KoboldKareBuild13.zip
🕑 Added 2020-02-27 22:50:11 +0000 UTCI'm sorry it took so long, I honestly was writing up a big post about how porting to HDRP wasn't going to work. Despite being out of preview, Unity keeps pushing project-breaking updates to the render pipeline. It was crashy, glitchy, poorly documented, and isn't performant.
....but I really wanted to use it because it would allow me to push Linux and Mac builds-- I ended up downgrading my HDRP version to 7.1.8, which was a version that most packages supported, and things got a bit easier.
I spent the past couple days porting all the shaders, particle systems, and materials over to HDRP. And I think I got it! My project is in a state of disarray, but it made a build and seems to work. Let me know what you guys think! Here's a changelog:
- Complete graphics replacement with Unity's new HD render pipeline. This should allow for Linux and Mac builds soon! Also it will murder your frames while only looking marginally better! Given more time, I'll be able to utilize HDRP's features more elaborately.
- Reimplemented inflation mechanics, they still need to be locked behind gear, but I was busy with the HDRP port so you'll have to deal with it if you don't like it!
- I probably broke everything during the porting process. Please be patient with me!
Here's the downloads: You do not need to use torrent software, it's optional! This google drive link is a direct download of the build.
mirror1: https://drive.google.com/open?id=10Qmx2jLRJEIty757jT50M8DXjXTg1DbT
magnet link: magnet:?xt=urn:btih:bd755a9f7779763e4e8f0d9f241ed05278e0610e&dn=KoboldKareBuild13.zip&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce
The next build I'm going to target a Steam release, now that I can make Linux and Mac builds hehehe.