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redscript
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Some more info on the the game and feedback

🕑 Added 2021-05-23 08:27:33 +0000 UTC

Comments

Redscript

1) Unfortunately, there will most likely be zero appearance customization. I want the game to have a lot of drawings and cinematic angles. Swapping clothes or looks of either the main characters or other characters would be easy in 3d, but in 2d, it's a nightmare. 2) I don't think I'm going to savvy enough with coding to implement that. 3) I'll try to give the players as much freedom as I can. But I view the game overs as an objective and a reward in themselves. They give you a 'bad' ending in which you serve as an Uxhaul foot slave for the rest of your life, that kind of thing. Plus, I think I'd be cool to find them all. 4) Save function will be implemented (it's included in the engine). 5) Yeah, I'll see how to tackle that little challange.

Jackie Estacado

I concur~

Jackie Estacado

I'm gonna throw in a few ideas, but I have no idea about their practicality. Although I do enjoy gaming, I don't know the first thing about programming: 1) Choice and customisation of characters (protagonist and/or victims). I mean, not only I would love it if it was a 100% female experience (I understand you want it otherwise), but appearance customization, character traits that we could pick and use in gameplay, even character "classes" could be an idea 2) An editor so we could generate our own paths of adventure (possibly as a reward for completing the game?) 3) I suggest you don't make the game too difficult or too abstruse. The way I see it, too frequent game overs might make for a frustrating experience. In the same way, try not to force the player too much down a certain path, but rather leave him as much freedom of choice as possible (different ways of completing a room, for instance) 4) A save function so we could experiment with different things without having to start over from the beginning might be in order. 5) I like the idea that our choices matter/might influence the sidekick. But it adds a huge layer of complexity, so beware. Also it must have an impact on gameplay/progression, otherwise, there is no point for it. If you pull it off though, great!

GrayMantis

I think a choice between a male and female protagonist would be best.

Redscript

Good!

Redscript

Maybe, but then it would be an alternate ending or a game over. If I'm going to program the rooms for a duo, I need her there until the end of the game.

otters007

I'm game for there to be a male lead, with female helper using her smelly feet on people, that sounds hot! Maybe there could be a choice in the game where you have to sacrifice her to succubus with super arousing but smelly feet in order to progress or gain a certain reward!

damage3245

A male character and a female character seems like the way to go. I'm digging the variety of ideas for each room type.

Redscript

Definitely - that's why I want a male in the mix.

LazyReader

female/male tickling for a change


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