Hello! Some updates
🕑 Added 2025-05-19 19:15:48 +0000 UTCSo as you can see, I've been experimenting with some new systems recently, so here are the main ones:
Updated arm/punching physics to feel more realistic
Added stabilization physics to the feet, they should try to position and orient themselves correctly
(I usually avoid showing their feet in videos since they didn't use to sync properly)Kinda subtle, but updated the jiggle physics on breasts. Still buggy as you may see so I will work on improve that
Slow motion KOs should feel better now with the new physics
Added some weight to the bodies, KOs in general should feel a little more weighted and less floaty
And I know I'm very behind on custom orders. My life has recently become a little more busy, and with these new changes came a lot of bugs that I had to iron out and tweak.
I will always value quality of my project above all else, so I appreciate your patience and I hope the wait will be worth it. I will continue to push out orders when I can, I'm currently like 2 weeks behind in orders so if I haven't reached out to you yet, I will eventually; I'm sorry again for the wait.
I'm also aware I haven't updated the online store for a while, but after I'm happy with where the new physics is at, I will start putting up videos with the new physics.
Thank you very much for all your support and I will be back with more updates.
Comments
Natsu Lucy
Very nice work, the close angle and rope grab ko will forever be one of my favorites.
AK
I designed the model to not have hands because fingers are really difficult to manage and animate so probably not x.x
Wasey Wup
Do you think you could do MMA style gloves?
Ralysea
take care about you first, you arent going get anything done without that, then take care of time custom stuff since thats the only time sensitive thing on the whole project tbh keep it up dude, maybe i'll get something custom after i buy a new GPU next month and you are more chill with the timing.