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kuja post Finishing touches before the sandbox release

Finishing touches before the sandbox release

We are almost there!If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.Here’s the art that is missing: 3/4 back Bandaged Outfit for Kay Kay's Pilot Outfit - back, 3/4 front, 3/4 back Arms for t...

Finishing touches before the sandbox release

We are almost there!If you haven’t read the previous week post, please read it if you want more details. Compared to last week, we managed to add almost all of the minimum we hoped to still add, to the point that it is easier to list what is missing than what was added.Here’s the art that is missing: 3/4 back Bandaged Outfit for Kay Kay's Pilot Outfit - back, 3/4 front, 3/4 back Arms for t...

kuja post Where we are compared to our plan, what will be released, and progress of the week

Where we are compared to our plan, what will be released, and progress of the week

As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.We wrote:If we all work at maximum capacity, we’ll need at least 5 weeks to be able to finalize the content we planned for the release. How fast we can go depends as always on the amo...

Where we are compared to our plan, what will be released, and progress of the week

As we approach the release, and that famous 5th week of the minimum time we’d need to deliver, let’s take stock of our situation, and what is done, and what is left to do compared to what we planned a month ago.We wrote:If we all work at maximum capacity, we’ll need at least 5 weeks to be able to finalize the content we planned for the release. How fast we can go depends as always on the amo...

kuja post Character customization, Meiri, looting

Character customization, Meiri, looting

We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.We had a meeting this week to check the state of the project and any last minute changes required. Compared to what we planned, we ad...

Character customization, Meiri, looting

We’re two weeks away from release. Theoretically, we should complete the needed assets and features this week, as per schedule, and start testing the build to remove the major bugs and polish it a bit so that it will be available for you to download the week after.We had a meeting this week to check the state of the project and any last minute changes required. Compared to what we planned, we ad...

kuja post Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things down. (we’ll try our best to avoid the slow down, but...

Happy 2021! - New launcher, memories, lizardgirls art, stealth crouching

Happy new year! As we all celebrated, we also progressed with the parts required for the new version of the game. We discussed the opening sequence and determined that for this release we are going to replace Golak with Meiri, since she will greet you first. A bandaged skin and Kay’s suit have to be added and this could possibly slow things down. (we’ll try our best to avoid the slow down, but...

kuja post Hunger, gathering, basic male movement in game!

Hunger, gathering, basic male movement in game!

We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, cooking also got some new perks so it is now a complet...

Hunger, gathering, basic male movement in game!

We hope you had a great time this past week, and that the new year will also be better than the past one! In between celebrations, we managed to define several lore elements, prep the art from the previous week and complete the idle, jump, walk and run basic animations for each direction of the male rig. The hunger system is also in place now, cooking also got some new perks so it is now a complet...

kuja post Cooking minigame, male movement, and UI

Cooking minigame, male movement, and UI

Video links:https://streamable.com/2cet2bhttps://streamable.com/yg7a1dhttps://streamable.com/n6hu7uhttps://streamable.com/f2ctjchttps://cdn.discordapp.com/attachments/775858958367457301/789178876198387712/Desktop_2020.12.17_-_19.12.47.05_Trim.mp4Monday is here, and so is the Monday post! While everybody is making plans for festive celebrations this upcoming week, the past week has been very busy: ...

Cooking minigame, male movement, and UI

Monday is here, and so is the Monday post! While everybody is making plans for festive celebrations this upcoming week, the past week has been very busy: The focus of the week has been the cooking minigame and dialogue interface, as well as a whole batch of movement animations, with the skeletons and art required to make this possible. We’re on track with the plan so far, although you could expe...

kuja post Planning for next weeks, new UI, dialogues, recolors and Sek

Planning for next weeks, new UI, dialogues, recolors and Sek

Streamable links of in-game previews:https://streamable.com/fgwi73https://streamable.com/cy8ad5https://streamable.com/7e4glrThis was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in gam...

Planning for next weeks, new UI, dialogues, recolors and Sek

This was a week of great progress. We reorganized our objectives and priority list, and tried to optimize the production so that everybody can keep a steady flow of work.We’re making recolors possible, adding UI and revamping the dialogue mechanics, refining movement in game, and Sek front and back are ready.If we all work at maximum capacity, we’ll need at least 5 weeks to be able to finalize...

kuja post Male idles completed! - Gallery

Male idles completed! - Gallery

Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dialogue in Unity.Here’s the complete list of what was...

Male idles completed!

Another week has ended, and we have completed the male idles, begun the female idles, added another direction for the basic male razorclaw rig for combat and companion purposes, as well as had several discussions to define elements like combat, how to optimize the female creation, as well as allowing the team members to import backgrounds or dialogue in Unity.Here’s the complete list of what was...

kuja post New website up, hands, hands everywhere! - Gallery

New website up, hands, hands everywhere! - Gallery

Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the discord, and several sneak peeks are available for patrons there, so go check them out!) and overall the pace is good.Th...

New website up, hands, hands everywhere!

