[Download] SEUS PTGI E7.1 Release!
🕑 Added 2019-06-02 09:19:58 +0000 UTC
[MINOR UPDATE] PTGI E7.1:
- Magma blocks now emit GI
- Fixed RTX graphics card visual bugs
- Fixed redstone torches on walls (in Minecraft 1.13 or later) not emitting GI
SEUS PTGI E7 is here! I would like to apologize for the delayed release. Uprooting all the old, stagnant code and replacing it with new systems without breaking things was more difficult than I expected, and a few times this process caused some befuddling bugs that took frustratingly long to fix. Other developers will know the feeling, sometimes during this process you can miss one little thing and it can send you on a hunt that lasts days.
I know some of you are upset about how long it took, and some of you even feel that it seems like I'm artificially delaying releases to "milk" money. All I can do is try my best to assure you that I am not doing this. Anyone who has been following my work for a longer period of time (before I launched my Patreon page) will know that these delays just sometimes happen. Actually, since starting my Patreon page, I work harder and release updates way more frequently that I ever did before!
I know that many of you are here to support the development of SEUS and are understanding of these kinds of situations, and I am incredibly thankful for that! For those who are just here to get access, I would like to kindly say that if you feel that I am not earning your patronage, you can cancel and re-join at any time. I've kept "charge up-front" disabled for this reason.
SEUS has been something I've been working on for over 7 years, and most of those years I've earned almost nothing from it, at times putting in full-time hours or more just for the passion of it. I want to assure you that this is still a passion-driven project! With your support, we can continue to push the boundaries of real-time graphics in Minecraft!
Thank you for taking the time to read this and for your understanding!
Okay, okay, so what's new in E7? Well, as I said in my last dev news post, the focus of E7 was mainly optimization, bug fixes and compatibility improvements, but there are some new features as well! Here's the changelog:
- Minecraft 1.13 support!
- Fixed yellow/green tinted lighting bug!
- Performance improvements
- Fixed low-light GI artifacts, improved GI color precision
- Improved reflection noise filter: reduced reflections flickering and "blobby noise"
- Fixed hue shifting at edges of ray traced reflection bright "lobe" areas
- GI secondary bounces are more correct intensity. White/bright rooms look better
- Entities (and entity armor), items, particles, and the player hand all have full specular + normal map support and render the same way as blocks in the world!
- Normal maps should now always display correctly, even on rotated blocks
- Nether portals now render like stained glass instead of weird invisible water
- New lightweight sky model (still work-in-progress)
- Fixed redstone torches not visible in ray traced reflections
- Improved screen-space reflections (may be more expensive, still rough)
- Fixed weird reflection bug near GI render distance boundary
- Improved GI filter, now preserves light across distance better. Still working on this
- Surfaces lit with indirect light inside reflections should now look more similar in color/intensity to how they appear directly
- SEUS Tonemap is now the default tonemap operator
- Other small lighting tweaks
I hope it has been worth the wait! I'm particularly excited about the possibility of normal and specular maps on items and entities. I can't wait to see what you talented texture artists can do with this!
As always, I'm looking forward to hearing your feedback and seeing your screenshots in the Discord server!
PLEASE READ THE FOLLWING REQUIREMENTS FOR USING THIS SHADER PACK!
- Minecraft 1.12.2 or 1.13.2 (no 1.14 support yet)
- For Minecraft 1.12.2: OptiFine 1.12.2 HD U E2 or newer
- For Minecraft 1.13.2: OptiFine 1.13.2 HD U E7 or newer
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- Resource packs with custom block models may cause issues
Some of the currently known issues are as follows:
- "Disco Floor" flickering artifact mostly seen in reflections (the new Secondary GI Samples option can help with this)
- Secondary GI bounces (2nd bounce and onward) can take a while to adapt to lighting changes
- Blocks which are not a full-sized cube in the world aren't considered properly in lighting and reflections (causes artifacts with half slabs, stairs, and the like)
- Issues with the rendering of semi-transparent/translucent materials
AN IMPORTANT NOTE ON GRAPHICS DRIVER ISSUES AND GPU COMPATIBILITY:
Since different GPUs can compile shaders differently than others, you may experience compile errors (causes "[Shaders] Error: Invalid program..." messages to appear in the in-game chat).
If you experience compile errors, you can help me fix them by following the steps on this page, in the "How to Report a Compile Error" drop-down section and sending me the log!
Compatibility with AMD GPUs is not possible at the moment!
Compatibility with Intel GPUs is not possible at all!
