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Universal Eye Shader v.1.1.0 | FILES

🕑 Added 2020-08-30 21:39:38 +0000 UTC
Universal Eye Shader v.1.1.0 | FILES

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That's the feature that should not be supported by the shader, because it's something that can be done easily with using 2 different materials for each eye. Just apply a similar material, but with a another color.

What are the chances of supporting complete heterochromia? :) So.. to have one material instead of one for each eye. Or is that something I could potentially do already?


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