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Celestial Crystal Prison 40x30 Battlemap | VTT and PDF

🕑 Added 2021-09-29 11:24:12 +0000 UTC
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF
Celestial Crystal Prison 40x30 Battlemap | VTT and PDF

Comments

Thank you both for your feedback! I did try some new things with these maps, so it's good to know what everyone thinks of them. I also tried out shadowing the creature in the crystal and you guys are right it does look much better, I don't know why I didn't think of it at the time but I'll keep it in mind next time I do something similar! :) ~ Luke

Parker Test

I really like these, and their theme is going to be super useful for an upcoming session of mine, but I agree with Adron that some of maps look kinda like they are pasted in oddly. I think the artist(s?) was going for that astral/angelic look that would obviously stand out due to its radiant illumination which is why I personally think it looks good/fine. But that is my own personal rationalization for it and I can definitely see where some criticism can be fairly applied. I definitely agree that it'd be cooler if the figures trapped in the crystals were more vague and distorted. Great maps tho!

Adron Buske

Please accept this as a well-intentioned piece of critical feedback, but I really don't care for this particular group of maps. Most of them look pasted onto their backgrounds, with some strokes/outer glows around them. The angelic portal outcropping has a big drop shadow around it, which I don't think makes sense with it hovering so far in the air. Some of the design elements look very incongruous (even cartoony) with the rest of the map—like the tentacles, gems/shards, and some structural elements. The Celestial Prison variations are the best of the lot, but stark outlines clash with the more textured background, and the heavy drop shadows on the crystals and confusingly placed (hovering?) angel statues feel at odds with the rest of the design. Again, I don't mean this to be harsh—I'm a happy patron and enjoy your team's work—but I don't think this group is at the usual level of quality or usability. (I do like the creatures encased in crystal, though—but I think they'd be aesthetically improved, and more game/setting agnostic, if their shapes were less distinct and distorted by the crystals.) Just my personal opinion.


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