First animation test!
🕑 Added 2025-12-19 14:52:16 +0000 UTCFirst animation tests: the new rig allows for more flexibility and fluidity in the characters, and there is better physics management with hair (I avoid animating the chest with physics because otherwise you get slightly strange shapes and small graphical glitches).
A little extra trick for cartoon animations: using stretch and squash to elongate limbs and avoid "breaks" on the joints in the animations!
Comments
Ade
I love this gif a lot because of the softer lighting with less yellow
zergnerd
Oh..dang. If its all good by everybody else, I for one request a re-vote and we give the Witcher gals a much deserved break. ! lol, I kid, but Hunicornd this is a great demo! Hope the showcase sways the rest of the supporters. A revisit to your fantasy game concept with this would be very cool!
Anon
I wasn't sure about the new style at first, but this looks great. Animating long hair and ponytails can be a nightmare, but the collisions seem to be working well here. Plus there appears to be more contrast in both characters' features. Very nice work, now I'm looking forward to a preview of the upcoming Yen/Triss video!
hades6
pour le coup j’aime beaucoup se tests
ZashimiN7
oh this is nice. I think it gives your stuff a more stylized look. A lot better than other 3d cartoony models i've seen.
Tenober
i knew this gon be super cool
Platy
You know what, I was skeptical of the new style at first, but between this and the expressions I am definitely coming around to it. This is why I'm not the one doing the animating lol.
Hakha Asul Szeifiphir
Damn this looks even better than imagined 🐺😈