[Download] SEUS PTGI HRR 3
🕑 Added 2021-12-24 02:04:20 +0000 UTC
Resource pack by Patrix
Surprise, and Happy Holidays! Here's a present for you! I hope you all have been doing well and staying safe!
This one is all about Minecraft 1.18 compatibility. With the amazing new world generation, the short ray lengths and short ray tracing view distance that PTGI has gotten away with so far just won't cut it anymore! So, I've increased the area of the world around the player against which rays can be traced, as well as lengthened the default ray trace length settings. This has a significant performance impact in comparison to HRR 2.1, keep that in mind! If you have performance issues, experiment with the Reflection Trace Length and Diffuse GI Trace Length settings. SEUS PTGI really needs a redesign at this point to be improved much further, which I have put some work into, but I'm mainly waiting for things to be a little more clear as far as where shader modding in general is going for Minecraft.
As far as E13, its tech is super clunky and a better way of doing generalized ray tracing is likely to be possible fairly soon. I've got some new ideas in that area and am looking forward to where new shader modding possibilities can take them!
I hope you enjoy! Thank you so much for being so awesome!
Here's the changelog:
- Atmosphere, cloud, and outdoor lighting improvements: white balance adjustment to make sky bluer and sunlight less dingy, decreased cloud coverage directly overhead and increased coverage in the distance near the horizon, balanced cloud and sky colors so that ambient shadows aren't pale and washed out anymore when Clouds in GI is enabled
- All blocks in 1.18.1 function properly, including new light sources: candles, glow lichen, and glow berries
- Candle lighting is based on the colors in the candle texture itself and how many candles are in a block
- Sea pickles and end rods now emit light
- GI denoising filter improvements
- Reworked default tonemapping for an emphasis on a bright, vibrant look
- Increased GI voxel data area size, allowing greater view distance for ray tracing effects
- Increased default diffuse and reflection ray lengths to accommodate 1.18's larger caves and world structures
- Improved "HRR" tech: fixed blurring when quickly moving the view, improved stability and responsiveness, improved "Filmic" pixel look setting
- Entities now have proper motion vectors and don't look awful under motion and contribute properly to motion blur!
- Default water fog density is now 0, avoiding glowing water issues. You can turn it back on if you miss it!
- Smoother bloom
- Fixed bug seen in the shading of blocks inside smooth reflections
- General cleanup for shader options
- Changed default torchlight color temperature
- Added new option: Lighting > Candlelight Color Temp
- Added new option: Lighting > Light Leak Fix. This replaces the old light leak fix options previously found in Raytracing settings. This has been reworked/improved to not be based on where the player is, so moving in and out of caves no longer awkwardly enables/disables light leaking.
- Reworked Utility > Visualize Dangerous Light Level option. Considers that mobs now require light level 0 to spawn, and doesn't look blinding and horrible anymore
- Added new option: Surface > Texture LOD Bias. Higher values increase detail in textures but can lead to instability, ghosting, and reduced performance. Lower values improve image stability and performance but can lead to lower resolution textures at distance and grazing angles
- Added new option: Surface > Anisotropic LOD Bias. Enabled by default. When enabled, preserves details on surfaces at higher grazing angles. Similar tradoffs as Texture LOD Bias.
- Added new option: Surface > Wet Caves Effect. Disabled by default. An experimental effect that attempts to make surfaces inside caves damp/wet.
- Added Raytracing > GI Responsiveness option. High responsiveness allows lighting to respond to changes more rapidly but can cause instability and decreased detail. Low responsiveness allows more samples to accumulate over time and offers increased detail and stability but causes laggy lighting.
- Fixed crazy bloom when in lava
- Fixed caustics bugs
- Added short raytraced contact shadows
- Fixed certain flowing lava shapes not being voxelized or contributing to lighting
- New physically-inspired low-light vision effect which now applies on top of the entire image instead of fakely on certain light types and improves the look of night scenes
- Moonlight overhaul: the moon phase now properly affects night time lighting, being fairly bright during the full moon and very dark during new moon.
- Moon and moonlight color tweak
- Starlight contribution to GI at night, providing some visibility even when the sky is very dark at night when the moon is at its darkest phase
- Increased max ray distance for Atmospheric Godrays
- Improved energy conservation in reflection filter. Rougher surfaces now show more subtle reflections more visibly
PLEASE READ THE FOLLOWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.18.1 (older version compatibility may be present but is not guaranteed)
- OptiFine HD U H4 or newer
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models will probably cause lighting glitches!!!!!!
