RunFaps
UnrealCrash
UnrealCrash patreon

Development update - April 30, 2022

🕑 Added 2022-04-29 21:19:00 +0000 UTC
Development update - April 30, 2022

Comments

UnrealCrash

^^

Patty

Thanks for the quick response Eric! Reading through the answers gets me excited for the future of 2.5! Once again keep up the good work you can expect me to appear in future development updates to give my encouragements and maybe some more questions.

UnrealCrash

> While looking at the screenshot it looks like players will be easily able to create/save/upload their own assets ingame for players to use. > If so are you planning to implement it so players will automatically download the needed assets for the custom map they choose to play? Yes, custom skins are downloaded automatically. By built-in skins I mean default skin presets that exist in game (similarly to PB2). Same goes for textures, modules, maybe sound effects and 3D models (custom sound effects and models are not implemented so far) > Will people who have been supporting on patreon get benefits ingame? Like Early Access or unique perks on profile etc. > I dont mind if none of that is introduced but worth asking either way. Probably both. It feels like giving early access to supporters here, on PB2 website and via contributions (like professionally made youtube videos, accepted fan art, especially in high amounts) is what I and probably everyone else in community will wish to recognize. > Back in early April you posted a poll on if you should be making the campaign yourself or if selected community members should. > Poll ended up close but ulitmately players decided you should make them. > Do you plan to stick to that? It probably will be my levels + optional in-between levels by some of best map makers PB2 has. I think of it as giving player a possibility to pick how long he wants his playthrough to be the moment he starts campaign missions. Another thing is that whatever I will make for campaign could also go through extra layers of polishing if I will stick to bare level structures for whatever reason (if there will be need to possibly rush release perhaps? Or if I will be just out of ideas on how to make some levels not boring/basic visually). > If i can give my opinion i find developers making their campaign the better choice since it shows the basic requirements for a map when you play. > When i was working on a project back in PB2 one of my key features was that i wanted my campaign to feel like a official campaign level. > Similar style but with some new features that dont deviate to far from the "vanilla" feel of the campaign. I can tell that everyone has their own personal style, maybe this is something players expect from me. Though maybe I've somewhat changed in terms of which levels I would make. I don't feel like I would make same kind of levels as PB:FttP or PB2, in fact - previous games had their levels made in extremely limited Level Editors (Old Level Editor in case of PB2, if you remember it). > I've currently paused that project because of some limits i found with the AI/Weapons/Abilites in the game. > But i plan on bringing it back once you post 2.5 to the public one day. > Either way thats for another day. Hopefully there won't be any limits anymore. I'm a little afraid there can be performance bottlenecks with how scripts are interpreted but maybe it won't hit performance that much. In the end some of logic could be made into a native game mechanic maybe too.

Patty

Another Great update eric! I've been tracking development quite often every since some of your first twitter posts on 2.5. I always come in every few or so days just to see if any news on progress have shown up on twitter or Patreon. Safe to say i wont be cancelling support anytime soon as i am quite invested in 2.5 development and hopefully one day release. I have a few questions i'd like to ask this time feel free to answer then with whatever you feel like would be appropriate. While looking at the screenshot it looks like players will be easily able to create/save/upload their own assets ingame for players to use. If so are you planning to implement it so players will automatically download the needed assets for the custom map they choose to play? Will people who have been supporting on patreon get benefits ingame? Like Early Access or unique perks on profile etc. I dont mind if none of that is introduced but worth asking either way. Back in early April you posted a poll on if you should be making the campaign yourself or if selected community members should. Poll ended up close but ulitmately players decided you should make them. Do you plan to stick to that? If i can give my opinion i find developers making their campaign the better choice since it shows the basic requirements for a map when you play. When i was working on a project back in PB2 one of my key features was that i wanted my campaign to feel like a official campaign level. Similar style but with some new features that dont deviate to far from the "vanilla" feel of the campaign. I've currently paused that project because of some limits i found with the AI/Weapons/Abilites in the game. But i plan on bringing it back once you post 2.5 to the public one day. Either way thats for another day. That's about it. Keep up the good work Eric! Already patiently waiting for next month's update or any sneak peeks along the way :D


More Creators