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Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

🕑 Added 2020-12-21 03:04:53 +0000 UTC
Introducing LDN2 - Now Featuring LAN Mode Interconnectivity with Switch Consoles!

Comments

Andrew

Mario & Sonic at The Olympic Games 2020 is crashing when trying to create a room in LAN mode, is this a known issue?

Ryujinx

The LDN implementation is not yet complete. You can think of those builds as "preview" builds. Once it is finished, it will be integrated with the main builds and the client implementation will be open sourced. One of the things we plan to do before this happens is migrating to the UDP protocol for better performance.

Bryan Perrone

Why split the LDN builds and the main builds? why not incorporate LDN to the main builds so we can get the latest improvements along with multiplayer this way we don't have to necessarily wait for each ldn build so we can get multiplayer just like with how Dolphin has netplay on all of its builds?

Where can I download the updated animal crossings game?

Neevoo

local direct network

Great release; but still no AMD support on Windows :(

Ryujinx

Please come to Discord for support at https://discord.gg/ryujinx Thanks

Ryujinx

Please come to Discord for support at https://discord.gg/ryujinx Thanks

Hello I can´t load Animal Crossing Horizon on LDN 2.2

I'm getting about 15 FPS in town with and about 28 FPS in hunts with occasional 15 FPS drops in some areas with this build with a 1060 6GB Nividia, i7 4790k @ 4.40Ghz with 32GB 1600 MHz

LDN2.2 can't open settings on Ryzen 4900hs

Ryujinx

Please come to Discord for support at https://discord.gg/ryujinx Thanks

LDN2.2. MHR 1.1.1 with ignore missing services enabled. 00:05:23.388 |E| HLE.GuestThread.74 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0x0000000000000020. 00:05:23.418 |E| HLE.GuestThread.74 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region. at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in C:\project\ryujinx\Ryujinx.Memory\MemoryBlock.cs:line 288 at Ryujinx.Cpu.MemoryManager.ReadImpl(UInt64 va, Span`1 data) in C:\project\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 468 at Ryujinx.Cpu.MemoryManager.GetSpan(UInt64 va, Int32 size, Boolean tracked) in C:\project\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 292 at Ryujinx.Cpu.MemoryManager.ReadTracked[T](UInt64 va) in C:\project\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 150 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\project\ryujinx\ARMeilleure\Translation\Translator.cs:line 142 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\project\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

CAN 'T PLAY WITH 6700XT

is there a way to update the master on this for the new features?

Ryujinx

Have you tried enabling ignore missing services on the settings?

3D World appears to support local 4 player wireless play. Tested it out, hard crashes this LDN2.1 build on the world map, latest Ryujinx plays the game great though!

Yes, you can. It emulates the local wireless functionality on the Switch, but allows you to see other Ryujinx users anywhere they are connected to the internet. There are previous posts on this Patreon page as well as on the Ryujinx blog explaining in detail how it works.

Quinton Ashley

what does LDN stand for?

Quinton Ashley

can we connect to anyone else in the world that has ryujinx? I'm very confused by what this feature is.

Figuratively speaking...

BSoD Gaming

This is online support

Quinton Ashley

so cool! can't wait for online support!


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