Rocket riding, VR menu, etc: Prototype Update (0.0.12P)
🕑 Added 2020-11-17 00:35:00 +0000 UTCHey!
Back at it again with those prototype updates. Here's what's new:
Warriors can fly on rockets
Yes. Rocket boosting is something we want to refine, and this is our experimental solution.
Rocket boosting has a few issues. One is that the boost usually leads to too much uncontrolled airtime (about 4 seconds total, two seconds up and two seconds to fall back to the map). So, in this crazy prototype, the warrior can grab onto the rocket and fly it wherever they like. Good for traversing the map and for attacking the giant.
Here's how to do it:
- Enter into a normal boost by pressing Jump while in the air but this time, hold Jump down. You'll enter the rocket ride mode.
- You'll hover for a second or so, which gives you time to direct the rocket.
- The rocket will boost in that direction and you can fly.
- When you release Jump, you'll hop off the rocket, and the rocket will continue on it's journey (possibly into the giant's face).
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VR menu first pass
No more "Use your PC to start match" anymore.
Our first pass of the VR menu is just the regular PC menu visualized in VR. It's the usual laser pointer interaction method. In the future, we'll likely expand on this.
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Warrior limping state
With the warrior armor in place, we've found that warrior deaths can happen quite suddenly when the warrior has no armor. We find that this isn't as exciting as it could be, so we've created a solution that put the warrior in a vulnerable state.
When the warrior is hit with no armor, they'll enter a "limping" state. If the warrior is hit while limping, they will be killed. However, the limping state lasts about 12 seconds, so they giant has to be quick to hit the warrior in this state to kill them.
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Giant hand explosion
Slowly but surely we're adding more destruction. Here's the giant's hands being obliterated.
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Miscellaneous
We did some code improvements which will make levels load much faster, and we've tweaked a number of forces for balance.
Peace!
-The Devigos
Full changelog (0.0.12P):
- New feature: Rocket ride! Press and hold the Jump button while carrying a rocket to ride around on it (tap the Jump button to perform the standard rocket boost).
- New feature: VR menu! The main menu can now be navigated in VR.
- When the Warrior is on their last hit, they will now run slightly slower (displayed by a limping animation). After 12 seconds, the Warrior will recover from this state (and again take two hits to kill).
- Added a new, fancier explosion effect for the Giant hands.
- Audio systems have been heavily refactored. This results in significantly faster load times.
- Disc of Death map has some new code to prevent Warriors from being constantly knocked off by rocks and trees embedded in the disc while it is spinning.
- Fix some physics issues where objects that barely hit the Warrior would not cause any knockback.
- Tweak all force amounts.
- Impacts (being struck by objects) now deal more damage to the Warrior than other forces (fissure, shockwave and explosions).
Comments
The Rocket ride feature is really cool, but the start takes a bit too long. And it would be nice to have the option to disable the inverted y Axis
whaaaaaaaat ? this Awesome !