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UnrealCrash
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Development update - August 11, 2023

🕑 Added 2023-08-10 23:49:44 +0000 UTC

Comments

UnrealCrash

> First of all, I love the ability to add custom assets to the model such as capes. But will server hosts or Level creators be able to disable this feature for potential balance in PVP matches or other reasons? Accessories are an additional performance impact for low-end devices so most likely there will be a simple checkbox in settings that disables them. Alternatively, match/host/server/map/module can include logic that alters skins, because technically Skins can be edited like a JavaScript object via in-game scripting. The only issue is that it converts approved Skins into "custom skins" and these can not be seen unless user gave permission to see unapproved Skins somewhere in settings (assuming user was also able to confirm 18+ age). But I could make something that disables accessories forcefully, I guess let's see how it goes first. > Speaking of Multiplayer. How much will players be able to customize their character for online sessions that allow custom player characters? I guess it could work with auto-approval for Skins that do not include "Draw", "Draw behind", "Erase" operations and "SVG" body part override, and then manual approval for skins that include those. We can experiment with those later too. > And will it be possible to select different parts of the skin for recolor? Not Legs and arms but for example the visor itself? Would love to change the glows of the lights coming out of my armor or change how my visor will change color when I get hit or die for example. Didn't see any of it in the video. Glowing parts can be recolored by creating layer on top of them, setting it to "Overlay" and assigning any color to it. Right now all glowing lights are simply dimmed whenever character gets unconscious. So far there is no recoloring for unconscious state, but it is possible to make visor of a different color whenever character has "eyes closed" or "mouth open" (though "eyes closed" state is also happening all the time while character is blinking. Maybe I could introduce new state for simply dead players, though characters usually still play facial animations for a brief amount of time after death while death sound is played).

yeah, i do mean decorations, thanks for explaining

UnrealCrash

Technically it still could be ^ It might be a bit hard to support both browser and standalone version though, perhaps it is still something to be decided later still.

UnrealCrash

Do you mean decorations? PB3 decorations support pixelated mode and sprite-sheets so kind of yes. Then decorations can be uploaded.

Patty

Hey Eric! Glad to see another update from you. As usual, I'll go ahead and ask some questions. First of all, I love the ability to add custom assets to the model such as capes. But will server hosts or Level creators be able to disable this feature for potential balance in PVP matches or other reasons? Speaking of Multiplayer. How much will players be able to customize their character for online sessions that allow custom player characters? And will it be possible to select different parts of the skin for recolor? Not Legs and arms but for example the visor itself? Would love to change the glows of the lights coming out of my armor or change how my visor will change color when I get hit or die for example. Didn't see any of it in the video. Dont, have much more to add other than that. I've also sent you a direct message here on Patreon for an issue unrelated to the post. See you next month!

Nyove

awesome! :D is the skin editor available on the website itself so that we can set our own custom skin too?

i see, thanks for the detail otherwise, will the star defenders elements in pb3 remain available after release?

UnrealCrash

Yes. 1. Create color 2. Create layer 3. Assign color to layer And that will already paint over the part as by default layer would use Overlap method of blending.

will we be able to color very specific parts of skin though (kind of like the android head character featured years ago that has random black spots on the head and stuff) i did not understand too well

UnrealCrash

:D

Wide Eyes

IM A UNICORN


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