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How Great Games Beat THE GRIND

🕑 Added 2018-08-21 09:55:39 +0000 UTC
How Great Games Beat THE GRIND

Comments

Newman

Well, the way we see it, it's all about getting the base mechanics right -with the whole plan for combat always in mind, refering to the design documents any time a question about which way to go arises- test them to hell and back. Tweak them, perfect them. Only then, add new features. We hope being this thorough will solve future issues, and WHEN they arrive-as the fuckers do-, hopefully we have planned ahead for the contingency.

Newman

And that was just the basics. We will expand much further, hehe. Time bar, items, perks... Akanoes is really pushing Ren'py's limits!

Matt Ahn

I like the idea of a very in-depth combat and there are many features here that I remember from old RPG games that were amazing. My only skeptical issue, and please take this positives, is that this is without a doubt something very ambitious and I wouldn't be surprised if this took a long time to work with. I just hope that such a deep combat system won't hinder development on other parts of development for not only Ben X but also Shagworth's. Otherwise, super excited to hear this!

Doomyo

Cool video and its nice to see your interested in making combat fun and not just a grind time sink. Being on Renpy you don't have to much to work with but first test build was better then I thought it would be.


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