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A NEW SIDE PROJECT!?!?!?

🕑 Added 2022-11-23 13:44:56 +0000 UTC

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Thank you so much for this feedback!! I can only agree with your statements :) Of course, after writing script and dialogues for all those scenes, I'm dying to release the new update for TVOD as well, and of course, I'm talking about a side project that will be developed on the side ONLY AFTER the release of 0.1.7. Not before. :) That being said, I personally wouldn't like to engage the player's in point A to B quests as they seem to be stalling gameplay, rendering it stagnant. What intrigued me about RPGM is that the slightly more immersive gameplay opportunities. The ability to move your character physically to interact with others, and objects. As well as the possibility of exploring a different perspective. I really liked how you used "blank state" or "blank slate" for the background of the MC, because that is in my opinion is more immersive and gives the player to project themselves onto the character they are playing as. I do not wish to impose a rigid role/lore onto the player either. Therefore this plot is just a concept that came right of the bat. So it is safe to say that the plot I provided above is just a tentative one. The MC of TVOD in my opinion provides that blank state to the player, that is what I especially hoped to achieve or emphasise with his "baptised rebirth" in the prologue, at least. I'll keep pondering for better scenarios, or to make this abovementioned idea a bit less restrictive to have a better plot. So the MC does not have a single motivation. :) Nevertheless, this post is just to notify and hear the opinion of the patrons ^^ That I have learnt how to operate RPGM for sometime, but I'm currently still only working on getting the visuals for TVOD's next update ^^ Thanks so much for the feedback <3

JCE

As others have said, TVOD is a great game and I'm sure others like me are dying to see more content ASAP so starting a side project now is certainly risky. The other major problem I have seen with developers using RPGM to make linear games is that you end up with a huge complex map with nothing to do and the majority of time is spent getting from point A to B. In TVOD if I wanted to go to a place and buy something or interact with a character, I just click a few times on the GUI but some RPGMs make you walk forever, open a bunch of doors, and make quests where you run errands all around the map without a lot of actual femdom content. Another thing about the synopsis of your story is that it seems to be a very tragic and emotional story which is also notorious to execute well to be relavant and not cheesy in a femdom game. Personally, I prefer games where you get to develop your own personality from a blank state at the beginning and that affects how you interact with characters in a femdom world, dealing with the many shades of femdom, rather than a MC with a lot of history that railroads him towards certain personality traits and sentiments which seems much more restrictive and immersive. Anyways, if you are confident in your ideas, don't hesitate to surprise us though! TVOD itself was very innovative and a good idea executed well can often prove sceptics wrong.

Oh! Happy that you think the game's getting really good <3 :) I'm not bored working on TVOD, it really is a lot of fun. But it is also true that the idea of using a different game engine like RPGM sounds intriguing and can open up to new opportunities :) The upcoming update is still the priority nevertheless. I guess I'll just develop a first demo for the side project and see the reaction, if it is welcomed and enjoyed, then I could continue it as a second project. TVOD always comes first though, and will always come first :) <3

warren

Void of Deviance is starting to get really good, so I think you should stick with just the one project for the time being. Unless, of coarse, you get bored with working on one at a time and need a second project to stay motivated.


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