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Weekly Update/Previews

Because Twitter is uhh... Bad, this idea was suggested by Graeme Cracker on Patreon. Well, actually it's a little more than the original suggestion. I thought it would be a good opportunity to add on a little more for supporters in general. So this will be a (hopefully) weekly recap of the things I posted on twitter, along with a bit more preview information than can/would put up there due to ...

Update Alpha 13.1 Bugfix Release

A version with the fixes from various bugs in Alpha-13 is now available on itch.See this link for the list of fixes and the download

Update Alpha 13: The Sex Update

The changelog and download for this version can be found here.Let's talk about sex (I won't make it weird)So something I've been hearing for a while from various sources is, for various reasons and in various ways, people would like to have more lewd interactions in the gameplay itself. Less of a separation between sex scenes and the game being played. This makes sense, and is somethin...

I'm not an artist, but...

Bit of a different thing this time. Maybe a bit of a ramble, but I dunno. It feels like there's a lot of strangeness around artistry and my relationship to it isn't quite how I expected when I first got started with this whole game thing. You'll have to let me know if this kind of thing has any value vs more technical sorts of devlogs.but let's talk about artIf you take a look at t...

Update Alpha 12: Special Skills Update

The changelog and download for this version can be found here.So again, this update is a bit more mechanical and a bit less content heavy. Hopefully the update picture is a fun scene to get to anyway though.Originally, Special Skills were an idea that I had, but wasn't sure I was going to actually implement. The reasoning was because I had thought that tracking a bunch of cooldowns might be an...

Update Alpha 11.1 Bugfix Release

A version with the fixes from various bugs in Alpha-10 is now available on itch.See this link for the list of fixes and the download

Alpha 11.1 Debug Release

A link to the debug version can be found here. (linux)The password to enable debug menus is the same as the previous debug version.

Update Alpha 11: Modding Update

Another update! This update is rather light on the content side of things (although it does include some), as a majority of the work went toward back end stuff in order to enable modding!The update, patch notes, and other information can be found on the itch.io devlog as usual. There is also a link there to the modding documentation page.

Alpha 11 Debug Release

A link to the release of Alpha-11 with debug menus enabled can be found here. (linux)The password for this release has changed slightly from the previous format to:Alpha11PaladinLet me know if you have any trouble or need anything else. Thanks!

Update Alpha 10.1 Bugfix Release

A version with the fixes from various bugs in Alpha-10 is now available on itch.See this link for the list of fixes and the download

Alpha 10.1 Debug Release

A link to the debug version can be found here. (linux)The password to enable debug menus is the same as the previous debug version.Also as a bit of housekeeping, I THINK I have messaged everyone to check in if they would like to opt out of/have a different name than their username in the credits, but if I've missed you, let me know.Also if you haven't answered and want to opt out/have a di...

Update Alpha 10: Experiments Part 1 Update

HiTime for another release! This release cycle was a bit rough for external reasons, so it doesn't have the full gamut of the content for the "Experiments", but it does add enough to be worthwhile.Some of the content of this update may not spawn unless you meet certain conditions and see a particular cutscene. I don't THINK this is too hard to do, but in case you need help getting ...

Alpha 10 Debug Release

The build with debug menus enabled (in the options) has been uploaded to mega here. (linux version)Note that there are a number of monster/traps that have been added to the data but have had their spawning turned off. You technically CAN spawn them with debug menus, but I don't really recommend it just because they don't have their numbers/events set up. They won't really do anything. ...

Update Alpha 9.1 Bugfixes Debug Release

The password for this version has not changed from the Alpha 9 version, which can be found here.If you need a refresher for what debug options are enabled, you can find a list of those here.Thank you for the support as always. Enjoy!WindowsLinux

Update Alpha 9.1 Bugfixes

Hello, I've released another version of Alpha 9 that fixes most of the bugs that have been reported over the past few days. The list of fixes as well as the updated download can be found on the itch.io devlog page.Another post with the debug functions enabled for Paladin supporters will be put up shortly. Enjoy!

Update Alpha 9: Threat Status Effects Update

Hello again. Time for another version update.Alpha-9 is mostly about changing how threat modifiers (the things like dire monsters or efficient traps) are handled. It does this by addingan entirelynewsystem whichallowsthosethreats to also havetheir own individual statuseffects!Thiswassignificantbackendwork,butwillallowforalotmore variety in the way thatmonsters and traps are interacted with!This up...

