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MUGENlinkWorks

MUGENlinkWorks

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MUGENlinkWorks posts

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MUGENlinkWorks post Bandits

Bandits

Some more enemies found in stratum 2 (1 base, 3 color variations).This is only the front-view though. I still need to create 59 more frames for the base until they're truly complete. 😅They're supposed to be bandits, but somehow ended up looking really cute. I personally really like the result though. ^_^(A male version is planned too.)

Scope of the game

Hi everyone, here is the news we promised regarding the game’s future development.The pre-alpha demo we released back in October only covers the first 5-10% of the game. What you experienced was the prologue of the story, and half of the first stratum, known as The Halls of the Lost.To give you a sense of the stratum’s size, here is an image of an old version of the map. Beyond the areas you m...

Three important announcements

Hello everyone, I have three important announcements to make: I'd like to sincerely thank all our Patrons and fans for their support. 🙏 Your enthusiasm has helped me make an important decision (see third announcement). Unfortunately, due to the complexity of the escape scenario and the time spent at my day job, "XI.Justice" will be delayed by a few weeks. I apologize for this and I ...

MUGENlinkWorks post Plants

Plants

I'm currently hard at work on the "XI. Justice" escape sequence. It's taking longer than expected due to its complexity and because of my day job. -_-We also recently finished the art for a new enemy. I haven't finished programming it, so it's still fairly buggy, but the image in this post will give you a good idea of how it works.We have lots more enemies planned in the fu...

MUGENlinkWorks post A classic

A classic

Today I have a bit more info about the XI. Justice escape scenario with some in-development screenshots.In this escape scenario in the 2nd stratum, Lily is kidnapped by bandits, resulting in a classic DID scenario. Stuck in a tent in a well-guarded bandit camp in the forest, Lily needs to find a way to escape.Although Lily can still break the ropes, struggling takes a much longer time. Moreover, g...

MUGENlinkWorks post Zzzz

Zzzz

Last week we've mostly been working on the scenario for the escape sequence "XI: Justice", which is going to be quite text intensive. The total amount of text in that sequence is more than half of the text in the pre-alpha demo.However, to show something visual, I also finished some work on a status-inflicting hazard. Staying too long in that cloud causes sleep, leaving Lily vulnerable...

MUGENlinkWorks post First peek at the 2nd stratum

First peek at the 2nd stratum

Showing the area immediately after the pre-alpha demo. While the 1st stratum of the Prison consisted of hallways and rooms, and the enemies were mostly dumb shadows and living ropes, the 2nd stratum is somewhat different~

MUGENlinkWorks post Patreon start!

Patreon start!

Hi, everyone. In response to being asked several times where people could offer support to "The Legacy of Hedonia: Forbidden Paradise", I've decided to launch a Patreon.In return, I will offer the following benefits to our supporters: I will post some in-development screenshots/updates here and on Discord at least a week prior to the public (Showing the escape scenario "XI: Justice...

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