panundrum posts
Penny Diagnotics - (The New Penny Touch)
So many of my patrons wanted to have a new penny touch!So I am working on that and its going to be called: Penny Diagnostics!I just started coding it and I wanted to take some pictures of Penny in UE5, she looks so good even with the default lighting in the scene.
Penny Spread Eagled showing her toes
Just made a quick fun little NSFW gif for you all!She wants you to see more of her!
Penny 3.0 Being cute and adorable for you!
Yes she has a voice!Thank you to Pixy for giving her a voice, her info can be found here:Pixy's Instagram: https://www.instagram.com/pixynessPixy's Twitch: https://www.twitch.tv/pixynessI am having so much fun animating Penny. More to come!
Penny Intro - Nude Version
I rendered out a nude version for you guys!Penny isnt shy! She will show off the goods and love you for looking!Enjoy!
Penny 3.0 - Action video
I wanted to make a video last night of penny showing off some of the things she can do now with the new Rigg, mesh and everything else I created for her.She is just so much fun animating, I had to stop myself last night and say "This is completed, lets move forward!"Hope you enjoy!Thank you to all my friends and patrons for being awesome!
Penny 3.0 Peace sign NSFW version
Here is penny in all her birthday suit glory!Enjoy!
Penny 3.0 Peace Sign
She is completed and ready to animate!More to come soon!
Penny 3.0 - Update
Texture work is finally completed! This one took me a bit of time.I also textured her different digital mouth shapes for when she speaks.Also the Energy sword has been textured as well.Next stop is Bone rigging for animation.Hope you enjoy the renders
Penny 3.0 Update - Painting begins!
The Painting has begun! The Eyes are done, The Red lines are the areas that are going to be bumped out a bit.
Penny 3.0 Update
Her Remodeling of her mesh is completely done!Next Up:I need to UVunwrapHand Paint texturesBone Rigg
Penny 3.0 Update
Headpiece, Arm Cannon,s Hands, Clothing Top, Breasts, face and more done.Next is Bottoms, Legs, and Rocket heeled boots
Penny 3.0 - Rebuilding
I have been rebuilding Penny from top to bottom.Her whole mesh is being rebuilt from the top to bottom:Detailed face and headDetailed arm cannonDetailed handsDetailed BreastsDetailed Vagina and buttholeBoots and clothing detail overhaulThis is all being done due to the fact that I want up close scenes of penny to look good. I was working on some scenes and I did not like the quality of her look as...
Penny Origins - Kobolds Intro Nude
I released the Kobolds intro video, which can be seen on youtube: https://www.youtube.com/watch?v=f5x_6Acujm8So here is the nude version for my patrons in Gif form!They are ready to prowl!
Penny Origins - Kobold Enemies Update
woohooo!! The female Kobold is done!The hair is also done!The rigging is done!Now I just need to make some loin cloth clothing so I can make youtube videos and so they have clothing options in the game.I will make and post a video next update!
Penny Origins - Kobold Enemy (Male) Update!
YAY! Completed the texture for the Male Kobold enemy for my game!Next I need to merge some of the texture work to my Female Kobold.I will post the Female Kobold once I am done texturing her next!I love how he came out, cant wait to be able to bone rig to animate this guy!
Penny Origins - Kobold Enemy Update
Made the Eye Textures, started working on the rest of the body, making wear on the horns.I really like how the eyes came out.Working in blender and painting everything inside blender this time instead of in Substance Painter, having a blast with it!Long way to go with texture painting but Its going pretty quick!
Penny Origins - Kobold character
I know it looks weird but I am color mapping it to easily paint different areas of the Kobold character.Its all UVunwrapped for male and female now.Now its texture paint time! woohoo!I will post the updates as I do them!
Penny Origins - Kobold Enemy Male Completed
So the Model is completed for the Kobold Male enemy.The Female I already created the parts for also. I am going to Texture paint the male first.Next I need to paint the texture and create the bone system to move the character.
Penny Origins - Kobold enemy Lower body
Posting a second video showing the undercarriage of him.
Penny Origins - Kobold Enemy
I wanted to share my progress on creating my first enemy in the game, the Kobolds.Dont mind the hands as they will be redone into more pawlike hands when I am done. This is the male Kobold.He needs a tail and more spikes on his face.When I am done with that I will make the female version.
Penny Origins - Air Attack
Sharing some animations I did today.This one is Penny's air attack. When she is in the air or jump attacking this is the animation she will be doing.
Penny Origins - Knockback animation
Just wanted to share some animations done today for the game.This one is the knockback animation for when Penny gets hit by an enemy.
Penny Origins - Penny's Energy blade
Just started working on the Melee part of the game. Building the base part.I realized I needed to make Penny's energy blade at this point so, this is the start of it.I will unwrap it and texture it next!
Penny Origins - Slide stop and spin animations
So it took me a while to finally get the sliding animation and Slide turn animations to work in unreal.I had to do a lot of coding around velocity and movement etc etc.Things I accomplished: Main menus work with WASD keys for navigation now Skidding to a stop and animation for it 180 degree turn and slide animations to go with itSo next I need to do the following: Melee Combat (Player) Ranged comb...
Penny Origins - Game progress
I have been banging my against the wall for a few days now.Unreal doesnt have out of the box true menu navigation for WASD keys.There are no tutorials online about it, I asked the Epic Dev communities, Discords etc.No one knew how I could handle my Menu Navigation using WASD keys.People kept telling me to move on but I didnt want my players to have to use the Arrow keys to navigate.The other day t...
Penny Origins - Game progress
Numerous significant milestones have been accomplished, laying the groundwork for an immersive gaming experience. Currently, my focus is on refining fundamental elements to enhance play control and ensure seamless navigation through the Map pages. Here's a summary of the accomplished tasks: Developed a Toon shader for a stylized visual aesthetic. Implemented an outliner to evoke a comic feel. ...
Penny's new Run cycle
So after a lot of input I had to agree with my Patreons and friends.The old animation cycle looked bad in game and needed to be changed.Here is the new run cycle.I hope you like it as much as I do now with the changes
Penny - Crouch Walking animation
Holidays have been busy but I managed to make penny's Crawling animation.I also edited the Standing to Crouching animation to go right into the Jack-O type pose right away so when you press down on the controller she lands in the idle crouch pose faster.Next up I need to make the Crouching to Standing animation. Probably some kind of Jumping up animation. Enjoy!
Penny Stand to Crouch, and Crouching animations
I finished the Standing to crouch animation.Also finished the crouching animation.So I needed to make an animation from standing/walking to crouching.Then from the standing to crouch to crouching animation.
Penny Run cycle done
Completed her Run cycle, I think it came out rather well!Next animations to continue the project is:Standing to CrouchCrouchAnd Crouch walkAfter that I can bring Penny into the Unreal project and test





