Some of the currently known issues are as follows:
- Particles aren't rendered properly yet
- Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.
- Being underwater in ravines/caves shows light leaking, and “glowing” water fog. This is unavoidable currently.
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Issues with the rendering of semi-transparent/translucent materials
- Lighting breaks often when using resource packs with custom models, a solution is being investigated!
Comments
Crystal
lmao ur such a bad liar lmao minecraft doesnt use the gpu soo good try
Ioana.
i have the same issue, when i press f3 it doesnt see my rtx 5080
JH
SO REALISTIC WITH REALISTIC TEXTURES V109 1024X IN MY 5090!
Skerdosse
I have a small problem I put the advisor settings but it gives me a black screen in the game I can't see the game do you have any idea? im on 1.12.2
Jared Stanton
I cant get the torch lighting to work. I normally do Redstone industrial stuff and caving in survival and the torches don't light up the surrounding area. even the dynamic held light doesn't do much and the settings don't change anything lighting related for me and there are a lot of shadow and reflection bugs, other than that, the textures look good
Elyah Ilovitz
I am on 1.20.1, and the screen is black. All the settings are on what the instructions asked. Any suggestions?
Laurențiu-Andrei Schitea
I am on 1.20 and it works just fine.
Luke Lei
so many bugs right now, also doesn't work with 1.20 :/
kyanlmao
When I build super high in the sky, the bottoms of blocks are pitch black, and nothing I do can change it
Dominic Rosten
Seems like the black screen is plaguing everyone
Calvin Carter
i have a question i have a gpd win 4 uses amd can you make it compatible with amd?would be neat to use this on the go
Emiliano De La Cruz
The shader needs to be in version 1.18.1 to work
Ondřej Bařina
6800 RX black screen, older versions noisy reflextions. Any fix ?
YoungStoney420 #420
lantern not lit in neither verison
Ontogameing
Why is it a black screen for me 2.1 works just fine for me?
Achilles
Lantern lighting not working for me shows them as not lit
Vino Vici
Black screen as well. I guess it's just dead for us :/
Frank-Eddie-Bjørge Nikolaisen
hi. love you work. question. after some time in the game i suddenly saw that the frog light no longer shine a light source after it is placed. light works when in hand, but not as lighting after block i put in place. have i messed up some settings? : Frank-Eddie. it used to work in the older shaders pack you made.
Alexander
why?
Alexander
black screen too
Plexies Gaming
you cant use shader pack in fabric, wdym?
Plexies Gaming
black screen
Trent Treece
Try Using Fabric
Maple
Paintings don't render properly and have this soup-like effect while moving the camera, and it's only with these shaders on any texture pack including vanilla.. Is this a known issue, or is there a fix already? The only way they stop doing that is when I enable "skip all anti-aliasing", but that makes the game look all powder-y and awful.
Daryl Harrison
same black screen for me
Wyatt
black screen
Tjhawk98
black screen (6900xt)
Dawson Gaming
black screen im guessing same as me Christopher
Christopher Capuozzo
back screen for me why ?
Snow
Any texture packs that go well with this shader?
William Durrence
black screen for me aswell
Apto
Black Screen when trying to load or create a world
Kenosei
New to this whole thing, can i use this shader on 1.16.5?
asael carias
Rain Particles not appearing for me either. :/
crownbadge
i got a black screen when i try to join/create world/servers
Secondbrow
rain and snow particles not appearing with this shader even tho the weather is raining, how to make it looks visible ? any config to do that ?
worldwide fishing
my screen is just black when i load a world
Upscaling in this case doesn't "sharpen" the image, it does oposite of that, it takes image rendered at the half of normal resolution and stretches it to the full size so it does result in the loss of the detail. You can't accentuate the details that are not there in the first place. Unfortunately I looked into the code and the HRR is quite hardcoded into the shader so there isn't a single flag or parameter that would allow to turn it off.
ZictruS
I just get a black screen with a ton of errors saying "invalid program", any idea on how to fix?
mia
for some reason water is fully invisible and light is in striped lines everywhere
GREDRA
will this shader get updated?
