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Touchdesigner Tutorial: Reflective Surfaces

🕑 Added 2022-07-27 07:00:00 +0000 UTC
Touchdesigner Tutorial: Reflective Surfaces

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That's exactly what's happening. The sphere is big enough to contain the 3D object, the camera, and all lights. We project a texture onto that sphere using an environment light and it creates the illusion of the object being in a real 3d environment.

When I add the sphere it made my camera only show the sphere as my sphere was larger than my 3d model. Could you share the geo viewer of where your sphere is and where your 3D model is as it looks like theres a sphere and the light and the camera within the sphere shooting the 3d model and I'm a bit confused


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