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ChimeraZak
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Back to origin?

🕑 Added 2021-06-20 06:23:11 +0000 UTC

Comments

Bazzal

You learned a lot of new techniques and level design features making this game that you can use in the future games you create to. For my input you should mainly focus on finishing forest home then build up from there with new enemies etc if you are going that route. I remember when you created a full fledged game except you couldn't get to village yet and I thought the game was almost done. I was excited but then it was all removed. And then saw it was like you went to step 1 again. If I remember you said there was a lot of clunky glitches and had to redo everything? But I guess you wanted to go about doing things differently cause you figured out some new ways to make the levels etc? Through all that I loved the game you made and have been here from day 1. I am fine with anything you make the game into. :) Creating games isn't easy.

Daniel Major

You could make rogue like maps with rooms that needs an ability to access a section of non-random rooms leading to events. So, why not a mix of both?

Shishido_Baiken

I haven't given this much thought, but would a hybrid work? like the baseline is a metroidvania with some elements of random generation, or the other way around? (I think the earlier makes more sense than the latter, and either way it would add complications and might not make sense at all)

David GB

I think your level designs and puzzles are excellent, especially when combined with interesting mechanics like the axe climbing in earlier demos. Having only random generation would take out those interesting puzzles

DippyFresh

Well i like both metroidvania and rogue likes

ChimeraZak

The problem is that I'm interested in both at the same time. Therefore, I ask about it)

DippyFresh

Do whatever youre more comfortable with your game if you dont enjoy making it then why make it


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