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Draknier Story - Dev Diary #03 - Progress Update

🕑 Added 2019-09-22 17:06:18 +0000 UTC
Draknier Story - Dev Diary #03 - Progress Update

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Thank you Monkeyzilla, I know it is pretty overwhelming for 1 person, but I just enjoy learning and understanding the process despite its difficulty (ᗒᗨᗕ) Don't worry, it's okay to share your feedback, rather, thank you for sharing(๑>ᴗ<๑)! It will definitely be a challenge for me to properly implement a silent protagonist, but to mitigate the possible blandness of a silent protagonist, I am hopefully planning to implement dialogue/action options for it. And this option does not affect the entirety of the game, but just having a choice to express the character's dialogue in different way(e.g. humble, sassy, likes to tease, snob, savage,etc.) and have a corresponding reaction from the one the main character is interacting with. I won't go into having choices affect the gameplay as it will overscope the project, and I think having the dialogue options have no consequence allows the player to choose the dialogue they want and without worry rather than on the focus of getting a benefit from it(e.g. finding & selecting the best possible dialogue option). While I do have experience playing games with silent protagonist and fondness of it, I'll actually have to replay and plan to play more jrpgs that have silent protagonists for research to add more to my current knowledge and ideas. One thing I can share a bit about my game is that, the main character/protagonist doesn't really have the main role(It probably makes not sense, hard to describe without spoiling the story). Also not 100% a morally righteous one. The other important characters pretty much play important roles, or actually may be far more important. Anyway, nothing is final yet, so I am not yet sure if this is final as the current script I'm working on for the main characters has a really small difference between a talking *& silent protagonist so I can interchange it pretty much anytime and depending on how the progress show results(ᗒᗨᗕ) Thank you again for sharing your thoughts & taking your time with it, I really appreciate it, (p.s. it also makes me feel excited to play Zelda now) (^v^)!

Monkeyzilla

Another great journal entry. It's so amazing how much you plan to do yourself, usually you will have an entire team for this stuff, but you're just a 1 man army! The silent protagonist part does worry me a little though, there are so many "main characters" from video games and anime that are super bland. The "strong silent type" can only go so far, and it makes it really hard to make a character grow or show any depth. Of course, I'm not telling how to make your game, please don't take it the wrong way. I just hope you can find a way to make him interesting while silent. Link from breath of the wild/Wind waker are really good silent protagonists, they don't say much, but they are very expressive in there facial expressions, or movement/animation. Another thing to be careful of is the whole "you are the hero" thing, in dragon quest, everyone is always telling you that you are the hero....which is cool, but then it also takes away your purpose, it means that everything you do now is arbitrary and isn't as meaningful. I'm going to bring up Wind Waker again, nobody called him the hero, he was just out to save his sister, and even the gods didn't think much of him. By the end when you've collected the triforce and the Masters word and have killed countless bosses, then you are a hero, not because someone said that you were, but because your actions said that you were. Sorry for the long comment, I just wanted to give some good feedback on all the hard work you do👍 you're doing an amazing job!


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