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Future Features

🕑 Added 2025-03-10 20:11:21 +0000 UTC

Comments

Mirrored Knight

While new content sounds great, there is the admitted problems you brought up of this project being way behind schedule. As much as I would like to get abilities and a bestiary, if you have to make cuts I understand.

Bewildered Angel

Hmmm yes the large aoe characters tend to be the most overpowered ones. In that case it might be better to balance the game by making single-target characters faster. I agree that nerfing should be avoided more often than not, I'd rather try buffing underpowered characters first. A character gallery is still on the roadmap, and its something that I still want to do.

KoimanZX

The potential balance concerns regarding passives are quite valid. More moving parts mean more failure points, after all. I would say giving characters without spread effects special boosts while keeping the characters with spread effects as is--or even inversely scaling the boosts with the number of targets--would be preferable. While nerfs are sometimes necessary, they can also make things less fun very easily. Truthfully, I only want a gallery for an easy way of seeing higher-resolution images of the various characters and monsters. The flavor text could be fun, but I don't think it's all that necessary. Besides that, I only want the remaining levels and characters finished.


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