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AAAA (The Jimquisition)

🕑 Added 2021-09-20 08:47:02 +0000 UTC
AAAA (The Jimquisition)

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With any kind of good fortune this won’t just be a beach episode before something heavy hits… Heavier rather, given the current state of things. Relevant links: [1.] https://m.youtube.com/watch?v=jZH3SpBujwk The inevitable followup. Courtesy of Fork Parker. [2.] https://www.youtube.com/watch?v=aDBDt3D9Uqw

Benedict Holland

As someone who has never had to use ipv6, has had it disabled by syaadmins, blocked from using modules, and have only had huge issues with it, it was never needed. Internal routing made it irrelevant. IPv6 feels like a project from a grad student to see if it worked at a time when we were freaking out over only having 3.2 billion public ips.

Pete Spicer

As someone who uses IPv6 regularly, I wouldn’t say it was useless…

I do have to disagree on the use of AA games. I think the ‘premium indie’ or ‘published game with more down to earth budget’ can easily be referred to as AA. Especially as those games are probably some of the best games out there - not so expensive to make that they have to be as mainstream as possible and filled with predatory monetisation, retaining interesting or unique vision, and pretty polished or expansive.

Benedict Holland

Also something about how utterly useless IPv6 is.

Benedict Holland

That is some serious aaaa commentary.

So, if they continue tacking extraneous “A’s” onto the title: will we eventually get to a “Sextuple-A?” 🤔

Pete Spicer

Worse, quad-A is already a thing elsewhere in the tech industry for IPv6 DNS records (A records for IPv4, quad-A for the equivalent IPv6 which is legit 4 times larger than A records) and the games industry is in no way up to the standards of the networking industry… oh wait.

Tyler Schuster

Enjoy your trip!

Quadruple A... I swear I sighed so hard I broke a rib. Good episode, as usual 😊


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