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"Padre Got An Uzi" - Game Prototype

🕑 Added 2025-08-17 06:35:42 +0000 UTC
"Padre Got An Uzi" - Game Prototype
"Padre Got An Uzi" - Game Prototype
"Padre Got An Uzi" - Game Prototype
"Padre Got An Uzi" - Game Prototype
"Padre Got An Uzi" - Game Prototype

Comments

the_Wishmaster

RMB: yeet crucifix. That is just an absurdly hilarious context for me.

Phillip Jackson

The angels raise the chance that enemies you SHOOT will drop a larger ammo stack. The more angels you collect, the higher the chance of large ammo drops. HOWEVER, the bonus only lasts for the duration of that run. If you die or quit, the bonus is lost. (This'll be detailed in the illustrated manual I'll be bundling with the game when it's done)

Kezian2Late

Quite a fun game! But I did have a question: While I've figured out the mechanics of the uzi (bang bang), the crucifix (guaranteed small ammo drops, and very good against fodder), and the thorn-wrapped corpses (keys in all but name), I can't figure out what the angels do. So far I've found 1-2 in each level but they don't seem to do anything. They're not giving ammo or improving damage, and I'm pretty sure they're not save points. Something that matters later on, beyond the levels I've reached?

Phillip Jackson

I can try a few things out. The screen should scale to whatever size you drag your window to, though it'll revert when you reload.

wingedcat

Wow, that Loading screen really brought back memories. You really captured the feeling of the era. Game play was fun, though I didn't have time to get very far. Very reminicient of the Friday the 13th game (but more actiony). I like the option for Full Screen/Window mode, but the window was tiny on my screen. A request, if it's not too diffucult to Dev: Could the windowed resolution be changed? or maybe a 2x, 3x, 4x zoom factor?


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