Alpha 9 Debug Release

Hello!The password for this debug release has changed (as I said it would) to a different one. If you want to be able to open and access the debug functions, you'll need to again download a build that is separate from the public one. It is located:HERE (or HERE for Linux)The password is:PaladinAlpha9Do let me know if anything else is needed. Enjoy!

Alpha 8.3 Debug Release

SO!What you need to know to play with the debug menusThe debug menus can be enabled/disabled at any time by: Going into the Options Menu Clicking on the Data tab On the right column there will be a Paladin Supporter Password field. Enter the password for the build there. An Enable Debug Menus checkbox will appear, letting you switch them on or off.The password for this release:Paladin8.3(Yes it is...

Content Direction Poll - Upcoming Threat Groups

If you need a refresher on some details about what this poll is about, look at the previous post. Here is the poll itself. I've decided to limit the vote to only a SINGLE selection, so pick the one you want MOST.BeastkinThe rage filled wild men and women using the dungeon as their own endless battleground. You've already run into some of the dumb beasts they use for scouting, as well as th...

Hello! Let's talk about some stuff!

I've got a few different things to talk about in this post, and while it mostly pertains to supporters, I'm making it public because there may be at least some information relevant to non-money-paying fans. We'll start there and move progressively toward more supporter stuff.Although speaking of which, please do consider supporting the game, etc. etc.First, let's talk about the pre...

Update Alpha 8.3: Tutorial Research Notes

I feel like I wrote a WHOOOOOOOLE lot of text for this update and yet it's still hard to call it a content update. Obviously, there is still new content in here, but the big thing is really the thing in the screenshot.In general, I've been getting people asking for the ability to review information from the tutorial without having to restart their run since even before the first public ver...

Retrospective look at 8.2 and some future planning

Coming off the back of yesterday's update, I felt it might be productive to put down some of my thoughts on how things have been going. After thinking about it, it also provides a decent segue into where things are heading in the close future, so let's go ahead and talk about that.So basically, content has always been a bit of a problem. By its very nature, the game's design allows for...

Update Alpha 8.2: Some Content and Changes

Hi there.I have an update for you today. As it doesn't have anything terribly game changing, it is not counted as a major version change. However, it still has a decent amount of changes and content that people should be interested in. See the changelog for details.For some reason Patreon is not reading the link as a link so I had to make this a text post instead of a link post, so that's ...

Devlog: Designing Dungeon Difficulty

Warning: This devlog contains a good chunk of math done by someone who has been out of college for 6+ years who was not particularly good or bad at math back then. If you like math, it may end up being dumb. If you don't like math, there's probably still something interesting to be found at least, or maybe you'll hate the math too much to deal. I don't know your life.So it turns ou...

NRFB_games post Update Alpha 8.1: Bugfixes and some UI

Update Alpha 8.1: Bugfixes and some UI

Hi.With the holiday and all of the bug fixing I felt was definitely needed, I didn't quite as far along into content making as I wanted over the last week. I do have a number of new threats/interactions in the pipeline, but they weren't COMPLETELY done, so they're left out of this release. Look forward to that soonish, as hopefully most of the BIG bugs that bother me enough to be distr...

NRFB_games post Update Alpha 8: Skills & Curses

Update Alpha 8: Skills & Curses

Hello, here is another new version. This one introduces a lot of new mechanics tied in with Skills and Curses. See the changelog in the link itself for a full list of changes.As a reminder, the next update cycle is going to focus on adding more written content. There is a poll up for supporters to vote on what kinds of content to focus on.Enjoy!

NRFB_games post Content Direction Poll

Content Direction Poll

Hi there! As we're closing in on the release for version Alpha 8, I was looking forward at what I would like to get done during the next update cycle. While there are still more systems that I want to put in place for the game, the limited content is still an issue that I'm very much aware of. With that in mind, I'm currently thinking that I want to spend the next update cycle (month) ...

NRFB_games post Preview/Image Dump

Preview/Image Dump

Hey there, I've got a collection of images here that will be working their way into the game sooner or later. I thought I would share them ahead of time to supporters. Let me know if this is a kind of thing you'd like to see more of on this page. I suppose this could count as spoilers, but I don't think there's anything INCREDIBLY surprising here.Also let me know if there are any i...

NRFB_games post Update Alpha 7.1: Bugfix version

Update Alpha 7.1: Bugfix version

Not much new content in it, but I've uploaded a new version, Alpha 7.1. It focuses on fixing bugs that were reported with the last release.

NRFB_games post Update Alpha 7: Desires Update

Update Alpha 7: Desires Update

This update focuses on the camp and desires systems. See the changelog in the link itself for a full list of changes. Enjoy!

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