Comments
II Rare II
im playing modded minecraft it makes some textures rainbow color
Chevy SiX Gaming
I just built a rig and was itching to put the RTX 2060 Super to the test, awesome smooth, it runs well with PureBDCraft, and FTB Revelation modpack patch, currently trying out the modpack with it, im amazed
Chris ziemski
I run i7 8700 with gtx1080 solid 60fps but i limit mine to that if i set no limit i run 100+
The Basskitty
Yah @kyle Pearce I feel like that is pretty average and reasonable 👍
The Smell of Bacon
Don't feel bad Kyle Pearce, I have an i7-8700k and a RTX2070 OC and I only get about 5-10 fps more with a 2k texture pack
Benjamin D'Errico
I'm having the same problem.
Kyle Pearce
Hello my fps are rather low any tips to boost them i run a ryzen 5 2600 rtx2060 founders 16gb 3200hz ram my fps are about 44-50
Jameson
okay so this is strange, it downloads as a .zip but the file is clearly NOT a zip, I got Apex shader just to practice and it worked fine showed up instantly as a .zip and its extracted copy.
I ran into the same issue. You need to put the zip into the shader folder.
Cyro
It should be in the 'shaderpacks' folder.
NeoVidia
Seems to work pretty decent with the recently released Optifine 1.14.3. The only thing that doesn't seem to work is POM.
Jameson
I put the pack in the shaders folder, yes I have optifine installed to the right version but NOTHING shows in the shader selection in game, what am I missing???
Akihiko Cortez
i have the problem that my toch dosent light anything
Evan Howard
Is there a way to make it so torches emit light in the off hand with the pack?
Ashton Erlandson
what version are you using?
Alex Whipple
I keep getting an Error: Invalid program "composite" anyone know how to fix this?
Daalah
it's not a resource pack
Apple Sauce
I've been trying to download this resource pack but its not working and I dont know why.
Bloxyway
I run this with a 1060 ryzen 3 16 gb ram and this was the most beatiful smooth shader 30 fps ty.
Tessa Wolf
tested and works perfectly for me in 1.14.2 with optifine 1.14.2 HD U F1 pre13 on a RTX 2080 ti at 90 fps.
Matthew
can you make this so it supports amd cards
Chahzou
The initial lighting after breaking a block seems to depend on the time of day and can look jarring. This is obvious when breaking multiple blocks in one direction in a cave at daytime. Maybe it's possible to find a workaround by approximating based on nearby blocks.
ㅤㅤㅤ
thanks for clearing that up :)
mark
i have been using your shaders for a while and always been happy im glad i can support you now thanks for your work in this great game.
Vaktrus
What hardware do you have? I'm using optifine 1.14.2 pre9 and the lighting isn't working correctly. I'm using a 1080 gpu.
you have to use resourcepack that support bmp map
Ben Kaluzny
my iron blocks are not reflecting or not looking metallic in any way anybody have a fix?
Hana
Looks like the shader works with 1.14.2 perfectly! The recent release of the beta optifine allows it to work now.
Alex Weeks
Hey I apologize if this has already been answered elsewhere, but are there eventual plans to model the color transmission effects of stained glass? Allowing them to transmit light of only one color would make rooms with stained glass windows look really cool.
Johann
The Room dont Light up when i place a Torch in the middle of the room the torch itself Lights up optically but the Environment is still remaining dark when it is night, is it not yet supposed to be like this by todays Progression or do i Need to Change something in Shader Settings? it doesnt feel Right the way it is at the moment.
KayzerG
It is not supported yet so you are going to have to wait for a later version
Brightest Pixel
As far as I know that hasn't been added yet in this update.
jose
how do i enable parallax textures?
Corey Gentry
Cant seem to get the settings right so a torch in the hand lights up the surrounding area
Tropico
E7.1 Seems to work 99% of the time with 1.14.2, but makes enchanted items purple and rain disappear. Is there any chance you could fix that in newer releases?
Hana
Is there any way to make glass actually change the light? Also does anyone know a good resource pack to go with this?
Ryan Samuels
lol what? just stop paying for it each month
EmeraldCrafts
There should be better dark level settings or something. Because in very low light situations I cannot see unless I turn up gamma which makes outdoor areas looked extremely washed out.
Eric Austin
what kind of performance improvement can we see? 5%, 10%? what are we looking at?
Jonathan
K
Jonathan
Hi so i bought thid abd didnt like it so i woulf like a refurn or ill sue u with extreme lawyer
Kalakoi
"Compatibility with AMD GPUs is not possible at the moment!"
ghytpop
Been having a problem where enchanted tools/weapons show up as solid purple textures when held, is this a known issue?
Alex V
whenever i try to launch the e7 shader, my game crashes. im running two rx580s
Brian
can anyone please hook me up
Brian
guys dumb question but good lord I cant find the discord channel at all :(
Deadsmoke
delaying a release is better than releasing something with possibly more bugs than the last release. also raytracing/ pathtracing is relatively new for games and consumer hardware. its not new entirely, since alot of movies have video sfx that implement raytracing for realistic rendering. It shouldn't be something easy to fix if there's bugs/ errors, since its a relatively new way of rendering shadows/ video effects in games.
