, I've tried to implement it to the game but i'm not satisfied with how its working so far in game.

Kazecat post Grab Attempt

Grab Attempt

Katrina's grab attempt and whiff face.

Minor update to the files

Katrina has a few changes applied to her in the demo I released a few post ago. -Moonsault (Jumping Heavy Punch) animation placed closer to her axis so connecting with it is easier.-The two animations Moonsault and Heavy Kick have been updated to what you saw from the gifs.-animation timing on her light attacks has been tweaked, it wont' be noticeable since its just 1 frame. Allowing her to pu...

Kazecat post Katrina roundhouse (improved)

Katrina roundhouse (improved)

Same roundhouse but I added a few more frames so it feels like it actually resets back to her ready stance.

Kazecat post Katrina Moonsault

Katrina Moonsault

Maybe I should of made this a special attack. But its just her jumping heavy punch. Like the others this is her squashing attack, every character has one and they all work a bit differently.Also demo is up. It was the last post if you wanna try her out.

Katrina Mugen Demo

I've made a short arcade mode with mugen for y'all to test out Katrina. I'm a masochist so I actually do enjoy hard matches. However since Katrina isn't finished she's missing a lot of tools and some characters will feel like absolute BS. If it gets too much you can bypass a match by using F1 to kill opponent and move on. This goes without saying but I'll say it anyway, Ple...

Patreon test coming tomorrow

I'm gonna release a small mugen bundle with all my characters so far so you guys can give me some input. I'll try to fine tune before I release.

Kazecat post Katrina Roundhouse

Katrina Roundhouse

This one is more complex, I need to add more frames for the step into the spin later on. This completes all her standing normals! So now I can either work on that grab or the jumping or crouching animations.

Kazecat post Katrina Light Kick

Katrina Light Kick

Simple. 

Kazecat post Jiggly Gatling  Bunn

Jiggly Gatling Bunn

A Joke move is now animated. But I'm gonna put it in the game to see if this is actually useful.

Kazecat post Jiggly Twerk Attack concept

Jiggly Twerk Attack concept

A very rapid fire butt thrust that should galvanize anything in her way. or just give her a simple option to chip with.

Kazecat post Drop Kick!

Drop Kick!

I needed an aerial for her so I went straight to Jumping Roundhouse just to make her more playable.

Kazecat post Bust Upper

Bust Upper

This is pretty much done. I'm gonna add more polish to it tomorrow when I have energy.

Kazecat post "Boob -ryuken" Breast based anti-air concept

"Boob -ryuken" Breast based anti-air concept

Katrina was eventually gonna use that chest for something and this animation is the concept for how it will play out. This will be her anti air and combo ender as well as obvious fan service type attack. I wanna make sure I animate this right since its one of the special moves. Which also may mean I could reuse some frames for the super. I hope you enjoy her progress so far.

Kazecat post Standing Fierce (Bite)

Standing Fierce (Bite)

This makes sense for her.

Kazecat post Punch sequences

Punch sequences

These are Katrina's basic standing attacks off a jab. She'll be 4 button like the others so for combos medium punches/kicks are accessed by pressing the lights twice in a combo. The Jab is lazily animated since its just a poke, also from a design stand point she can't jab with her screen-right arm due to her breast being so big they would obscure that. Or at least some of the animation...

Kazecat post Hit Low

Hit Low

That is the last of the required sprites for now and by that I mean that these frames are necessary to prevent her from disappearing during game play from basic actions. So I can get a few attacks on her in the next few days and she should be playable even though it will be far from complete.

Kazecat post Hit High & Down

Hit High & Down

No Jiggle physics since I rather just get it done and go back to add stuff like that. Another set of necessary sprites complete.

Kazecat post Gethithigh Frames

Gethithigh Frames

Frames for Katrina getting hit in the face. Standing and the knock back versions.

Kazecat post Katrina Block

Katrina Block

This isn't an animation. Its just frames that are used for her high block. As you could assume she has no way of covering her entire chest so she doesn't even bother. She protects her head like the smart croc she is.Also a late lesson I got from Jiggly is that character should show more emotions even though its a fight. So Katrina shows some vulnerability in her face on defense.

Kazecat post Katrina Jump

Katrina Jump

Got it done. Looking forward to doing blocking and get hit next.

Kazecat post Jump concept

Jump concept

Honestly I'm disappointed with my speed so far, Katrina is more detailed than Jiggly or Jumbo and is more of a chore to draw. I don't mind her design once the sprites are done since I think they are worth it. But she is challenging so i'm sorry for the delays and slow updates. With that being said the hit animations and blocking aren't complicated animations so hopefully I can get ...

Kazecat post Katrina Backpedal complete

Katrina Backpedal complete

I've implemented this just now and it looks pretty good in game. Walking and standing animation is the first thing seen so I wanted to make sure that the animation was on point. Other animations will hopefully use less frames to speed things up.

Kazecat post Katrina Backpedal

Katrina Backpedal

Gonna clean this up tomorrow then impliment it.

Kazecat post Katrina Walk back sketch

Katrina Walk back sketch

My animating speed is ass! I should have this completed soon. I just need to rework the size of the spiked bra.

Kazecat post Katrina Walk

Katrina Walk

Another of the basic actions completed. After this she needs: walk-back, jump, block, and the various get hits.

Kazecat post Katrina Walk progress

Katrina Walk progress

Still not done. But here is the progress for today. Hopefully I can clean this up tomorrow and get it in game soon.

Kazecat post Katrina Walk Concept

Katrina Walk Concept

My MMO doesn't have anything going on so progress may speed up. Wooo! So please enjoy the rough pass of Katrina's walk cycle while I work on finishing it.

Kazecat post Katrina Size contrast

Katrina Size contrast

A few size comparison shots for you guys to see how she is. Her size can be adjusted but I think this fits what most would expect from her. But I could go larger if needed.https://dl.dropboxusercontent.com/u/1541355/Patreon/Images/Jiggly.pnghttps://dl.dropboxusercontent.com/u/1541355/Patreon/Images/Bertha.pnghttps://dl.dropboxusercontent.com/u/1541355/Patreon/Images/Jumbo.png

Kazecat post Katrina Stance Final

Katrina Stance Final

This the animation that she'll have in the game. These frames took way longer than Jiggly or Jumbo ever did to get done. So this project may take months. I still want a playable build in a month just to feel her in action. Especially with Texas Furry Fiesta this month.My definition of playable, purly means that she can be put into the game and has enough assets to play with her. I don't me...

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