Elijh Radosevich
seem like all versions of the shader pack are broken in 1.19. used to work in older version without a problem but now all the lighting is color is messed up alonf with rippling black lines across all blocks
Stoner Joe
just a black screen when i load it up using a rtx 3070
Inkbbye
impossible
iWisd0M5d
can i use this shaders for 1.18.2?
Obi-chan Shinobi
Will there be a 1.19 version because there are new light sources.
Angel Zeledon
run this at a nice 60 fps
Andrew Parlea-Vuong
hoiw do you getb the 3d blocks ?
Pink Cherry
Make sure you have 1.18.2
Ricardo Salmeron
There's a fix on reddit that works. You know it wont work because you'll see it once you load a world with the shaders on
joshy boi
and also will it ever work since i am using a microsoft gram laptop
joshy boi
whats a gpu? how do i change it
joshy boi
depending on the mac i think you could break it from over heating
joshy boi
how do i know if i have that? and can i fix it?
joshy boi
when i use this pack my screen goes black and i get like 200 errors. could someone help me or tell me how to fix it?
Andrew Schoppe
At the bottom of this post is a file hyperlink in blue called "SEUS PTGI HRR 3.zip" Click that and it'll download. Launch minecraft optifine on the correct version (1.18), go to settings, then click on the shaders option. Then simply click and drag the zip folder from your downloads into the shaders.
SonnenHQ
I'm new to patreon and I've never actually downloaded a shader pack before, so what exactly do i do to get this? and how do i transfer it onto my Minecraft
Phoenix Lennard
can anyone recommend some updated texture packs for this??? (by updated i mean 1.19)
Nabroc
Cant seem to get mine to work right.
Baja
Nice
kyle
im getting the same problem
doggonator
Not possible unless Mojang updates the graphics API of Java edition to Vulkan or DX12, preferably vulkan to maintian Linux support without wine. As it stands, OpenGL 2.0 which Java edition uses cannot use the RT cores. I personally think the lack of API updates is Microsoft trying to move people off of Java edition by just letting it become obsolete. So as flawed as Bedrock is the RTX implementation is the best way to play ray-traced Minecraft.
Raccoon Boi
first time using. beacons lose color, mobs blurry i dont know how to fix
Ricardo Salmeron
As far as I'm aware, HRR doesn't work for AMD GPU's for anyone that gets black screens
Voxel Music
HRR has actual parallax effects as opposed to normal maps in the older shader versions. It also has a parallax smoothing option that smooths out the texture depth making it look less pixelated. Plus, the upscaling sharpens the image slightly, so it accentuates the details. The issue with the sand dunes is most likely due to the Diffuse GI distance which is higher by default in HRR 3. If you want this in the older versions, go into the older versions and set the Diffuse GI Trace higher and higher until the problem goes away.
it didnt work
Alex
Hi! I have a few questions about HRR vs E12. Generally speaking I prefer E12 to HRR 2.1 and 3 for it's better clarity, but I've noticed that HRR ostensibly does a few things better. Firstly, the depth and quality of pbr texture packs seems better with hrr. And secondly, far away sand dunes always appear dark/shaded until i come within a certain range of them on E12 and HRR 2.1, but with HRR 3 sand dunes are a consistent color regardless of distance from the player. Is there a version of your non HRR shaders that has these same improvements?
Shoku
AFAIK it is the alpha layer of the specular texture. https://wiki.shaderlabs.org/wiki/LabPBR_Material_Standard
Shoku
Sometimes I miss rain but I always come back to you for my shader needs. This makes my 2080 Super sweat a bit, but the results are truly awesome. Only bug I've noticed is occasionally I'll be branch mining and I get a light blue glow in a newly revealed block that fades to normal in about a second.
please no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!
please no one click the link, this is a new and now common baiting tactic to steal your discord account and try to sell it back to you. IDK how to report, someone please report!
Alex
When this happened to me, changing the shadow quality in the optifine settings up to 2.0 and then back down to 1.0 again fixed the issue. These shaders also just don't work properly if your shadow quality is anything other than 1.0 to begin with.
