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medli20

medli20

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medli20 posts

Posts: 610 Files: 2304
medli20 post 04_068

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I've seen some confusion on how Kat's hairstyle works in the past, so this seemed like a good page to explain how it's constructed. If you've seen FMA, it's similar to how Riza Hawkeye's hair is constructed too, though it's also the hairstyle my mom wore most of the time while I was growing up.

medli20 post 04_067

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medli20 post medliscript: a free font

medliscript: a free font

I've made this available to download before, but never really gave it its own post, so apologies if you've seen this before.Anyway, this is the font I made to do the dialogue for our comic. It's based off my handwriting, as you can see from the post. It's not really a "professional" grade font or anything, but really I just wanted the text to look like it was made by the sa...

medli20 post 04_066

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Sorry for the slow uploads, fellas. I was cursed with the unfortunate surprise of catching one (1) bedbug on our headboard, and I've been losing my mind and wrecking my body absolutely tearing up our entire place prepping the place for pest control while also trying to find the nest. After like a week of wrapping everything in plastic and hauling it away while doing the most aggressive vacuumi...

medli20 post 04_065

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medli20 post VTT Tokens: Curse of Strahd - opening and Death House

VTT Tokens: Curse of Strahd - opening and Death House

***If you're interested in playing Curse of Strahd and aren't familiar, this post WILL contain spoilers.Woahhh it's Curse of Strahd again! Some older patrons might remember that I'd posted a handful of low-res, (mostly) grayscale tokens made for parts of MandyMod's Curse of Strahd conversion a while back.So now this time, I made a bunch of tokens for CoS's various openings ...

medli20 post 04_064

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ʸᵃᵃᵃʸ

medli20 post 04_063

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I ended up having to make the decision of bumping our publishing schedule down to once a week because I don't like how uncomfortably thin our buffer is, oops! Buuuut I'll still be posting pages on Patreon at roughly the same rate as I have been already, so nothing should change if you're paying for early access. I just wanted to let you guys know so you feel extra-special. 💖...but i...

What tokens do you want me to make next?

Multiple choice is enabled so feel free to choose more than one option if you'd like! Want to suggest a different set? Leave it in the comments and I'll try to include it in the next poll.

medli20 post 04_062

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That last panel was originally supposed to have more text in it, but somehow I managed to edit it down enough to (kind of) make room for visuals lol

medli20 post 04_061

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medli20 post 04_060

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I'll do it for him 🥺

medli20 post 04_059

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Bob wrote a scene that involves 12 characters. It's hell to draw and if we end up needing to go on hiatus, it'll be because of this scene 😔

medli20 post VTT Assets: Battle damage

VTT Assets: Battle damage

AKA: 42 high-res transparent pngs to wreck your map with! There's a few different color variations to hopefully match your battlemaps. The broken wood textures will look the best if they're rotated and scaled in a way that roughly matches the wood grain of your floor textures, but otherwise the rest of them can be flipped, rotated, or scaled to whatever orientation you need. Feel free to u...

medli20 post 04_058

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Aaaaaa sorry for the slowdown in uploads-- I've been prepping for a convention and grappling with FedEx because they decided our address wasn't real and got rid of my package full of pins I just had made 😭😭😭

medli20 post 04_058

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medli20 post 04_056

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medli20 post 04_055

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medli20 post 04_054

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medli20 post VTT Tokens: Familiars re-release

VTT Tokens: Familiars re-release

I've been feeling really fatigued lately, so for this month's token pack I decided to take it easy and re-release a previously black-and-white token pack with color. But then I was like "let's do 3 variations per design" and it ended up being roughly the same amount of work as a new token pack anyway, OOPSFeel free to use these in your own campaign-- all I ask is to please refr...

medli20 post 04_053

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medli20 post 04_052

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medli20 post 04_047

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medli20 post 04_046

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Updates have been a bit slow on the buffer side of things because I've been having trouble with some of the visual storytelling on some upcoming scenes, and also because I redrew some redundant things which uh. probably didn't need to happen lol. Past medli was smart enough to just reuse the background in those last 3 panels, but not smart enough to be economical about that second panel wh...

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