FA Nexus [beta] - Foundry VTT Module
🕑 Added 2025-10-29 18:23:20 +0000 UTCFA Nexus is the new all-in-one content hub for Forgotten Adventures inside Foundry VTT - building on everything from our previous module FA‑Token‑Browser, but taking it further in scope, performance and flexibility.
It brings tokens, assets and premium tools into a single streamlined window.
Launch the app from the FA Nexus button above the player list and dive straight into the full
catalog of Forgotten Adventures content—no manual setup required.

Highlights at a Glance
Day-one library access: Instantly browse the full Forgotten Adventures free catalog alongside your local folders, with cloud downloads keeping their original structure.
Smarter discovery: Weighted search, exclusive or negative terms, grouped queries, and bookmarkable folder filters help you build personal collections per tab.
Pixel-perfect selection: Precise tile hit detection respects transparent areas.
Responsive placement: Click-to-place with sticky mode, multi-select randomization, rotation/scale controls, grid snapping and more tuned for both tokens and assets.
Elevation based Drop Shadow: Elevation-based drop shadows for assets, bring new depth to your scenes!
Lightning-fast grids: One-time indexing, virtualized scrolling, hover previews, and a thumbnail size slider keep browsing fluid even on massive scenes.
Cloud + local harmony: Cloud Downloads keep the full folder structure, smart de-duplication and high-quality cloud thumbnails for matched local files, local folders stay in sync with folder filters & bookmarks.
Premium unlocks: Subscribers at Adventurer ($7) or higher get access to Premium Tokens & Assets as well as texture painting and path editors, plus future premium features.
Texture painting studio (Adventurer tier $7+): Premium supporters unlock brush and fill tools with live transforms for rapid terrain blending.
Path editor toolkit (Adventurer tier $7+): Build splines with per-point width, texture flips/offsets, and feathered fades and automatic adjustable shadows.
---------------
Features preview video:
https://www.youtube.com/watch?v=SZYQdVPP--c
--------------
Module itself and more details can be found here:
https://github.com/Forgotten-Adventures/FA-Nexus
Beta notice: v0.1.x is our first public release. Expect occasional rough edges, placeholder copy, and the odd gremlin.
New tokens and assets will be added upon release and we plan on adding more features as well based on your feedback, wants & needs.
*FA Nexus is fully replacing FA Token Browser
So please do let us know if you manage to break something, find a bug, have a question or simply let us know what new feature you would like to see ^_^ Either directly through Github issues , on our Discord or in the comments here on Patreon.
Thank you all for your amazing support!
Comments
Forgotten Adventures
yes
DoritoBob
Will the Nexus Module be getting an option to restrict the players from using it?
John Gallego
So far this has been an amazing module. I use it to edit and use all my tiles now :) One small request: Could we have a setting that would hide the nexus button from players?
DoritoBob
Please keep Dungeon Draft support. Nexus and Dungeon Draft together make for such amazing map options though layer and tiles. The additio nof Nexus alongside Dungeon Draft support is the greatest thing ever. I used to have to serach endlessly to find the tiles and assets to add for key effects and they never had shadows, now the they easy to find and have shadows. You can paint too. This is awesome. Love it. A big thank you to the FA team!!!
Nick
Additional Side-Note: My server is shared between a handful of GMs (Following Foundry EULA), and I'd like to not have to use a client-side cookie for Patreon OAuth/client side caching. While I understand the existence of the client side stuff for things like The Forge, I would greatly appreciate an opt-in option to get all that stuff to the server side along with the ability to download the assets to the server like JB2A. Our current GM has not-so-great internet and having to map 158K assets could cause some hiccups. Basically, for my use case, getting as much as possible to be local to my server machine would be a HUGE improvement in usability. Incredible module either way!
MapleyBacons
O.O this is incredible! Awesome work. I'm a long time subscriber and this is a huge step forward in making an easier workflow for mapmaking. I will definitely give this a try.
Nick
Adding in a permissions setting to prevent players from adding in assets would be appreciated. Aside from that, I'm so excited to see what comes to this!