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AndreaTheNord
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Game Development Update #3 Elven Village

🕑 Added 2021-09-10 14:56:49 +0000 UTC
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village
Game Development Update #3 Elven Village

Comments

AndreaTheNord

RPG Maker's combat system at it's base is pretty simple and straight forward. Turn based combat that can involve a team of followers who can buff each other in strategic ways. A basic attack or abilities that consume mana. If you've ever played the old game-boy pokemon games it's similar to that. I've been playing an RPG Maker MV game on Steam called "Meltys Quest". RPGMV is the older version of the program(I'm using RPGMZ). I started playing Meltys Quest for ideas and inspiration. It's also and adult game but no animations, just pictures. If you play that, it will give you somewhat of an idea of the combat, but RPGMZ's combat system is an improvement on it. I haven't started working on the combat system yet, so I haven't looked into whether there are any plugins I can use to modify it. I've just been focused mainly on making maps and started a new piece of concept art. My first piece of concept art was just a face, but I'm going to start drawing out the ideas I have for the sex scenes. By the way, I've been thinking about some improvements for the village and the economy of the game. There will be a minor amount of crafting, not ark survival or anything but just enough to make the economy of the game more interesting. I intend to expand the town to add a blacksmith and alchemist. I'll see what I can do with the combat system but aside from the sex, the exploration, dialogue, lore, and immersion are where this game will shine. There will be six different environmental biomes and nine different major castles(not counting the smaller ones). Lots of villages and random types of locations and dungeons. Two different overworld spaces. I mapped most of this out in my world mother overworld map(see post entitled "I started developing a video game" before the first update). I have a lot of smaller exterior and interior maps to make for all those locations. I'm still getting used to making my art digitally instead of pencil and paper which is the purpose of the concept art. I think I'm getting the hang of using a drawing pad so after I draw out a concept for a sex scene, I might just give the animation a try and see what happens :)

How will the combat work?


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