adeptussteve posts
Patreon Public Build Release 11.04.2025
Welcome all!Here is the release of the public build for April. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA (Link to Wild Life Game Launcher)GoFile (Link to Wild Life Game Launcher)If the first startup of the launcher ...
Build Release 11.04.2025 Announcement and Changelog
The April build release is almost ready!This cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together n...
Member Testing Build Release April
Welcome all!Here is the release of the Member Testing build for April. Enjoy :)We invite you to read the changelogshere if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the laun...
Build Release 04.04.2025 Announcement and Changelog
Welcome to the April test buildThis cycle we have achieved some big things. On the character front, we have now implemented a great deal of hair physics for all human characters and we are looking forward to you checking them out. The world map has been seeing some great progress with the blockout of the forest around the Pearl Village, the pillar region and Umbar forest coming together nicely. Ou...
Development Update 28.03.2025
Hello everyone, welcome to this week's progress report.Level:Level artists are hard at work on the Lake Village's interiors, placing props and improving the look and feel of the different houses to better visualize their professions and social standing. Meanwhile, work on the architecture of Adûn is nearing its end. The next phase will focus on set dressing and adding more details to enri...
Wild Life Community Announcement: The Path to Our Destination 1.0
Dear Wild Life Community,We hope you are all doing well.We are excited to share an important update with you. But before that, we believe it is a good idea to take a quick look back at the path behind us, so you can understand where we are coming from.Reflecting on Our PathWild Life started as a humble Patreon project with just two of us—Steve and Chris—dreaming of crafting an open-world sexy ...
Development Update 14.03.2025
Hello everyone, welcome to this week's progress report.Level:This week, we returned to the Lake Village to kick off work on the A Blockout. Our team created a first batch of blockout props and imported them into the project. On the Warrior Village side, we received the first work-in-progress meshes for the houses, which are now under review for feedback. In parallel, the level artists utilized...
Development Update 07.03.2025
Hello everyone, welcome to this week's progress report.Level:We completed our first batch of meshes for the global category, which covers assets that aren’t tied to any specific location. We also revisited the exterior areas of the Alpha Camp to add some cables. In parallel, we continued work on architecture in regions like Adûn and Apoc to bring them up to the "A Blockout" standard...
Development Update 28.02.2025
Hello everyone, welcome to this week's progress report.Level:Over the course of this week, the environment team continued adding wear and tear texture details to assets in the Alpha Camp. In parallel, we prepared everything for the full production of the Warrior Village meshes, introduced new tools for our level artists, and also started work on spaceships, shuttles, and statues for the Lizard...
Patreon 10$ Build Release 21.02.2025
Welcome all!Here is the release of the 10$ build for February. Enjoy :)We invite you to read the changelogs hereif you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the launcher tri...
Patreon Public Build Release 21.02.2025
Welcome all!Here is the release of the public build for February. Enjoy :)We invite you to read the changelogshereif you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the launcher t...
Build Release 21.02.2025 Announcement and Changelog
The February build release is almost ready!Coming out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visual improvements and now looks very cozy, most of the models for the Alpha Camp are finished or very close to being fin...
Member Testing Build Release 14.02.2025
Welcome all!Here is the release of the Member Testing build for February. Enjoy :)We invite you to read the changelogshereif you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the la...
Build Release 14.02.2025 Announcement and Changelog
Welcome to the February test buildComing out of the Christmas vacations we immediately got to work and these are the areas we want to highlight for you:The Alpha Camp is coming very close to its final state, the living containers’ interior design has made some great visual improvements and now looks very cozy, most of the models for the Alpha Camp are finished or very close to being finished.The...
Development Update 07.02.2025
Hello everyone, welcome to this week's progress report.Level:Our work continues in the same areas as last week, with the Warrior Village getting closer to a finished A-Quality Blockout, and the next batch of final assets for the Alpha Camp has been implemented.Parallel to that, we have started work on the Grassland region; by adding a bigger variety of blockout plants and trees and small rocks...
Development Update 31.01.2025
Hey all, welcome to this week's progress report.Level:In the last couple of weeks, work on the A-Quality blockouts has continued, with more progress being made on Adûn and its architecture. The next location we have started working on is the Warrior Village.Parallel to these tasks, we have continued full production efforts on Alpha Camp props, and tech art is supporting our level artists to f...