Avolicis
Same issue with the OpenGL error 1282 here as well.
Brightest Pixel
Just put the zip folder in the shaders folder and it should work.
Martin
I feel silly for asking, but I can't remember - do you place the zip file in the shaders folder, or extract it?
llumas
Nice job! Didn't expect this update to change much, but when i loaded my world, the lighting just looked better. Amazing work, as usual.
EmeraldCrafts
Wow wow wow! The performance improvement is PHENOMENAL. E6 I would get ~40 fps in game play with a 2080, in this one I get TWICE the framerate!
Cyro
You need to use 1.13.2.
Christopher Thomas
Why does it keep saying "OpenGL Error: 1282 (Invalid operation)" in the chat? I've noticed that lighting from stairs are not displayed properly during complete day, easily can tell inside caves or just a dark area. Great to see the lighting in caves is fixed though :D
Kristiāns Micītis
That is up to OptiFine mod to update to 1.14. Once that is done, the shaders should work
Matt
Lantern didnt make any light and items in hand are purple textured
Corosar
Can confirm that enchanted equipment in hand appears with a purple solid colour texture.
Kevin E Dellatore
currently, all enchanted items have a fully pink/ purple texture. Not like that with E6.
Lilo
It works with optifine 1.14.2, I tested it, he may not "support it" but that's only because he doesn't try to go on 1.14 nor does he test it, he will in a later version, but it works in 1.14.2 with some features not working, but the lighting works
Nacho5944
Overall really nice, but I've noticed that End Rods aren't emitting light with this version. The little particle effect puffs fly off them, but no light is emitted.
Miranda
I believe it's to do with the way the raytracing is being done. It depends on things being cleanly aligned with the voxel structure of the game and also relies on temporal accumulation to make up for low ray counts. Both of these things probably mean that dynamic lights would have to either look really strange or not use path tracing at all. But I don't know for sure, this is just my best guess as a non-expert
Ed S
Amazing work man, just need 1.14... one fourteeeeeeeeeeeeeeeeeeeeeen, keep at it!!
Corey Gentry
The effect where the torches light up in hand hasnt worked for me ever. i have dynamic lighting turned on and nothing. it works on other shaders. Everything else about this is amazing I just dont understand why it doesnt work
Sam Nabhan
Nice quick fix man!
Bocce
I need 1.14 compatibility so I can use this shaders on my server! Hope that doesn't take long
Dakota Rhodes
Enabling black depth has helped me with the lighting.
Pye
Amazing ! And not laggy at all, running 60-70FPS on a GTX 980Ti and a i5 4690k !
Jiwon Kim
seems like it's still bright after block all the light source, and ray-Tracing quality is not good as much as E6. Is that only Me?
FemboyIF
Any idea when AMD support will be added?
KGB_Thanatos
I'm hoping for AMD support soon
MeatSafeMurderer
"Unfortunately, it is currently impossible to run PTGI on an AMD/Intel card. As for why, geometry shaders do not work on Minecraft, because Minecraft uses quads for geometry instead of tris/triangles, and geometry shaders do not allow quads as an input. Nvidia has an extension that fixes this, but unfortunately AMD/Intel does not. One way to allow AMD/Intel cards to function, would be if OptiFine added tessellation shaders, since those run before geometry shaders and always output tris. So the input to the geometry shader would be tris instead of quads. "
Fae
You can use ShadersMod instead. But that's basically the same
Durlon Bryant
Love your shaders! Thanks for all your hard work. I do have a question, think it'll ever be possible to run these without optifine?
Corosar
I have been eagerly waiting for this release. I can't wait to give it a try and see the differences between the releases on the RTX card i have. I know how annoying it is to have something break something else completely unrelated in code. You definitely have my understanding. so excited to give this a go!
Justin Duncan
Lapis blocks i believe
Fikri Mustafa
How come dynamic lights won't work with the texture pack?
Payne Cork
Never mind
Benjamin Simpson
what is up with amd gpu support
Payne Cork
What blocks are the blue glowing ones?
David Chick
Awesome work! These things for sure take some time, sometimes tiny things can hide for days with zero progress
Florian Joffrin
fixed 👌
ggtylerr
Is there any ETA for AMD GPUs?
cabeca143
I was beginning to worry, when these delays happen send a post here on patreon to update us
Fikri Mustafa
default improved 1.13 V1.2
Philipp
Can anyone recommend a texturepack with this?
Pbotsfordslayer5
AWESOME!
muzinicemoon
great work!
Ultimate Immersion
😍
Kurtis Stalnaker
When it's ready.
Florian Joffrin
Amazing, thanks! Early bug: redstone torches that are mounted on walls do not emit any light. Redstone torches on the ground work normally.
Jeff Messer
I JUST happened to fire this up again earlier today and thought, huh, I wonder if he's close to releasing the next version? LOL...good timing! Looks like a great update, can't wait to check it out.