PlayTics
How to add light textures to custom models. What is the name of the light mask?
try putting the zip file in the sharers folder. do not extract it first
Sora 0441
getting shadow stripes in my world. have alt blocks turned off and still happens
Tommy Lau
when I go above 255, reflection breaks
Tommy Lau
i don't think he can use OptiX for this mod, RT cores can only be accessed that way
jondeny roriguez
It says invalid comand and just shows UI when loaded
Khoa Trần
it worked for me
Khoa Trần
https://discord.com/channels/237199950235041794/276486063747497987/924015882991202355 okay
Trentu
I lost like 60fps with the new version. It looks amazing tho! Would be nice on the next update focusing on the HRR to improve performance or somehow making a function to allow players with RTX cards to use those RT Cores
for some reason it does not show up when i drag the shader into the shaderpack folder?
Tremmer
ya
iWisd0M5d
its this work for 1.18.2?
Andrew
Runs and looks beautiful on my R9 5700XT and Ryzen 3600. Only issue I have is a weird ghosting effect on paintings.
Yegroid
Getting 30 less fps than what I was getting with HRR 2.1
Jerry Dean
I love how when you go to the end its just a blue sky with an ender dragon. other than that it looks amazing.
Max Bohannon
what texture pack does the image use?
Hélène
What's ya on about6 Understood nothing.
Hélène
Mine's black too.
Hélène
Mine too
Hélène
Same
Marius Frunza
It doesn't have to be mean you have run on an RTX card to run this shader you can use any GTX card but it has to be powerful like GTX 1080 ti it's still a beast today tittle
Conor Wilson
This requires an RTX card to run ray tracing.
Harkray
version 1.18.2??
SophiasLove
So I have a black screen with this shaderpack with no other resourcepacks enabled, I have a Radeon rx 5500 xt with a ryzen 7 3700 8 core 16-threaded and 32 gb ram, idk if I did something wrong or its my computer
ANDREI25456
Not working
0ne Byte
Try updating the video card driver
iShockMC
Sonic? I have a question. I was wondering if I could let non-patreons have access to your PTGI E7.1 Shaders?
ANDREI25456
Not working on rx 590
ang
I could be wrong but it may have to do with Minecraft using the wrong GPU, try to get Minecraft to use the right GPU, or use HRR 2.1 for now
LostWizard
I am not sure if this is the shaders fault or the textures or my own settings but there are square buildups in each block trying to get a 3d effect and it doesn't work too well If you could offer me some help or advice it would be great
tunaflsh
Wow this is so much better then Renewed on 1.18.1. I'm so glad I found it
N.O.M Gaming
Its not yours, mine is black too
N.O.M Gaming
It is all just black
Bandana Branden
Same here
Steve F
I'm getting shadows from glowstone blocks and all other light source blocks. All my settings are correct. HRR 3, 1.18.1, No resource pack
you using optifine?
Game Master X99
what wrong on your side mine is just weird
Game Master X99
so i tried the pack and some thing is wrong its glitched out
Tobex the Mewtwo
I maybe be an idiot but I cannot get this to work at all.
Ian McCabe
So about that Screen Space Shadow Shader I talked about (Reshade 5 is out and allows plugins that can make that possible now? Maybe even to the extent of a full on Fixed Direction Shadowmap Shader?)
Khershey
End Rods and Sea Pickles are fixed! :D Beacons are still not working yet. I just added "beacon" to the "Block 50" line to fix mine and now it illuminates. Fantastic shader pack otherwise. HardTop's Vanilla PBR texture pack pairs beautifully with it.
Dalton Lannin
I'm new to this patron, was just wondering how to fix the black screen I get in-game, i hear sounds but i cant see anything except my hot-bar and inventory.
Jed Carullo
Is it normal that The End is so black? If not, how do I fix it?
TheLivelyGamer95
idk
ZephyrXIX
"white balance adjustment to make sky bluer and sunlight less dingy" However I feel a little overexposure during the day, sometimes I even cannot see the texture on some light-colored blocks like quartz or while wool. Meanwhile the sight underwater is a bit too blue, my eyes could feel pain in 10 minutes. I think the hue in PTGI E12 is the most and realistic and comfortable one. Expecting further adjustments or more custom options. Anyway my words are merely suggestions, PTGI is the best shaderspack I have ever used:)
David Peterson
Can't get more than a black screen either on any of the versions but betting its my stupid m1 mac
Richard Bachman
I cant figure out how to get this to work, it just goes black every time i launch a world.
