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AMS v0.9.4B (Public) Hallow's Shroud! + Brand New Patron; Midnight the Maurader + News

🕑 Added 2017-10-14 01:50:19 +0000 UTC

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Anonynn

Thank you! :D

Thats great!)))

Anonynn

Hm. That's the first time this has been reported. I'll have to look into it. Could you try again a couple of times and SNIP a shot of your inventory once you get stuck? It would take far too long to isolate a particular item if I'm not sure which one is causing it. I'm not sure why your inventory would say -7 after entering Rold's either since I just double checked and there aren't any scripts that add to your inventory and all the quest items from there have no volume, so something you were carrying was adding to your volume I think. I'm sorry to hear your having so many problems. Rold's content, although incomplete now has a warp at the end that takes you outside of the Withered Snag, so you shouldn't be getting held up or stuck there anymore. And to skip the Withered Snag all you have to do is not go inside and take four turns like (wait, drop something, pick it up etc) and you'll move into Sudden Death which will take you to the Whispering Thicket. As for the Save/Load ---- the library owner is working on it so as soon as it's ready I'll provide a hotfix and then everything should be good to go with that. If you have any questions or other concerns lightning lemme know, kk? I appreciate the bug report too. Anonynn.

Anonynn

I already have a really good idea where the main story is going. But the player will not have to follow the main story (it will sort of be a big optional line of quests). There will also be several major side-quests that will take the player off in other directions for a long period of time and possibly end the story depending on what happens to them in those other places. As I begin to Remaster Rold and Aaleahya you'll begin to kind of see where the main story is going and how the Withered Snag fits into the story. Given that you can skip the Withered Snag though there will definitely be an alternative B-Route that will sort of take you in the same direction of the main quest but neither will be required to finish the game. But yes, there will be a lot of branching; things you do and the companions you have with you will directly affect the Major Travel Events and the Quests you run into ^_^ I have a lot of ideas. Between the Major Travel Events and the Remaster you'll see more of the game's world and the characters within! Anonynn.

Auril

"The next step after all of that is adding more rooms" Does this mean you're working on expanding the game's story (in that, new rooms tend to bring something a kin to that?) with these new additions to Apoca? There's so incredibly much being added, yet I admit I'm perhaps, the most curious about where the story takes us over time (or if you intend, slight branching here ....something I -know- will mean, an incredible amount of work)

lightningshifter

I hit a rather swift bug with my inventory that quickly killed my ability to advance further. My inventory just bugged up and it wouldn't permit me to store anything or drop anything. It kept saying I was overburdened and couldn't move. I even dropped everything and it still said I was overburdened. It acts like you are carrying everything in a room at once or something. This was with the latest public build you released. I gave up in the foyer of Rolds House because it just struck there. Sheesh I will never have enough luck between the little issues to ever see the extra combat. I have never even gotten past rolds to try combat yet in any of the builds which made me wonder if I was skipping the route that allows combat or something. I guess I'll wait another few build releases to see if its more playable by that time. I also would prefer a working save function before I try a game like this. There are too many ways to mess up for clean starts every time you hit one of those points. Yeah it just litterally said I was loaded down when I am not. I dropped everything. I can't move and I can't pick a single item back up. I just downloaded your latest build too just before I posted this bug note. Oh and I just checked the stats. For some reason my max carry stats became -7 just walking into rolds. I don't know what happened this time around but that kinda makes me want to stop for sure since there are clearly still many issues that can rear up on players at random here. A few more builds to give you a chance to clean it up seems reasonable.

Anonynn

Thank you! The Save/Load is being worked on by the Library owner so as soon as it's ready, I'll be hotfixing the update. The problem is systems like Inform and Rags etc only have a few variables to save and keep track of for the player (because the player can't manipulate certain varaibles) so it can create an actual file to be loaded. With Quest, every single thing that is put into the game is a variable that can be manipulated and customized which means the standard kind of file like Rags and Inform uses wouldn't work. Given this is only Save/Load v2.0 it'll likely get better and better as things continue and maybe eventually a file can/will replace the code, but for now it's the only way I have to let the player continue playing from one version to the next (which is actually a feature that only my game has in Quest currently). Don't worry, it'll keep getting better and better and perhaps eventually maybe Quest will move to browsers like Flash and it'll save via cookies or something. Until then it's all we got. I'll definitely keep everyone updated on it though. Anonynn.

Wildhawk

Good to see this is going forward. Is the save already working? You need to implement a decent save/load system, this copy/paste such a big line of characters for each save is a big turn off for the game.


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