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Development update - January 28, 2023

🕑 Added 2023-01-28 20:59:59 +0000 UTC
Development update - January 28, 2023

Comments

UnrealCrash

Hmm. It would be cool but I can't think of gamepad way of doing it. Alternatively there could just be maps that won't require it. Perhaps elevators are more appealing towards gameplay than using wall-jumping in multiplayer too.

Recluse

What if? What if it was possible, to wall jump downward by holding s, so instead of going slightly upward, you would go slowly downward to negate fall damage between walls.

UnrealCrash

At very least I'm going to make PB3 be available for Windows 10+, OS X and Linux operating systems. Possibly it will run on some mobile/tablet Android devices too, though I haven't implemented input for these yet. Game mostly works with Xbox controller, but UI elements can't be navigated with it yet. Thank you! ~

UnrealCrash

Public co-connected servers use database on gevanni:3000 server. Private servers create and use their local database unless else was been specified for them in config file.

eso matic

Excellent work Eric, also quick question. Which platform would you release PB3? I hope everything goes well to you Eric, stay strong!

is the database of SD on gevanni or another server?

AnarchE

It's getting there. Lot's of progress has been made.

UnrealCrash

Yes, it is a same map from earlier. You could check few previous development update videos and that Usurpation Soldier will be there ^

Mokaal

Those sceneries are like a bliss to my eyes. Edit: Did anyone hear some low frequencies of a usurper dying in the background?

Nyove

that looks really awesome :DD

UnrealCrash

Do you think it starts to look complete? I currently think game needs campaign in order for it to have a good launch in terms of popularity. Campaign is not ready - I'm currently working on elements that are critical for its' creation. I think brand new multiplayer games are just ignored by anyone nowadays. Surely we will have remaining audience from PB2 but we kind of need new players too. I mean I don't want game to have 200 online players if not less on its' launch. Let's intrigue them with long nice and fun introduction first.

UnrealCrash

I do kind of have some doubts whether it will look as rich as if it was drawn by a painter on multiple layers. Technically, I could implement some kind of "Draw a multi-layer image, mark places where image should behave like grass/tree/rope, and it will add it into the world, you'll just have to create collision shapes for made world" later. Though that would not be real 3D, more like 2.5D environment. At least I had this idea before but I feel like I just would not find artists to work with this kind of system, and it will be a lot of work for that many levels game is expected to have.

AnarchE

That is just beyond beautiful. Great work as always. I hope this gets released soon.

O

I'm seeing a lot of creative freedom with these new devices. Pretty exciting.

tehswordninja

Looks stunning. Impressive to see how far backgrounds have come from their first iteration.

GoldenKnife

the terrain looks really cool! maybe if a map maker gets the right lighting to set the mood on a map, we could get maps that have the same kind of background terrain as ori and the will of wisps

UnrealCrash

Would be cool :]

UnrealCrash

> That looks good Eric. I think having backgrounds generated like that would fit pretty well and make the backgrounds for levels a lot better overall. > It probably would be good to have all of these settings in the Level Editor and allow them to be customized to certain extents. Maybe allow people to customize and make their 3d background for the level? Idea was to minimize data sent, especially in cases where server itself would generate maps. Though I think even some of campaign levels will require just certain raw 3D model being injected into world without terrain generation algorithms. > Maybe even add some custom preset creations by yourself that look nice of each texture that would need it etc. Might be extra work but could be a useful option if generation for certain levels just doesn't look nice. There are many tweaks but I guess they can easily just be unfit for certain needs. > Being able to customize the background could be useful for adding details on the level. Like attacking a base and seeing distant reinforced fences and other outposts or being able to see the final objective of the level in the background as you progress. Most likely it will be used even in campaign. > Definitely Keep messing around with it. I think it will fit right in. > While watching some other questions came to mind. > Most of the sounds currently don't sound as good. Such as the player colliding with the floor and footsteps sounds. > The best way to describe it is they sound low quality and it feels like the sounds themselves don't fit. > Unless you are currently using placeholders i highly suggest improving the sounds to not only sound natural but high quality and fit with what is going on in the scene. Those are ones I've made without using copyrighted sources. I do try but I guess I'm not really good with sound effects still. Or sounds in my headphones don't sound the same way they do in other headphones (something I noticed when trying different headphones). I think I could also ask someone to re-do certain sound effects on fiverr, or even if someone was suggested for this job. > One thing I also would like to talk about will sprinting into a slide be a feature. > Like boost yourself using your jetpack or go into a slide in one of the directions depending on speed and keybindings pressed? > Think it would fit right in if it's not already planned or in the game. It is at 0:18, just doesn't have any sound. Happens if player holds crouch during sprint. I can't tell if it makes character more efficient in combat but still does look cool. Also this was in one of previous video in form of link: https://www.gevanni.com/projects/pb3/Sliding.mp4 > That's all I got for this time. Like always keep up the good work the game is coming together quite nicely! Thank you ~

UnrealCrash

I'll consider some of these. Might want to rush game a bit more towards minimum required for campaign, but all of these could be added overtime too.

wytily

With more details, it can be made like an award-winning independent game on those award ceremonies.

wytily

I must say, this is epic.

Patty

That looks good Eric. I think having backgrounds generated like that would fit pretty well and make the backgrounds for levels a lot better overall. It probably would be good to have all of these settings in the Level Editor and allow them to be customized to certain extents. Maybe allow people to customize and make their 3d background for the level? Maybe even add some custom preset creations by yourself that look nice of each texture that would need it etc. Might be extra work but could be a useful option if generation for certain levels just doesn't look nice. Being able to customize the background could be useful for adding details on the level. Like attacking a base and seeing distant reinforced fences and other outposts or being able to see the final objective of the level in the background as you progress. Definitely Keep messing around with it. I think it will fit right in. While watching some other questions came to mind. Most of the sounds currently don't sound as good. Such as the player colliding with the floor and footsteps sounds. The best way to describe it is they sound low quality and it feels like the sounds themselves don't fit. Unless you are currently using placeholders i highly suggest improving the sounds to not only sound natural but high quality and fit with what is going on in the scene. One thing I also would like to talk about will sprinting into a slide be a feature. Like boost yourself using your jetpack or go into a slide in one of the directions depending on speed and keybindings pressed? Think it would fit right in if it's not already planned or in the game. That's all I got for this time. Like always keep up the good work the game is coming together quite nicely!

Tempus

This is awesome. Makes you feel as if you’re inside this world. My suggestion to feel more immersed is birds, bunnies, deer, animals in the background or if it’s possible to add rain, lightning. Small details that could really create more of that experience. Perhaps maybe even waterfalls in the background?


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