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Development update - October 11, 2023

🕑 Added 2023-10-10 21:25:32 +0000 UTC
Development update - October 11, 2023
Development update - October 11, 2023
Development update - October 11, 2023
Development update - October 11, 2023

Comments

UnrealCrash

D: Glad you like it ^^

Suicidal Chicken

This shit hard I love you ima give you a kiss

Patty

Glad to hear it. I remember discovering PB2.5/3 because of all the sneak peeks you posted on twitter/Youtube. Definitely consider bringing that back!

UnrealCrash

> Glad to see another post. Just making a wild guess but I'm assuming this T entity is some form of tank maybe something crazier like an aircraft? Excited to see what it is when you reveal it in the campaign. Could be yes, could be no :P > You mentioned that the T entity can be controlled by multiple players. But it will also be used during the campaign. Does this mean we can expect some form of coop in the main campaign? Or are you referring to passenger seats and or AI teammates being able to get onto the vehicle as well? Well yes, I do want game to have cooperative campaign and I'm doing everything in a way to make it happen. Basically anything that works in multiplayer mode should also work in campaign/singleplayer modes. There are passenger seats that can be occupied by other players. AI teammates could enter vehicles too but there is no logic for that for now. > I saw somebody mention achievements in the comments of the previous post which gave me an idea I think you should consider. Why not add special unlockable skins or decorations behind said achievements? > Complete all campaign levels at max difficulty and unlock a special hero helmet for example. Could work, though I feel like skins could be made in Skin Editor rather easily instead if player would decide to try it. > Achievements should probably wait until after the campaign but if you plan on bringing them back adding some items to gain for doing them and to show off the effort would go a long way. Yes, I basically don't yet know which most of possible achievements will be there. > This next part is less of a question and just some ideas for you in terms of social media. > You made a poll on Twitter(X) about where the community wanted you more active and the response was mostly Patreon/Twitter(X). If you ask me the best way to go about this is to continue posting monthly updates on the game like now on Patreon. Let people know on Twitter(X) that there is a new post while also now and then throughout the month maybe leaving a few posts related and unrelated to the game. That poll is sort of pointless since I was asking the same via YouTube community post and same amount of people preferred YouTube over twitter/X. We apparently have different people on different platforms and they prefer their platform. I will likely post mainly to Patreon and notify twitter/Patreon/Discord about such posts. I just feel like YouTube has greater discoverability potential. > Talk about how things are going maybe post something funny you experienced etc. Obviously, all of this is just something to consider but could help in putting yourself out there during the game development. I actually should really consider recording silly stuff that does happen during development, just a bit unfortunate how I'd have to make takes for these as I'm not recording whole development process. So far it has been related to "T" entity debris flying high in the air and landing smashing player and Hound Walker-CS being able to launch players with its' turrets swinging. But, I guess I don't show these new models. > That's all I have of you this time Eric. As always I'll see you next month! Thank you for your questions! ~

thj

nice

Patty

Hey Eric! Glad to see another post. Just making a wild guess but I'm assuming this T entity is some form of tank maybe something crazier like an aircraft? Excited to see what it is when you reveal it in the campaign. You mentioned that the T entity can be controlled by multiple players. But it will also be used during the campaign. Does this mean we can expect some form of coop in the main campaign? Or are you referring to passenger seats and or AI teammates being able to get onto the vehicle as well? I saw somebody mention achievements in the comments of the previous post which gave me an idea I think you should consider. Why not add special unlockable skins or decorations behind said achievements? Complete all campaign levels at max difficulty and unlock a special hero helmet for example. Achievements should probably wait until after the campaign but if you plan on bringing them back adding some items to gain for doing them and to show off the effort would go a long way. This next part is less of a question and just some ideas for you in terms of social media. You made a poll on Twitter(X) about where the community wanted you more active and the response was mostly Patreon/Twitter(X). If you ask me the best way to go about this is to continue posting monthly updates on the game like now on Patreon. Let people know on Twitter(X) that there is a new post while also now and then throughout the month maybe leaving a few posts related and unrelated to the game. Talk about how things are going maybe post something funny you experienced etc. Obviously, all of this is just something to consider but could help in putting yourself out there during the game development. That's all I have of you this time Eric. As always I'll see you next month!


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