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UnrealCrash
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Development update - July 6, 2023

🕑 Added 2023-07-06 21:21:10 +0000 UTC

Comments

UnrealCrash

Feel free to drop me few voice acting demos using any of existing voice lines, I'll eventually check them on Discord DMs. I'm currently not viewing Discord direct messages because there is way too many people contacting me and I'm not making voice acting yet anyway.

Recluse

This is something I would like a try although I don't have any experience, but I do have a good microphone, and hopefully a good voice.

UnrealCrash

It does actually use HTML5 for non-game related interfaces (like main menu & loading screen), Level Editor's code editor too (but then Level Editor & Skin Editor are still made without it). It also runs level logic via JavaScript using browser just because it is faster than alternative implementations I've used so far. HTML5 version of main menu isn't really more performant but perhaps it is fast enough and is quicker to develop for. Profile pages and settings screens are made like this too. Game can be run in a browser but I'm not really sure it will be possible by the time game is finished.

PineappleLin

I noticed from the map editor that games seem to be working on browsers. Is it only during testing or do they work on browsers in general? Will PB2.5 work in a browser or will it be able to function as a standalone program?

UnrealCrash

Yes, but still, suggestions can be really useful ^^ ~

Patty

Great to hear Eric! Feel free to focus on whatever you think takes priority what i've seen so far in the last 2 months have been more then i was expecting haha. See you next month!

UnrealCrash

So far AI can only use elevators if map designer let them to via AI pathfinding hint objects. It does mean that level designer could disable and enable these AI pathfinding hint objects with some kind of trigger logic too. I'll add option for walls to be not attackable by AI just for the sake of pathfinding, should be easy to do. Would actually try to make this option also as dynamically configurable as AI pathfinding hints. So far AI aren't attacking explosives near player (yet). Maybe kicking/pushing barrels into their enemies could be cool, but then making it part of specific level logic could be even easier and cheaper for performance to do than simulating trajectories for every single barrel nearby. Most probably I'd not be doing the toss into lava/acid logic for now, it seems like an extremely rare case that'd be likely used only on a custom maps that still could make a custom AI that would be doing that. Unless I'm missing some common use case for now. I'd love to extend AI towards whatever custom maps would become in PB3. I'm a little worried I'm spending too much time with AI for now. There is still important aspects such as teaching them to use anti-gravity fields efficiently for example.

UnrealCrash

Done ^ Replied and saved your demos just in case.

Patty

Hey Eric! Love seeing the navigation changes to the AI. This is amazing progress and I can't wait to see how they will behave during the campaign and custom missions. I'm curious as to how AI Teammates will function during gameplay. I may have asked this question before sorry if I have haha. But with all these changes to AI I would figure Teammates would be rather effective in combat and maybe even team-oriented. Would love to hear what you have to say about it. Will it be possible to stop AI from using specific elevators or break certain walls? Could be pretty game-breaking if AI will just automatically use elevators or break walls during specific parts of people's custom missions. Will the AI be able to use the environment against the player? Im talking explosive barrels or attempting to push the player into acid/lava etc. Would be pretty epic to see AI kick or toss a barrel at the player or shoot a barrel next to the player in an attempt to kill the player. That's all I got for you today. Keep up the great work as always! Excited to see where the AI will be in future updates.

Mokaal

Splendid! Btw Eric if you haven't noticed yet, would you kindly check the discord DMS? I have sent you some recordings of my voice, I want to volunteer for PB3 voice acting.


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