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Corrupt Descent Beta Testing is LIVE!

🕑 Added 2025-01-31 22:47:29 +0000 UTC

Comments

antidas

another thing. i'm assuming you have a set number of random monsters that spawn at different intervals. you might want to separate those between chasers and traps, and maybe triple the number of traps(chests, wall t&a, ceiling) because they really aren't that threatening. and maybe increase the health of certain monsters, so a fresh shotgun doesn't just kill everything

Deveria Studios

also no games over scenes yet implemented.

Deveria Studios

Thanks I appreciate the feedback. I’ll try to fix as many things as I can.

antidas

played a bit more, and I think I found all of them. shame they don't mix after floor 3, because the nurse, masked monster and crying lady are top tier the crying lady and the nurse bug out if you don't step away after you escape them the ghost is a bit awkward with how she is T-posing, and her scene feels lacking ceiling tentacle trap would be more fun to play around if she moved when you didn't walk into her the first time the game could also use a difficulty slider, to make spawns more aggressive

antidas

are the game over scenes implemented? didn't get any with the nurse the strong flashlight is also way too bright, and the wall traps are a little meh. the idea is good, but they look too clean and human, and the animations are a bit too vanilla. no bugs so far, other that i didn't see any cahsers on floors 1 and 2 with high threat

Deveria Studios

As a note there are 7 enemies in total and also 2 wall temptation traps You will see half the enemies above depth 3 but once you get to depth 3 and below you will see the other half of enemies.


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