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🕑 Added 2019-05-24 02:19:25 +0000 UTC
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Love Wolf

Thank you Kamlesh. As long as I don't spread myself to thin I'll keep trying to bring more to you all to see. I think blender will be the best way to do it.

Kamlesh Solanki

Considering the hard work you put in to master TK17 I am sure that it will not be long before you will even do better with Blender/SFM. We are prepared to wait knowing that the end will be so much better. Thank you for the update

Love Wolf

Awesome metalcorey and I Agree. I'm currently doing a youtube tutorial from a complete novice perspective. Right now im making a donut from a simple polygon lol. I've used 3dsmax in the past in school and to me it was much easier to use. But its an expensive program.

as a 3D artist, I suggest you study the basics of 3D, so you can avoid the possible issues you could make if you go to modify the models. Anyway, I think that Blender wuold be better than SFM, maybe is much difficult, but it allows you to have more freedom.

Love Wolf

Thanks predi. I like the look of blender more than sfm. Although sfm is the easier of the two to work with. Mass effect is my favorite RPG series, so that is the first thing I looked for. I just need Tali now lol.

Love Wolf

Thank you Dalith that is Anna from the metro series.

The works of good animatiors using Blender are the greatest I've seen. And you already make so good animations in TK17. I'm sure you'll do some great work, once you really get into it. Also, I'm always happy to see Miranda :)

Dal

Glad to hear that you are learning new thing and congratz for the patreon goal! Also, who's that girl on the header picture ? :eyes:

Love Wolf

Thanks Sgt.Kuribayashi Blender looks great once you turn up the quality. I really does blow away TK17. But it comes at a cost....Time.

Sgt.Kuribayashi

Keep up with learning Blender! Many SFM animators move to Blender eventually. Blender being a proper 3D modelling/animation software like 3DS Max/Maya provides a far better albeit difficult starting experience but pays off in the end.


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