DSS version 0.8.4 beta is now available for free!
🕑 Added 2025-09-07 06:06:29 +0000 UTCDSS version 0.8.4 beta is released!

Once the scheduled bug fixes and improvements are completed, I'll focus on adding features. DSS will be released in Early Access once it has sufficient features and minigames, and will be fully fleshed out after adding story content! Thank you for your continued support. I will also try to prov...
DSS v0.8.4beta is now free! In addition to what I mentioned in the main text, I'm investigating and attempting to resolve the bugs you reported. Also, please provide more detailed information when reporting a bug, as this will help us resolve it even more!
Regarding a hacked Twitter account
Every time I submit a ticket to recover my hacked account, Twitter only responds with automated responses written in macros. Despite constantly changing my ticket, I've received the exact same automated response over 10 times. While this seems unlikely, I'm still willing to try.
I'm currently using a newly created account.
https://x.com/heazhan
Character rotation issue
There is an issue where equipping a restraint device to a character and activating physics causes the character to rotate infinitely. This issue was thought to have been resolved in the updated version by reducing the width of the character's UpperArm. However, we have found that those who have already saved their character's collision values are still experiencing rotation issues, as this adjustment has not been applied. Therefore, please try resetting the collision save value of the basic character and using it again, or adjust the collision width of body parts that have a width greater than the maximum distance of restraint equipment such as the UpperArm to resolve the issue. Increasing the distance of the restraint device is also a solution.
Regarding character animations
Internal development on how forces are applied to characters, etc., appears to be nearly complete. However, the quality of the sample animations that the ragdolls emulate is not satisfactory. I am using a tool called Cascadeur and am diligently practicing and learning. Therefore, the sample animations will be significantly improved starting with the next update. If you have any recommended movements for your situation, please let me know immediately. The more variety there is in animation, the better.
Comments
MdyzmanFBX
agree
MdyzmanFBX
Please add more choking sounds for the character, or make it possible for the character to make them more often.
mamjidtubin
Need bleeding and sharp weapons. Also blood leakage from the wounds.
dark7000
Hello, there you go, you would not be made so that we can keep the values of the objects, because it’s annoying to always put back the values. Thank you
sss
I think it would be nice to have a wider variety of suffering voices.
Judy
yeah, I have same problem with first person view
HangingDream
Now i don't have a money and time for new pc, in the future i will upgrade my pc, but not now
881799
Will you be using the new DynamicBones collider called ColliderDrop for world collisions on dynamic bones?
Wetsuitlover1991
Wetsuit as well with scuba gear
TwistedFunAlt
I'd recommend upgrading to an RTX 4060Ti or better, AMD: RX 7700 XT, it will give you solid 1440p gaming. Preferably higher tier. I had a friend upgrade from a GTX 1070 to an RTX 4070, and he's happy. It depends on your gaming needs. I can help you suggest a new build if you tell me your budget or graphical goals
ssjdsd
四肢悬挂那个功能能否做个悬挂架子来调整高度,现在好难用啊
HangingDream
now gtx 1070, Its a mid-range graphics card, not weak but not powerful either
TwistedFunAlt
What is your GPU?
nameless guy
why are characters mute (except for bubble sounds) on pool map even after changing the voice settings on given character?
gamerman2145
yeah still not working
RandomGamer18652
Game suggestion: In a later update (whenever you're able to) could you add different swimsuit variants? Also, are you able to add swimming goggles or scuba masks/snorkel masks? Just a thought I thought would be cool
OsgoliathGuy
For some reason the default volume of characters voices is set to 0. when you spawn in a character, click on them and change it to 1 to hear the voices. Make sure to click apply and then save so when you next spawn the same character they will already have voices on.
OsgoliathGuy
on itch.io
hecote464748
where can I download?
gamerman2145
why can't I hear the voices in the game?
3
did the way first person view work changed? while you used to be able to see the characters body when hanging you barley can now. ive tried massing with the settings but am unable to achieve any changes
Napht074
Loving all the updates. I'd like to request you enable all devices on the pool map, it has my favorite lighting of the 3 maps but I don't use the water devices much.
狐酱
麻烦把之前的CPR功能加回来,我觉得那个挺好用的
HangingDream
Part 3/3 Escape Mode Feedback: Allow choosing any character from list. Add key rebinding (e.g., arrow keys). Remove ~30s wait after failure for instant restart. Bug: When raised on tiptoes, no suffocation damage occurs. Should cause minor choking. Character Behavior: Characters should stand up after release. If lowered during hanging, they should try to remove noose. Overall, these are key points among other bugs needing attention. Thank you again for your hard work and listening to the community!
HangingDream
Part 2/3 Animation Improvements: Drowning: Add struggling phase (thrashing up/down, seeking air) followed by weakening. Hanging: Hands should try to reach rope/free herself. Legs should kick and swing with inertia (like v0.6). New Devices: Long Gallows: Classic long drop design. Ice Block Gallows: Girl stands on melting ice, slowly suffocating. Sandbag Gallows: Press K to drop bags: 1st: slight lift/moderate choke, 2nd: tiptoes/severe choke, 3rd: full lift/complete suffocation.
HangingDream
Part 1/3 Iron Ball Issues: When lifting the girl by the neck with the chain, she shows no choking animation. She should gasp for air when lifted off the ground. The chain often has no hitbox, making interaction frustrating. Neck Snap Toggle: Please add a setting to enable/disable neck-breaking. Optimization: Severe GPU load (99-100%). Needs urgent optimization for weaker PCs. Hanging Duration: After animations finish, the girl hangs motionless too long before dying. Shorten this or add variety.
Irriden
More seriously speaking, that's an enormous progress. Every step made is visible. Performance is really much better as well as motions are closer to real. The only issue about the motions left is the proximity i.e. how close hands are set to mouth etc.(I know it's hard but really worth a shot). Will make it tenfold better than it now is. Perfection isn't the limit.
Irriden
You are evil. Just kidding.
OsgoliathGuy
The stability, performance and physics improvements seem great. The standing strangle device's arms seem to be swaying left and right, don't know if that was an intended change but it looks odd. Also the lung oxygen doesn't seem to go down before brain oxygen on all of the devices anymore . I would be happy if you managed to put the body shaking when low on hp animation back. also if you somehow managed to add teary eyes and drooling that would be perfect. Really happy with how things are going and am very excited to see more.
3
Right when we were getting concerned about not hearing from you!