Rose posts
Mirror 2 ultrawide and wider solution
On the /r/ultrawidemasterrace curator, we get many games of the match 3 type. I usually disregard them because I was told not to use the platform to promote games with one- or two-digit player counts. Usually they don't have ultrawide support anyway.Today I noticed that some of my Steam friends had purchased this otherwise unremarkable game called Mirror 2: Project X. I don't know how it w...
Assassin's Creed Syndicate ultrawide and wider solution (and totally not a life update)
Before my previous post, I realized that I barely had the hard drive space needed to download games. As you may know, I try to keep all the games I've ever fixed on my hard drives so that I can verify reports of issues and check whether the tools are still compatible after game updates. I think they are some of the most reliable, but significant code changes still happen. Long story short, I t...
Bright Memory: Infinite ultrawide and wider cutscenes solution
Responding to a request, I was not sure what I would see in the game, given the "hor+" statement next to ultrawide on a certain wiki. The statement was not entirely true.Although the person who had requested the fix felt that it was an issue with the finisher moves, those scaled properly and did not have their vertical FOV reduced from 16:9. I still had to investigate further and try to un...
Gods Will Fall ultrawide and wider solution
Remember how in my end-of-year post I said we were on track to many more fixes to come? This being my fourth day of posting in a row, I think we're off to a wonderful start of the year. Naturally, I will have to slow down, but for now we have what we have. :)What I like to do whenever there is an increase of attention to a particular game or if I get access to something relevant is looking up ...
Omikron: The Nomad Soul widescreen and wider solution
Original post:It's been a really hard day, hasn't it? Some hours after I published The Pedestrian solution, there was a request for a solution for Omikron: The Nomad Soul. I got on it and have been ever since. The first proper widescreen solution for the first Quantic Dream game in 22 years? Why, yes! Let's keep making history together :)All the flair aside, I still need to test it fur...
The Pedestrian ultrawide and wider fix
Here is another case of old research paying off! Back when I spent quite a lot of time on attempting to fix Thronebreaker before I gave up on it to avoid burning out, I had a way to force it to not pillarbox at 21:9 and wider.Now with The Pedestrian out on Microsoft Store and the file access update still available only to Insiders (accessible but not something most people would do), I had to offer...
Iratus: Lord of the Dead or why some games can't be fixed
The GOG giveaway of today is Iratus: Lost of the Dead and it is another case in point on why some games cannot be forced to properly support wider aspect ratios.The screenshots I attached feature the first level of the game as it is seen in the game, as well as its unpacked assets that the background is composed of. They are only 2048 pixels in width, meaning that there is simply no art to fully c...
MX vs. ATV Reflex ultrawide and wider solution
Sometimes it feels like everything is against you and there is just no luck at all. The path to this solution was one of those cases.About three days ago there was a request and, as usual, I checked whether I owned the game. It turned out that I did, and so I got on it.After a day of work, I was still struggling with the hardcoded resolutions. The game had 1280x720, the aspect ratio of ~1.78 as a ...
Wrapping up 2021
2021 was another productive year for me, with many solutions made for the widescreen community! Let's break it down with some highlights!In January, The Medium was released and its developers began the chain of false claims regarding ultrawide support, stating that it was not possible for the game. I spent many hours on a solution to prove them wrong. The solution was flawed, so Helifax revers...
Rubber Bandits ultrawide UI solution
I began experimenting with the UI of this game around the time of its release and then had doubts about releasing a UI fix, given the Steam reports of people not even being able to have the game match their resolution, but after multiple sessions of testing, I'm happy with the outcome. At least on my end, the game defaults to the desktop resolution, so it is not something in need of fixing (ju...
The Gunk ultrawide solution
As soon as the game hit Game Pass, I began downloading it and then looking into it. Later a WSGF user made a request, so I had to speed up the completion of the solution. It is another Unreal Engine 4 game based on a newer build, allowing the changes to be comparably simple, as opposed to injecting a lot of new code. I switched the FOV scaling to vertical and removed the black bars from the cutsce...
Dead by Daylight
Edit: The old fix worked for me all the way through mid spring 2022 or so, but now the game is back to forcefully preventing it from working. There is now an option to switch to 16:9 in the game but it does not affect the menu, so parts of the character may be out of view at 32:9 and wider. I'd say we're better off playing and supporting games like the new Aliens, Back 4 Blood and such.The...
Black Future '88, 8Doors, more revisited
I put my relatively recent Unity findings to use again by revisiting my earlier solutions for 8Doors and Black Future '88 to fix the UI. The original patcher for the latter was released over 2 years ago and I did not even advertise the solution much or ask for donations for it due to how bad the UI was. I later lost my research into the game with my hard drive but I started over and made a new...
Far Cry Primal ultrawide and wider max FOV fix
The game was released in 2016 and, like other Far Cry games, had its max FOV limited at 21:9 and wider. Surprisingly, even now over 5 years later, PCGW has no notes of this nature and the WSGF report still had it rated gold for 21:9. I slightly updated the report today from "No issues" to "Minor issues" without having played the game to know if it's any worse than that, but the...
Sherlock Holmes Chapter One improved ultrawide and wider solution
It all began with a degree of disappointment around the game release, as my request for a game code via /r/ultrawidemasterrace and directly did not bear fruit, while the community was asking for a fix. There is not much I could do then but offer some guidance to PhantomGamers regarding his own solution, which ended up seemingly good for the most part and allowed wider screen users to play the game...
