Item - Mask of The Primordial Giant
🕑 Added 2023-05-21 02:48:29 +0000 UTCMask of the Primordial Giant
Wondrous item, very rare
The Mask of the Primordial Giant, a treasure believed to reside within the secret vault of the Titan, was discovered in the possession of the leader of the One-Eyed Tyrant's worshippers. Allegedly crafted from a body part of the One-Eyed Tyrant itself, this mask harnesses a fragment of its creator's power, transforming anyone strong enough to withstand its force into a giant. The Obsidica Dwarven Kingdom's soldiers launched a raid on the clandestine temple of the One-Eyed Tyrant, following numerous reports of missing travelers along the Whitespine mountain pass. The faithful followers of the Primordial Titan apparently sought to replicate this potent artifact, ominously using abducted travelers as both ingredients and test subjects for their copy. Although they manage to create a replica, it only manifests a fracture of the original’s power, and the after-effect that the user suffers after wearing the mask is much more lethal.
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While holding this mask, you can use an action to place it on your face. You must make a DC 16 Constitution saving throw to synchronize with the mask. On a failed save, you take 2d6 necrotic damage, and you’re knocked prone as you’re unable to withstand the power. However, on a success, your body begins to grow, muscles swell, jagged crystals appear like around your body, and your physique takes on the form of a formidable giant for 1 hour. Your size becomes Huge, if it isn't already, along with all of your equipment. This effect has the following properties:
- Your Strength score increases to 23 if it isn't higher.
- Your hit point maximum and current hit points are both doubled for the duration.
- Your reach extends by 5 feet, your weapon attack deals additional 2d6 damage, and it gains a siege property.
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have an advantage on Strength checks and Strength saving throws.
Elemental Shield. While you’re in giant form, as a reaction when you take acid, cold, fire, lightning, or thunder damage, you can choose to absorb the elements. You instead take no damage, and you gain a number of temporary hit points equal to the damage the attack would have dealt. You can use this feature a number of times equal to your Constitution modifier (minimum of once). The temporary hit points last until you return to your original form.
Wrath of The Giant. When your hit points fall below half of your maximum while in giant form, you are affected by the Wrath of the Giant. In this state, at the start of your turn, you have to succeed a DC 13 Wisdom saving throw otherwise you’re unable to differentiate between ally and enemy until the end of your turn, and you must target the nearest creature to attack. If there are multiple enemies at the same distance, you target one at random.
When the transformation ends, you return to your original size, and your hit points revert back to their normal maximum. Any excess hit points are lost. You then suffer one level of exhaustion as the strain of the transformation takes its toll on your body.
After the mask has been used, it can't be used again for 1d4+1 days as it regains its power. During this time, the mask's eyes lose their glow, and its power seems to be dormant.
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Mask of the Primordial Giant (Replica)
Wondrous item, rare
While holding this mask, you can use an action to place it on your face. You must make a DC 13 Constitution saving throw to synchronize with the mask. On a failed save, you take 2d6 necrotic damage, and you’re knocked prone. However, on a success, your body begins to grow, muscles swell, and your physique takes on the form of a formidable giant for 1 minute. Your size becomes Large, if it isn't already, along with all of your equipment. This effect has the following properties:
- Your Strength score increases to 19 if it isn't higher.
- You gain temporary hit points equal to half your hit point maximum. These last for the duration of the transformation.
- Your weapon attack deals additional 1d6 damage.
- You have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
- You have advantage on Strength checks and Strength saving throws.
Elemental Shield. While you’re in giant form, as a reaction when you take acid, cold, fire, lightning, or thunder damage, you can choose to absorb the elements. You instead gain resistance to the triggering damage type until the start of your next turn. You can use this feature a number of times equal to your Constitution modifier (minimum of once).
Wrath of The Giant. When your temporary hit points are depleted while in giant form, you are affected by the Wrath of the Giant. In this state, at the start of your turn, you have to succeed a DC 13 Wisdom saving throw otherwise you’re unable to differentiate between ally and enemy until the end of your turn, and you must target the nearest creature to attack. If there are multiple enemies at the same distance, you target one at random.
When the transformation ends, you return to your original size and any remaining temporary hit points are lost. You then suffer 2d6 necrotic damage and one level of exhaustion as the strain of the transformation takes its toll on your body.
After the mask has been used, it can't be used again for 1d4 days as it regains its power. During this time, the mask's eyes lose their glow, and its power seems to be dormant.
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The files will be added to a new Vault post, currently still under construction.
Comments
ROBERT Gabin
Already have a scenario idea for my jdr with this mask ^^ . Thank you very much for all the work you do, my players and I love it.
Sinlaire
thank you~~ :D :D
Vanilla Ice
Wow Sinlaire this looks awesome.