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Charlespuke

Charlespuke

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Charlespuke posts

Posts: 2060 Files: 5021
Charlespuke post Unaware (Commission)

Unaware (Commission)

Charlespuke post Back view pt2 (Commission)

Back view pt2 (Commission)

I made a mistake on the first image of this commission featuring Monica—it was supposed to be this character all along, haha!

Charlespuke post Coming in terms (Commission)

Coming in terms (Commission)

Charlespuke post Always by your side (Commission)

Always by your side (Commission)

Charlespuke post Maintenance day (Commission)

Maintenance day (Commission)

Charlespuke post Waiting for you (Commission)

Waiting for you (Commission)

Charlespuke post Just sitting (Commission)

Just sitting (Commission)

Charlespuke post Inviting (Commission)

Inviting (Commission)

Charlespuke post Ungraceful legs (Commission)

Ungraceful legs (Commission)

Charlespuke post Taking the sun (Commission)

Taking the sun (Commission)

Charlespuke post Elevator ride (Commission)

Elevator ride (Commission)

Charlespuke post More goth angles (Commission)

More goth angles (Commission)

Charlespuke post Is this the right place?

Is this the right place?

Charlespuke post Tone shift (Commission)

Tone shift (Commission)

Charlespuke post Spasm problem (Commission)

Spasm problem (Commission)

Charlespuke post Not looking so good (Commission)

Not looking so good (Commission)

Charlespuke post Happy Mom (Commission)

Happy Mom (Commission)

Charlespuke post Can you take them off... (Commission)

Can you take them off... (Commission)

Charlespuke post The girl in the park

The girl in the park

Charlespuke post Lost in thought

Lost in thought

Charlespuke post Horse ride (Commission)

Horse ride (Commission)

Charlespuke post Hard terrain pt5 (Commission)

Hard terrain pt5 (Commission)

Charlespuke post "What took you so long?" (Commission)

"What took you so long?" (Commission)

Charlespuke post Hungry (Commission)

Hungry (Commission)

Charlespuke post Leg play (Animation WIP)

Leg play (Animation WIP)

The first wip of the upcoming animation i'm working on, did a lot of test with movements and key frames, but in the end i messed up the leg movement when i tried to do something that looked "floopy" BUT i know how to fix it haha i just didn't want to keep working on it because i had to work on commissions plus i had already spent like 4 hours on this little movement, between test a...

Charlespuke post Back view (Commission)

Back view (Commission)

Charlespuke post "What do you think?" (Commission)

"What do you think?" (Commission)

Said June with a smirk in her face, had she discover that i had a thing for her and her paralyzed legs?My throat went dry, and my pulse quickened. June's smirk lingered, her sharp eyes locked onto mine as if she had just uncovered my deepest secret.I forced a chuckle, trying to play it cool. "Uh, what do you mean?"June leaned back in her wheelchair, stretching her arms over her head. &...

Charlespuke post Presentation part 2.5 (Commission)

Presentation part 2.5 (Commission)

Just a little image to ilustrate the part of the previous story of how Charlotte decided to show that “it’s a good thing I don’t paint with my feet.” Hope everyone likes it :DP.D. I was going to post another commission today, but i got caught working on the next animation hehe

Charlespuke post Quality time with the sisters

Quality time with the sisters

I was planning to write a short story for this image, but nothing really came to mind haha. So, for now, just some background: Zoey has two twin sisters! (i don't know if this is written in the correct way, maybe the correct way would be that she two sisters that are twins?) This all started when I was experimenting with the character on the right, Nova. I was trying to create a new character ...

Charlespuke post Elisa Loop

Elisa Loop

Hey everyone! Here’s my first animation of the year! I originally wanted to add more facial expressions to make it feel more lively, but I ended up focusing a lot on movement, which made it harder to include them.Everything started off smoothly, and I was able to add extra frames to make the movements more fluid. However, adding more details would have meant changing a lot of things that already...

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