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CrossdressinginCamelot
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Version 0.11 released!

🕑 Added 2020-06-20 07:20:04 +0000 UTC

Comments

StickyIcky

There are no enemy encounters while within Hypno Hell, largely because it would be hard to keep track of where traps are if you are put into a random encounter while walking around; when you come back, even if there's a delay on the traps reactivating it's hard to tell where a safe space might be unless you know for sure you were already on one. And because I want to encourage running around a lot in Hypno Hell, and having to worry about slews of encounters makes that difficult. To compensate the lack of ability to earn silver, Hypno Hell has six different weapons you can find within it, which would be worth about 50 silver all together if sold (I haven’t gotten Beatrice to sell weapons herself yet, but you can sell things at skirts and more). There aren’t a whole lot of encounters outside of Hypno Hell because the second dungeon has a pretty basic layout due to it being ported over from Twine, and I wanted to avoid a tedious amount of encounters. I might spruce it up some more at some point, but for now I really just want to start fresh making a dungeon in RPG Maker and seeing what I can do with encounters and exploration with it. Thanks for all the feedback, I'm glad you're enjoying the new section!

Steph

Here is some feedback on the hypno hell, as requested. It is really a fun place, and I've only started to explore it. So far it's probably one of the best features in the game. But there are some drawbacks. At the stage I'm at right now (having gotten through one path, but not successful yet in another one), I've noticed a marked decreas in the encounters with lamia and incubi. Hupno hell seems to now take almost all of the dungeon space, so there isn't much else to explore, and thus no encounters. This reduces the ability to increase level and acquire more silver. In turn, this limits the abilty to pay for more nights in the bar (maybe to force "working" for a room?). I guess it is a balancing act, but maybe there could be another passage with something to find, and more chances to fight creatures. Or maybe I just missed the entrance to one that already exists. I didn't see any hints of this in the walkthrough, so I'm guessing not. In the meantime I will continue to enjoy poking around hypno hell and look forward to dungeon 3.

StickyIcky

Thanks for letting me know about the bug when gathering plants. I do not plan for the player to have a permanent sex change. You are right in that it adds complexity, but you might not realize just how much complexity that adds. The issue is that whether the player has a vagina or a penis would pretty much require different versions of every sex scene, which would be very time consuming to undergo. I also just prefer writing from the perspective of the character being a boy, just because I think that’s more fun. I have plans for the player to be temporarily gender bent though.

StickyIcky

There is an issue with the character creator when run through a browser, as the plugin tries to save files onto your computer, which browsers will not allow. If possible, running the game using one of the other versions is recommended. Check appearance refers to the ability to get a short description of the player regarding things like body sizes and currently worn clothing, but hasn't been ported over to RPG Maker yet.

Steph

I do have a suggestion/request for some future version. I noticed by accident when gathering dickweed that it allowed multiple attempts at yanking it from the ground, and the first few actually decreased penis size. But when it got to 1 inch it wouldn't go any further. So I assume a Beatrice potion won't go any further as well. For some future version would it be possible to allow a complete sex change? I realize that will add more complexity to the game, but offer it as something to think about.

Steph

By check appearance, does this mean the create player appearance isn't there yet? Because I can't get it to work under win7 (the only windows I have), or under Linux, where it just does not even appear. Both of these are with the html version.

jhoslayer

It’s been great so far! Haven’t run into any bugs yet besides “wrap” appearing at the start of some dialogue


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