Development Update 17.01.2025
Hey all, welcome to this week's progress report.Level:This week, we put additional work into the last missing cave and continued our efforts on the A-quality blockout for Adûn. The rest of the team focused on the final asset production for the Alpha Camp props, while Tech Art worked on supporting tools to speed up the process of populating the world with props and foliage.Code:On the sandbox ...
Development Update 10.01.2025
Happy start into 2025 everyone!We hope you had a great holiday time and new year celebrations and arrived in 2025 in good health and company 🙂Here we are all pumped to get this year going. There is a lot on the horizon and one of the first steps we are taking this year is to map out all the remaining steps left to do to finish the development for Wild Life and make a roadmap for you so you know...
Development Update 19.12.2024
Hey all, welcome to this week's progress report.This is the last report of 2024 and most of our team have already gone into their well deserved Christmas holidays. It was a great year and we made some awesome progress in all areas thanks to your invaluable support. It's a great pleasure to build this game for you and with you. We are sure 2025 is going to be a very productive year and we a...
10$ Build Release 13.12.2024
Welcome all!Here is the release of the public build for December. Enjoy :)We invite you to read the changelogs hereif you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the launcher ...
Public Build Release 13.12.2024
Welcome all!Here is the release of the public build for December. Enjoy :)We invite you to read the changelogs hereif you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the launcher ...
Build Release 13.12.2024 Announcement and Changelog
The December build release is almost ready!With this release, we have finally completed the B Blockout Phase, establishing all major points of interest such as villages, caves, and dungeons.This is a pivotal moment in the journey towards crafting the complete open world of Wild Life.Over the course of the year, the entire environment team has collaborated closely with our designers to build locati...
Member Testing Build Release 06.12.2024
Welcome all!Here is the release of the Member Testing build for December. Enjoy :)We invite you to read the changelogs here if you haven't already to find out what's new.MEGA (Classic direct download link ~17Gb)GoFile (Classic direct download link ~17Gb)__________________________________MEGA(Link to Wild Life Game Launcher)GoFile(Link to Wild Life Game Launcher)If the first startup of the ...
Member Test Build Announcement 06.12.2024
Hello everyone,The December member-tier testing build is almost ready!The time has come to show you an early version of our new combat system we’ve been working on for some time now. While still a work in progress, this update will give you a first glimpse into the direction we’re taking combat in Wild Lifeand the foundations we’re building for the future. Please keep in mind that this is st...
Development Update 29.11.2024
Hey all, welcome to this week's progress report.Level:The Level department has completed their work on overhauling Apoc, updating its design to reflect its origins as a Lizard settlement, and is now occupied by the scum and villainy of Kerpal.The landscape received extra attention, especially the large mountain range that separates the desert from the fertile parts of the island.Additionally, ...
Development Update 22.11.2024
Hey all, welcome to this week's progress report.Level:This week, we finalized the Umbar B Quality Blockout, so the design department can start implementing quests and routines. We also completed work on the last large-scale cliff meshes, which will be added to the world map early next week. For the rest of the week, we focused on the landscape, with particular attention to the canyons, the des...
Development Update 15.11.2024
Hey all, welcome to this week's progress report.Level:This week, we continued our work on the Umbar blockout, focusing on roads and the various workshops of Umbar's craftsmen. The landscape pass, with most of the testing completed, is now in full production, and the current step involves improving the transitions between cliff meshes and the ground terrain.We also continued the development...
Development Update 08.11.2024
Hey all, welcome to this week's progress report.Level:We've started testing the Nanite landscape to assess performance impact and explore features like tessellation for enhanced terrain fidelity. While work on the landscape continued, we brought the first iteration of the redesigned Umbar buildings into the world map to gather team feedback on scale and appearance.Code:This week, we contin...
Development Update 01.11.2024
Hey all, welcome to this week's progress report.Level:We finally finished the cleanup process for the landscape mesh in preparation for detail work, ranging from large mountain erosion lines to water flow paths and small creeks. In the coming weeks, until December, we will focus on the overall appearance of the landscape, including all inland water bodies and the implementation of Nanite for t...
Development Update 25.10.2024
Hey all, welcome to this week's progress report.Level:We worked together with code and game design to develop a tool that will help our designers to distribute collectable resource items across the world map easily.We are also working on a set of mesh decals that will help us add details to the Alpha Camp so it will have that nice sci-fi look to it.For Umbar we wanted to change the design phil...


















