🎉 Devlog #16 — The final finale of the grand finale
🕑 Added 2025-08-25 12:38:12 +0000 UTCBefore we start, we want to immediately mention that we are at the finish line!
There are only a few issues left to resolve regarding the mini-game, and we are planning to launch the beta test and release today or tomorrow.
Below, we will provide more details about the reasons for the delay and what has changed.
🔍 In-depth review
In this update, we decided to take a slightly different approach to testing.
Earlier, when the release date was approaching, we could sacrifice details for speed.
Now, we are seeking a compromise: we are refining scenes and effects so as not to lose the atmosphere and immersion, but at the same time not to delay the release date.
A beautiful and engaging game is more important to us than simply “getting it out as soon as possible.”
🎶 Vertical orchestration
Music has always played a huge role in our projects. This time, I thought about taking it to the next level with vertical orchestration.
In short, it's a way to make music more flexible: it can change and adapt to specific moments in the game, enhancing the player's emotions.
It may not be implemented in Slutcraft yet, but we definitely want to experiment with this system in future projects.
📅 Next week's plans
No plans! JUST THE RELEASE! 🎊
(just kidding 😏)
Of course, we always have plans. All our efforts are now focused on finalizing and releasing the update. And right after that, we'll take a little break.
By “break,” we don't mean a pause in our work, but rather a slight slowdown in pace: after weeks of intense work, we want to allow ourselves to breathe and recharge our batteries so that we can move forward even more productively.
Comments
ShadowEclipse
How long after you finish the Bad Ending Route will you be updating to do the Good Ending Route (and a Neutral Route for those that like a Mix of Both)?
BBBen
Congratulations! 🎊