Minor tier updates
When I first launched this page and the original entry tier, I think my goal was not to have any posts limited to patrons, and simply offer a way support me. I did not want to hide any of my solutions from the public, so I couldn't imagine what I could offer to a paying subscriber!As we moved forward (and with each of you to thank for that!), I began to share details of my research, some insig...
Echo Generation ultrawide solution
Although the game may default to the user's desktop resolution when it is first launched, it definitely does not allow to select it, so selecting any other resolution will lock you out of selecting a 21:9 and wider resolution. This behavior is probably how a Steam user managed to not see the pillarboxing, but the issue of the cropped and enlarged UI remained.Thanks to my recent research into U...
Subverse ultrawide and wider solution
I happened to get access to this game that I wouldn't even play, but I saw multiple requests for a solution. The game featured no unique code related to the aspect ratio and field of view code I needed to target, so it was not a complicated task, given my prior research and killer-m's publicly shared work.Right now this page is the only place containing the comparison screenshots. As for t...
Undungeon ultrawide and wider solution
Don't we love it when another developer claims that their game cannot support ultrawide because of an inherent technical limitation and then a community fix proves otherwise? Yes, Undungeon is one of those!I have access to the game via Game Pass, so the solution had to be a trainer for this Unity game. I do hope that it supports the Steam and other versions too, as my modification pattern is n...
Never Alone update and more
I'm working on updating my Never Alone mod from over 2 years ago to make it into a patcher and support any aspect ratio, not just 21:9. I'm being smarter about the changes to the code now for the sake of the task, and if all goes well, I will release the patcher tomorrow.I'll be taking a look at Exo One and Undungeon as well to see if there is anything to fix.Edit: The Never Alone solu...
Hellblade: Senua's Sacrifice Enhanced ultrawide fix and FOV changer
When you have a game rated gold on WSGF for widescreen, 21:9, 48:9, and 4K since 2017, and the /r/ultrawidemasterrace curator describing it as having "Native 21:9 support", how do you enhance that in 2021? Apparently, by switching the FOV scaling to vert-! Who wouldn't love to join the ranks of giants like Blizzard and Rockstar with a quality remaster?The players have a different opini...
Saints Row: The Third Remastered letterbox remover
A while back as I ran the Assignments system for PCGamingWiki, we had a user assigned to cover this game, which resulted in a note on its cutscenes being vert- at 21:9.Fast forward to yesterday, and a WSGF request appeared, asking for a solution. I now owned the game, so I thought it would be worth looking into.I don't think the game is on any known engine, yet it didn't take too long for ...
Far Cry 6 additional FOV tweaks
Despite the presence of existing ultrawide and FOV solutions for the game, I was approached by a supporter for help to address their concerns regarding the FOV at 16:9. Although the game allows to select up to 120, the person found it insufficient.One of the easier things in hacking games is utilizing an existing function like an FOV slider to modify its values to anything. Well, was it like that ...
They Always Run ultrawide and superwide solution
You know how I recently talked about my research into Unity UI with Earthlock?It certainly paid off with the recently released They Always Run, and this is why even responding to a single request or a report and spending many hours to get to the bottom of the issue can be very important not only to help that individual but to learn.The code responsible for the game's pillarboxing was not hard ...
Revisiting Earthlock & Unity UI
One of my first solutions uploaded to PCGamingWiki was an ultrawide mod for Earthlock in 2019. The founder ended up featuring it, which has resulted in over 1000 downloads.A few days ago a comment appeared, stating that it was not compatible with the latest Steam version. I was not surprised, considering that the solution was more like a regular mod made up of modified files rather than a patcher ...
Deadly Premonition ultrawide fix
Following a request from a supporter, I first suggested following the PCGW instruction of using DPfix, which unfortunately resulted in stretching. Apparently, the issue was also reported on WSGF back in 2018.It turns out that even with DPfix, the game still reads its internal resolution of 1280x720, using it for various calculations.I found that replacing the float values with the desired resoluti...
My mod was stolen and offered as original work
In 2019, a user by the name of L3X4R'S wanted me to "give [them] the code" for my Red Dead Redemption 2 mod, claiming their anti-virus was acting up. For the answer, you can read the full chat history attached below!The user later requested me to approve their unrelated file on PCGamingWiki, so I had to check the content, only to find that it was a packaged version of the published fin...
Kena: Bridge of Spirits ultrawide and wider solution
Just a timely PSA for all my supporters, with little information to add for right now, as I'm super busy researching and adding to the PCGW article, hours past my time for bed.I published the solution the minute the game was released, as I had a review copy of the game sent by the developer.Here is the wiki article too, hopefully with more issues and solutions to be covered by me later today a...
I Am Fish ultrawide and wider solution
A day or two ago, someone on the WSGF Discord requested a solution for I Am Fish. When I got to my PC, the message was gone. After installing the game, I could guess why - although the game reduced the FOV at the cutscenes, the gameplay was hor+, as expected from a Unity game.Still, going for that perfect experience, I ended up spending quite a few hours on it. As it has been said, the code of Uni...
The Artful Escape ultrawide and wider solution
I've never seen an Unreal Engine 4 game scale like this. The Artful Escape is pillarboxed to about 19:9 - and you'd think it is at least like Diablo 2 Resurrected in its scaling, but no - its field of view is also reduced on top of that. What is the point of both, not one or the other?I'm of the impression that most developers just don't know anything about ultrawide and go by whet...























