Topless - Liz vs Natty
🕑 Added 2025-06-05 02:58:52 +0000 UTCUpdated and added various things. Not perfect but good enough for now.
Testing knockdowns so % of knockdowns will be high at the start, and knockouts will increase near the end.
Comments
Choe
That's very nice to hear. I hope you always take care of your health, too.
AK
Most of these systems are prototypes, so I'm focusing more on testing out diverse systems intead of adding variety to the same system. I will eventually add more but my goal for now is to test things, so I'm not as concerned about the details. As for the KO timers, they're still there, but I'm testing knockdowns for now so the long KOs will be back.
Choe
Idea: Characters are always hugging their necks when they try a clinch, but wouldn't the situation be more diverse if a clinch was added to hug their waist? When the referee's position is inside the ring corner rather than the characters, there is a feeling that interference occurs in the movement of the characters and interferes with the viewing of the video. If the character in the video is focused on the various postures and facial expressions after collapsing, it is upgraded and enriched. However, the time of the groggy situation just before the character falls is getting shorter. Characters are more likely to collapse straight away with a blow, and this may seem more realistic. However, I personally think that the long groggy time and the relatively long time the characters stood was a special charm of your game, so this part is very unfortunate. If the degree of this part can be adjusted later in the same format as the slider bar, it can encompass everyone's taste.