TheLivelyGamer95
Very good shaders
Anathema -1
how could I make this work on Mac?
Kade Hoon
anyway to fix?
Kade Hoon
my fps drops massivly
I had the same problem, see https://discord.com/channels/354037679131721728/563294753802682370/929670215481036872 and my responses
Aksel Nilssen
It dosent seem like normalmap and specularmap works, dont think its a glitch
iShockMC
Sonic? Is this compatible with modded light blocks? Like modded lamps, ceiling lights, etc.?
iShockMC
Then obviously not compatible..
SynthwaveFox
Everything is just black in 1.12.2, I know its not confirmed compatibility but nothing at all works.
same issue here\
I'm Kidding
Where to find resource pack?
そらの
There's a shader mod for sodium called iris (although the current version doesn't support HRR 3 yet. 2.1 works fine).
ruegen
i ran into problem with this shader. i keep getting lag spikes every 5-10 seconds and i have no issue with other shaders.
Daniel
any recommended settings if during night time its wayyyy to dark??
wow cool
준서 강
I'm fine :)
준서 강
Finally, it came out
I'm experiencing the same problem :/
error: Program failed: composite 0-7, deferred 0-12 (the 1 is not) and gbuffers_terrain
THE SAME HAPPENS TO ME
Mitchell Thell
i am trying to use patrix 1.18, with forge 1.18.1, and optifine 1.18.1
Mitchell Thell
when i use this shader everything is black. what am i doing wrong?
Tessemi
I wonder why the emissive textures dont work right. not even when held in your hand they don't glow at all.
AtillaDaPun
Love this! Thank you for your work! One question though, is there any intention on adding amethyst clusters to the light sources? Can't wait to use some purple lighting! Cheers and happy New Year! 🎉
Bo Pedersen
Clearly you have not followed the instructions, or your running 10 year old hardware.... And even then... Follow his guide. Heed the warnings. Prosper.
Bo Pedersen
That's exactly why.
hydra_d0minatus
nice
Dylan Kosmos
bruh you look like shit yet no one said anything. get lost
Marius
I appreciate hard work on v3 but from many tests with custom resource packs on Optifine 1.18.1 U H4 my fps dropped up to 120% down :( From 40-50 fps to 14-20fps. Where I can get some help?
Darren B
Wow. Looks like shit. :(
vincent garfve
awsome shader! is there a way to run this with like vanilla pbr on sodium? i know there is no shader option but is it possible in any other way to make it work?
Ethan Aspris
OOP ACCTUALY JUST READ THE OPTIONS
Ethan Aspris
Lovely upgrade from the last shaders! i only have a few issues with how some of the shadows and light sources flash and flicker when moving. Nothing extremely bad with the flickering though! Great shaders and love your work! keep it up!
Kevin August
hmm nothing changes when i apply this shader is it because im using sodium and not optifine?
Italo Soares
thanks
Taylor Spark
This version has some oddities underground, it seems that random light sources are appearing through the ground, and some light seems to be coming from the sky even near the bottom of the world. https://imgur.com/a/2woMzNv
Dominik Figlhuber
Merry Christmas! Thanks so much for your work <3
LimeDragonBoi
“ Block texture alpha is not considered in diffuse GI tracing, so doors and trapdoors don't let any light through their windows currently.” Oof, I hoped you’d fix it in this one. Anyways happy holidays! <3
VIPUL
Thanks 👍
Diego
this looks amazing, thank you :D could you also add light source for glow item frames?
Drayon
That looks amazing thank you :) .
Diego
Did you read the changes he listed? That has already been updated
Saul Castillo
Awesome update, but I got a small request for utility. With 1.18 mobs spawn at a light level of 0, can you please lower it from light level 7? Thanks bro!
DMUS RT
its amazing bro, thank you!
HerbalLake
Thanks for updating it to the latest. So happy to see this!
Rowan Steyn 3D
yooooo, this is a welcome surprise, this is awesome man, great job :D
Rogue Ruggie
Is there support for the end yet? Also does it work with the Iris mod?
HardTop
Awesome!
NootNoot
oshit it's that boi
OniOnyxTv
thank you!!!
Jonah Rechtenbach
Anything on the particles on water for 6000 series GPUs?
nerdgirl_art
Thank you so much! Have a happy holidays!