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Dev Log #7 - RPG Mechanics

🕑 Added 2021-02-08 04:10:23 +0000 UTC
Dev Log #7 - RPG Mechanics

Comments

DPMaker

That's a good one yeah, I'll remember that!

Trisha

A client’s difficulty can be modified with a “sensitivity” stat maybe?

Max

Looking forward to that game then :D I guess I got a little confused whether you want to rework the game to be a better RPG, or to be something else, buts it's good enough for me to just wait and see what comes out.

DPMaker

I agree with everything you're saying, and the reason why i'm supressing all the cool RPG mechanics is because this is a 6 party game. If every girl had all these choices and stats, the game would be overwhelming. I would 100% love to take these ideas into a separate game, but that's a different story.

Max

Another way to make different clients more difficult would be fetishes. The girls would need some way to learn about fetishes (and how to satisfy them), maybe through quests and sidequests. If a girl can't provide the fetish a client is looking for, he has +armour or +HP or looses HP slower. He is still beatable, but it is considerably harder (and gets less money?). What's cool about this is that it is easy to expand upon. Whenever a new quest to learn about a new fetish is implemented the fetish can just be added to a list to randomly draw from. Might even be doable to provide infostructur for modding for. Possibility: scratch body parts and only do fetishes. Then Scarlet could have the "Tits" fetish from the beginning on, Suki the Blowjob fetish and so on (but there could be way more and it would feel less like a doubeling of the HP, Damage,... system). Maybe every so many levels you can level a fetish up, but not as an infinitely growing number, but something like: blowjob->deepthoat->facef***. So its something really special and you have to play for a long time to get a girl to two maxed out fetish abilities. In refference to my other comment: That would give a lot of long play potential through the feeling of developing your RPG character.

Max

To me an RPG kind of has a feeling of "I decide what this character is like based on how I level them". Because of that I would leave the bodypart system. Maybe with perks, like others suggested. Another idea I already partly wrote about in the past would be to give something like a level-up tree where at a certain point the player decides to take ie. Suki either in the lets say dd-lg or in the brat direction and then that influences how her stats develop on a gameplay level and on the asthetics she could expand on her finishing lines depending or even get a top level appearence change or something depending on the pick. There is a lot of motivation to keep playing an RPG to develop your perfect version of the character. You just need to know that there are still things to discover by improving like +1 Voice Line per 20 Levels or so. Idk just a thought.

Stevens Godsy

Of course! Glad I could help.

DPMaker

Yup, we were brainstorming these types of stat changes in Discord yesterday. I'll implement something like this maybe with the body parts. But that's the direction most people suggested.

DPMaker

That's true, I'm trying to avoid too small of a change. For example, would anyone really notice a 10% increase in attack speed? Maybe not. But I like how you're thinking.

DPMaker

Interesting attribute idea. I like the idea of it, will take note of that. "Finishing" would be a great skill type in general

DPMaker

Interesting. I'll definitely need status effects / buffs / debuffs, so I'll take note of yours.

DPMaker

Fixed. Thank you!

DPMaker

Got it, thank you. I'll keep this in the back of head. Brainstorming more ideas!

Bottlehaze

Think of it as skilled, a skilled person can make someone finish faster, so what if the opponent has moves that makes the chick wear out faster, or her moves make him finish faster. Hp is like stamina, but with technique you use less stamina or use more stamina based off his technique. Armor could also be changed to something like dominance or willpower/submission, as long as the girl stays in control, he finishes when she likes, or faster, but if he takes control and make her finish, he can move on to the next girl, so he gets more for his money. ;) Could also have the option to attack or defend, ie, use technique (attack) or willpower (defend). Based on the stats you see on the client compared to you own. Or in laymen's terms, who does who. Then it's add/subtract stats to see wears down faster. Then throw in traits/specialty for girls, to cover the body parts, traits, and positions, with preferences for the clients. Ie. Prefers red heads, small tits, short, muscles, and positions etc.. and bonus if you match traits to preferences.

Taking this a step further you could have girls have a body part perk and then an act perk they can spec into through leveled perk points or something so it still allows some level of customization. ie: Scarlet -Body Perk: Boobs +10% -Act Perk: Boobjob lvl 1, +1%; Blowjob lvl 5, +5% Client Body Part Preference: Boobs Act Preference: oral

Keeping with body parts, you could provide a modifier for each girl that allows them to have increased damage based on a clients preferred type of body part/sexual act and have the girls have a specific body part or act that they specialize in. Don’t have levels associated with the body part, just have it be based on who they are. Scarlett -boobjobs: +10% Client -preference: Boobjobs, Blowjobs, etc.

You could add bonuses to proficiency that are small but useful. Like 10% higher attack rate for apprentice (placeholder name), 5% increased armor for adept, and so on. That way with small flat bonuses you never balance around needing them, they just make the game a bit easier.

Thinking proficiency levels for body parts. Each girl could be more or less talented in a part and proficiency growth would be affected. Also as another stat, business sense,since you considering dropping morality, could function as an increase to money gain. It would also make that girl a great "finisher". Maybe just a finishing stat would accomplish the same effect.

Joel Hernandez

How about domination a type of anemy that wont give in in the girl fucking him and he will take control giving you a nagative status affect, and you will need something like soduction to tame him. Sorry it just came to my head i need more time to give it a better shape but let me know what you think

Stevens Godsy

Just a heads up. the link for the basketball scene isn't sending you to the scene. It just sends you to a page that says the tweet doesn't exist. I was able to find it on the Twitter, but this link isn't sending people to it. At least it was sending me to it.

DPMaker

Hmmm, I'm not following 100%. Wouldn't that just be a higher HP / Armor? To have the client outlast. I'd love an example, if you can provide one.

Bottlehaze

For another attribute, what about technique? can function similar to damage or attack power, and brings in the possibility of the client outlasting


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