SEUS PTGI E3 Release!
🕑 Added 2018-10-31 13:46:00 +0000 UTC
SEUS PTGI E3 is here! For more information on what's new in this version, check this post: https://www.patreon.com/posts/seus-ptgi-update-22356734
If you haven't read the post for the release of SEUS PTGI E1, I highly recommend doing so. https://www.patreon.com/posts/seus-ptgi-e1-is-17814179
This version brings yet more improvements to the filtering stage, adds sunlight with contribution to GI, and a new scheme for achieving infinite bounces (instead of just two bounces).
The HALF_RES_TRACE option has been removed. Let me know if you used this option with PTGI E2 and would like to see it come back.
The requirements for running this shaderpack are as follows:
- Minecraft 1.12.2 (no 1.13 support yet)
- OptiFine 1.12.2 HD U E2
- Options > Video Settings > Details > Alternate Blocks: OFF
- Options > Video Settings > Details > Trees: Fancy or Fast (Smart will break lighting)
- Options > Video Settings > Quality > Natural Textures: OFF
- Options > Video Settings > Shaders > Shadow Quality: 1x
- Options > Video Settings > Shaders > Old Lighting : DEFAULT
- A resource pack with NO CUSTOM BLOCK MODELS (if there are custom block models in a resource pack being used, it will break lighting)
This shaderpack may work on older Minecraft versions, however compatibility is not guaranteed.
It is recommended that you run this shaderpack at 1080p or lower, since frame rate will drop dramatically as the game resolution increases.
Please provide feedback in the Discord server!
Comments
Alex arnold
everytime i use optifine e2 it crashes forge any fix?
Austin Gisel
I am using 1.16.4 with the latest download and light reflections on stone, and grass are very over powering. is there a setting that I can change to help correct this? water surface and glass is also invisible for me. I am also having a glitch(i think) with coulds. they are broken into chunks and have a non-aligning wave pattern
Alex V
this is happening to me with e8 now. how did you fix it???
ArtemijArts
I don't have a water surface. It is as if the water is transparent like air. When I jump into the water and dive, everything is normal and works as it should. Minecraft is in version 1.12.2 and Optifine is 1.12.2 HD U E2. Does anyone have any advice for me? I am using SEUS PTGI E3 with the recommended adjustments in the settings.
GrimHolder
Clouds seem to broken, as is the water.
Tony
I get an error shortly before it opens: [Shaders] Error: Invalid program "deferred5"
That's what Nova Rendered is supposed to do... eventually. I really don't think those guys will ever finish it.
MeatSafeMurderer
It could be done, just not with shaders. You'd have to completely replace the ancient OpenGL renderer with a DX12 / Vulkan renderer. While technically possible it's a herculean task.
Owen Budd
I don't think it quite works like that :P Minecraft is coded in java remember
moony
also can you implement RTX from Nvidia, Please!
Esdras Chan
What resource pack do you guys use?
Claxguorb
its a great update but the clouds............
GulliUlli
play in 2k makes no difference but you get much more fps
Xquare
in 3440*1440, 1080ti is going to the hellπ
Deenya
i use the HALF_RES_TRACE. It's really improves frame rate for me :(
GulliUlli
is it now possible to throw watercaustics against the wall with light under the water? (when the water is back to normal)
Aaron Visser
Crap. Nvidia didn't record 4k. <a href="https://www.youtube.com/watch?v=UHq3amiVnUI" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=UHq3amiVnUI</a>
Aaron Visser
block lighting is working for me. posting video
Redstone Crafter
block lighting isent working
Redstone Crafter
water is gliched
Aaron Visser
It looks so good. I'm getting a hang when I turn the "Old Lighting" to default. Thoughts?
cityofskytcd
Great update <3