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Development update - May 23, 2022

🕑 Added 2022-05-23 06:57:13 +0000 UTC
Development update - May 23, 2022
Development update - May 23, 2022
Development update - May 23, 2022
Development update - May 23, 2022

Comments

AnarchE

You and I both.

UnrealCrash

Ok ^^

Patty

That's amazing Eric! Yeah just being able to port over basic wall placements is enough for me as redoing entire layouts would be quite time-consuming. I'll definitely be writing down some more questions for you next month! I'm glad to see you also want to see more coop experiences in 2.5! Something I would highly suggest you consider for the AI in 2.5 is customization in features/abilities/skills In PB2 to my knowledge, I believe Civil Security Ghost unit is the only one with a unique ability in the game. Would love to see more options to make the enemies you face unique and special to fight. And obviously, this could spice up the campaign by introducing newer and special enemies and then having them appear as normal common enemies after their introduction. Once again keep up the great work and I'll see you in the next post!

UnrealCrash

> How is the AI looking so far? So far one difficulty setting, different micro-behaviors, they inherit some logic from team settings (like being aware about potential enemy positions). Should not be too hard to decrease their reaction time for lower difficulty settings, but I will get to this when will start doing levels I perhaps. It is possible to disable regeneration on per-character basis. AI is synced just like any else player in Multiplayer since server controls them. I think it would be easy to add extra tweaks to AI in Level Editor once something will be suggested. > Will Coop have more support in 2.5? Yes, I actually hope PB3 campaign would be able to work in Multiplayer COOP mode as well. Thus I do polish everything to work with Multiplayer as flawlessly as it possibly could. > Is it gonna be possible to Port PB2 Maps to 2.5? Some basic wall placements - for sure. As for level trigger logic - perhaps to some extent. It probably will have average support at some point (not focusing much on it so far). Make sure to save your ideas ~ Thank you ^^

Patty

Another Great post Eric. The amount of effort you have put into PB2.5 in the past few months is insane. Well, at least from what we have seen from previous posts. I had completely missed your last tweet that showed the progress around that time and wanted to say that's an incredible amount of work you have put into the game so far. Wrote up a few questions for you since last time. Obviously, if there is anything you don't wanna talk about feel free to hop over it. How is the AI looking so far? As somebody who enjoys fighting AI both in Coop and SP and because of the project, my biggest worry is how the AI handles Players and fights them. The Difficulty system made them more difficult but would love to see the ability to change parts of the AI or even change ability usage as a whole. Maybe some Level Creators want to make some AI have Health Regen and then some do not have health regen etc. Will Coop have more support in 2.5? PB2 didn't have much when it came to the coop experience. Playing Custom Levels against AI with friends and such was pretty bad at the time. You have been working on Synchronization and player connections so I'm guessing it's is gonna be a lot better. Is it gonna be possible to Port PB2 Maps to 2.5? Feel like you have said something about wanting PB2 content to be available in 2.5 but I'm wondering if Maps are on that list as well. Otherwise than that Eric once again thank you for the Monthly Updates and keep the work flowing! Looking at the Screenshots you have posted just makes my imagination go wild on what I can do in the future. Take Care!

Aeternus

Quite intriguing

Paddy D.

I really love the amount of passion you put into these posts. Every new post brightens up my day!

DukeofLeet

I crave, testing.


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