Hello all! Loads of new art was created and added to animations this week which are 75% for the male idles in the village, plus the website is ready to go live! You can visit it here: http://thetribedevs.com/ . Uylani’s redesign is under works, (there was a patreon poll on the discord, and several sneak peeks are available for patrons there, so go check them out!) and overall the pace is good.Th...

kuja post Male razorclaws, tools, and delicious food - Wip gallery

Male razorclaws, tools, and delicious food - Wip gallery

Here's a collection of what we created during last week:Various tools to be used in idlesVanlen skinCooking stone with foodWebsite mockupSide rig completedMore tools, more angles and states!Vanlen added in SpineGeneric hammering: (which will be for Vanlen)Guard idles:

Male Razorclaw base skeletons completed, Vanlen on the way, lots of tools!

Hello all, we’re back with a new recap of the past week. One main character, Vanlen, is near to completion as his base skin was added to the rigs of the various directions (clothes excluded), and all his tools are ready to be used for his idle animations. Speaking of tools, a ton of new tools are ready to be used by the characters around the village!Here’s the list of what we completed during ...

kuja post WIP gallery

WIP gallery

hello, as promised, here's the patreon only gallery with a collection of gifs and images from last week development progress.In game tests:https://streamable.com/pv0l0yGeneric Razorclaw art and rigging stage for each direction:Several movement animations for the main character:Improved waterfall:Improved background:Concept art for Jakuul, Vanlen, Barret and Nesi (Also some more details for old...

Monday Post!

Hello all, we are implementing some changes in the way we communicate with you, so this post will explain what is our plan in this regard, as well as the focus of our short term plans for the game and what we completed this week. Let’s jump into it!Better communicationThe first step we’d like to take is to increase the frequency of the development posts, such as this, that we deliver to you. W...

Tech Demo - Patch 2

Download Launcher (Recommended - Access to every build and more!) Windows | Linux | MacDownload Directly (Not Recommended - No launcher, and no credits screen) Windows | Linux | MacHello everyone, it's been another productive series of months and we'd like to announce the final update to the tech demo, and go over a little bit of our progress.First and foremost we've finished a number...

kuja post September Update and Patch 1 is Public

September Update and Patch 1 is Public

Patch 1 is now public! Download the latest version now from the Launcher available or direct download here.Hello everyone,We’re hard at work with getting Patch 2 out with new animations. Milestone 2 is also getting significant headway as we transition from 3D to 2D and we’re aiming for playable and polished content first and foremost, as well as creating a development environment that will tak...

kuja post  Patreon 2D Update and Roadmap

Patreon 2D Update and Roadmap

Above is the Road-map for the next few months!Hi all, an important update we'd like to inform you about, due to community feedback and the time it was taking to make 3D environments, we've decided to go back to the old 2D environments that Kuja is amazing at drawing.The 3D environments had a ton of potential, and honestly if we had more time we could have made them work with the 2D charact...

kuja post Tech Demo Patch 1

Tech Demo Patch 1

We’re releasing the next patch of animations to the tech demo! We’d like to confirm that we’re going to be redoing the game view in Milestone 2 to fix the odd ‘flat’ 3D look to make it look better and feel more natural, I was working on mini-games that we have planned, however it is still not ready unfortunately and will be put in Milestone 2 after the new view is setup.Download Launcher...

Launcher Update to End Updates

DownloadsWindows - https://thetribedevs.com/UpdaterBuilds/1/windows/Launcher.zipMac - https://thetribedevs.com/UpdaterBuilds/1/mac/Launcher.tarLinux - https://thetribedevs.com/UpdaterBuilds/1/linux/Launcher.tarThis is it, the update to end updates, well sort of. This new application is the updater for the launcher which will automatically update the launcher files in the directory that you open it...

Launcher Goes Public

Download Here (Windows)TECH DEMO IS OUT - HERELinux and Mac coming soon.After the long wait, I am happy to announce that the Launcher is now public and comes with the original 0.8, and the new LoK:Rebirth version 0.0.0 (Tech Demo). This marks version 0 of the remake. For more news on the remake check out our detailed post on Patreon. I’m going to talk about what the plans are for the future of t...

0.0.0 - Tech Demo

The Launcher is recommended for launching LoK:Rebirth.Launcher (Recommended) | WindowsLinux (Coming soon)MacGuide to the Tech Demo (Spoilers attached)Hello everyone! We’re excited to announce after nearly one year in development, the LoK:Rebirth Tech Demo for the remake. As many of you understand the game has been in the process of being remade over the course of the last year.(Gizmo) I was recr...

Launcher Patreon Preview Release

Download Launcher (Windows) - HerePreview Video of Launcher - HereLinux and Mac will be coming soonWe are releasing the official Tribe Launcher to our patrons loaded with version 0.8, the original game built by Abelius, Kuja, and Vlad. This isn’t designed as a gimmick to re-release the same game, we’re more original than Bethesda. Instead we’d like to test the launcher with the already made ...

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