Stimulated Universe - DEVLOG#1 For Supporters (Extended and Previews)
🕑 Added 2025-12-01 10:01:01 +0000 UTCNote: Here’s what the status percentages mean:
0% – I haven’t started anything yet
50% – HCGs/animations are mostly done but not yet implemented in the game
80% – HCGs/animations are fully done but still not implemented in the game
100% – It’s complete and fully implemented in the game
Once everything in Stage 1 reaches 80%, I’ll start implementing them so I can focus on the coding.
STAGE1 - BATHHOUSE STAGE
CHARACTER - QIN01
FLOOR 1 - TEASING BATHHOUSE - QIN01
ENTRANCE MAP 1-1(CHECKPOINT) - 80%
TEASING BATHHOUSE 1-1 - 80%
OPEN GATE 1 - 80%
TEASING BATHHOUSE 1-2 - 80%
OPEN GATE 2 - 80%
TEASING BATHHOUSE 1-3 - 80%
OPEN GATE 3 - 80%
COMPANION 1 STAGE 1-1 - 50%
TEASING SERVICE STAGE - 0%
HEAL MASSAGE 1-1 - 100%
COMPANION 1 PEEK STAGE - SAVING - 0%
FLOOR 2 - SEX BATHHOUSE - QIN01
ENTRANCE MAP 1-2(CHECKPOINT) - 100%
SEX BATHHOUSE 1-1 - 80%
OPEN GATE 1 - 80%
WALL SWITCH 1 - 80%
SEX BATHHOUSE 1-2 - 80%
OPEN GATE 2 - 50%
WALL SWITCH 2 - 0%
SEX BATHHOUSE 1-3 - 80%
OPEN GATE 3 - 50%
WALL SWITCH 3 - 0%
COMPANION 2 STAGE 1-1 - 50%
SEX SERVICE STAGE - 0%
HEAL MASSAGE 1-2 - 100%
COMPANION 2 PEEK STAGE - SAVING - 0%
FLOOR 3 - ANAL BATHHOUSE - QIN01
ENTRANCE MAP 1-3(CHECKPOINT) - 0%
ANAL BATHHOUSE 1-1 - 0%
OPEN GATE 1 - 0%
REMOTE CONTROL 1 - 0%
ANAL BATHHOUSE 1-2 - 0%
OPEN GATE 2 - 0%
REMOTE CONTROL 2 - 0%
ANAL BATHHOUSE 1-3 - 0%
OPEN GATE 3 - 0%
REMOTE CONTROL 3 - 0%
COMPANION 3 STAGE 1-1 - 50%
ANAL SERVICE STAGE - 0%
HEAL MASSAGE 1-3 - 100%
COMPANION 3 PEEK STAGE - SAVING - 0%
FINAL FLOOR - BOSS - WIP
(might remove if its too difficult and just make the boss playable)
ENTRANCE BOSS (CHECKPOINT) - 0%
BOSS STAGE - 0%
PREVIEWS/TEASERS:
QIN01 - FLOOR1 TEASING BATHHOUSE
QIN01 - FLOOR2 SEX BATHHOUSE
Boss???? lol
CHARACTER - ZU-CHAN - WIP
CHARACTER - J.D - WIP
STAGE2 - MINING STAGE - WIP
In Stage 2, I’m imagining more of a tag-team mini-game. The characters will have different roles to complete the challenge. This stage will be similar to Hailey Adventure x Hinata Escape, but made in RPG Maker.
CHARACTER - TruckGirl
CHARACTER - FireGirl
CHARACTER - BatGirl
I might change the character. I don’t know. It depends on where my dihk points to, lol.
STAGE3 - DREAM STAGE - WIP
(secret for now)
END - WIP
(secret for now)
I have new ideas with stages that I won't spoil.
Also, please disregard the earlier devlogs where I stated that this game was around 60% finished. The game has grown a lot since then, so that estimate is no longer accurate.
NERU ESCAPE GIF/PNGS
I'll post every gif/pngs around Dec 6-10 in Tier 2. Ill just organize it and fix some things. I just realize i have a lot of unused artworks that i did not include in the gallery in game so ill also include that.
ART STYLE UPDATE:
Now, with a graphics tablet, thanks to your support, I can improve the shading.
BEFORE:
CG:
ANIMATION:
AFTER:
CG:
ANIMATION:
I won’t be redrawing the animations/HCGs because that would take too much time. I’m just updating the shading, which is faster to do, and the finished animations are already smooth anyways.
Other Thoughts:
Note: This doesn’t include the corruption animations/CGs and story-related CGs I’m planning to add, so those are hidden for now.
The game will be playable once I’ve finished the entire Stage 1 with all the characters included. After that, I’ll see how it plays and make any adjustments needed for balance.
My plan is to release Stage 1 as a complete demo, and the next release would be the full game. If that’s not possible, I’ll release it per stage instead.
QUESTION:
1. Do you guys prefer that I release game updates per character, or per stage with all the characters already playable?
If it’s the first option: Updates will be faster but contain less content, since it’s only for one character at a time. By “less content,” I mean 30+ animations available for that character.(Stage 1 as Reference)
If it’s the second option: Updates will be slower, but each update will include a lot more content—3 girls will be playable in the stage, with 30+ animations for each.
Also, with the second option, I can implement the gameplay mechanic I intend to try:
"When a character’s corruption reaches its max, that character will be cleansed, and the player will switch to the new character to continue the challenge. While controlling the new character, Zu-chan, the player can see Qin01 getting cleansed (fucked hard)."
Let me know what you guys think.
Also a gif reward you guys can save: 😭😭
Thank you all for your support. I wouldn’t be able to create this without you.
RoadMap:
Neru Escape I - Done
Stimulated Universe - In Development
Wolfy Quest - WIP
Neru Escape II - WIP
Comments
Mega
QINGQUEEE!!!! Loving Jane's design, especially the dots. Also, it would be better to release the updates per stage, it makes the pacing feel even.
drecos
Would love to see all the characters at once, with the switch mechanic. Thank you for your hard work as always!
tomcat
2nd option for sure. More content is better.
JessÉ
The first option is better, we can wait.
bigdocj
I don’t mind waiting per stage, keep cooking king 👍
toomtoomX
Per stage would probably be the better route to go, I don't mind waiting 🤙