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Progress Report May 26th 2020

🕑 Added 2020-05-27 00:24:37 +0000 UTC

Comments

Robert-Alexandru Deleanu

Woo wee. This is getting brutal.

Sourjelly

There going to be lot more mid bosses, and it'll be mainly human type(adventurer) enemies. Leveling is just for helping people who have hard time on clearing boss. but it'll not make the game easy. it'll only boost player's HP and SP(based on difficulty, Easy = +3HP/3SP per lvl Normal = +2HP/+2SP per lvl Hard = +1HP/+1SP boost) Also max hunger and water meter will be increased per level regardless of difficulty level. also I'm thinking about adding the relic that prevents the player leveling for hardcord gamers.

Sourjelly

I meant he will running all around field like crazy and cast spell lot more than often. Oh and I forget to mention he fire laser XD

Italian Sandvich

When you say type D goes berserk does that mean he will charge at the player and cast bind at the same time? How does type D actually damage the player if he's on his own?

CarameLatte

Really cool and interesting design for the boss, sucks to see her in her human form before turning now lol. I would assume there will be 2 bosses per floor now, middle and main boss or something? Also for boss difficulty, I forget, will there be a leveling system, so to 'realistically' beat a boss you need to level/stat up first before fighting them?


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